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18faeae290
`#雷神面板`展示数据API及更新时间
221 lines
5.3 KiB
JavaScript
221 lines
5.3 KiB
JavaScript
export const buffs = {
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行者之心4: {
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title: '行者4:重击的暴击率提高30%',
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data: {
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a2Cpct: 30
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}
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},
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勇士之心4: {
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title: '勇士4:对生命值高于50%的敌人,造成的伤害增加30%',
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data: {
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dmg: 30
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}
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},
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武人2: {
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title: '武人2: 普攻与重击造成的伤害提高15%',
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data: {
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aDmg: 15,
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a2Dmg: 15
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}
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},
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武人4: {
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title: '武人4:施放元素战技后的8秒内,普攻和重击伤害提升25%',
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data: {
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aDmg: 25,
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a2Dmg: 25
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}
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},
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战狂4: {
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title: '战狂4:生命值低于70%时,暴击率提升24%',
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data: {
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cpct: 24
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}
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},
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染血的骑士道4: {
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title: '染血4:击败敌人后的10秒内,重击造成的伤害提升50%',
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data: {
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a2Dmg: 50
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}
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},
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角斗士的终幕礼4: {
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check: ({ weaponType }) => ['单手剑', '双手剑', '长柄武器'].includes(weaponType),
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title: '角斗4:角色普通攻击造成的伤害提高35%',
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data: {
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aDmg: 35
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}
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},
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流浪大地的乐团4: {
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check: ({ weaponType }) => ['法器', '弓'].includes(weaponType),
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title: '乐团4:角色重击造成的伤害提高35%',
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data: {
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a2Dmg: 35
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}
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},
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苍白之火4: {
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title: '苍白4:2层提高18%攻击力,物理伤害额外提高25%',
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data: {
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atkPct: 18,
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phy: 25
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}
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},
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赌徒2: {
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title: '赌徒2:元素战技造成的伤害提升20%',
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data: {
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eDmg: 20
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}
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},
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悠古的磐岩4: {
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title: '磐岩4:获得元素反应晶片,对应元素伤害提高35%',
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data: {
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dmg: 35
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}
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},
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炽烈的炎之魔女4: {
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check: ({ element }) => element === '火',
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title: '魔女4:蒸发、融化伤害提高15%,[buffCount]层额外提高[dmg]%火元素伤害加成',
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data: {
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zf: 15,
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rh: 15,
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dmg: ({ params }) => (params.monv || 1) * 7.5,
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buffCount: ({ params }) => params.monv || 1
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}
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},
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昔日宗室之仪2: {
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title: '宗室2:元素爆发造成的伤害提升20%',
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data: {
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qDmg: 20
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}
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},
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昔日宗室之仪4: {
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title: '宗室4:施放元素爆发后,攻击力提升20%',
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check: ({ currentTalent }) => !currentTalent || currentTalent === 'q',
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data: {
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atkPct: 20
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}
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},
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冰风迷途的勇士4: {
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check: ({ element }) => element === '冰',
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title: '冰套4:攻击处于冰元素影响下的敌人时,暴击率提高20%',
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data: {
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cpct: 20
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}
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},
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沉沦之心4: {
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title: '水套4:施放元素战技后,普攻与重击伤害提高30%',
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data: {
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aDmg: 30,
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a2Dmg: 30
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}
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},
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冰之川与雪之砂4: {
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title: '冰雪4:融化加成提高15%,释放元素爆发后,冰伤提高30%',
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data: {
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rh: 15,
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dmg: 30
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}
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},
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追忆之注连4: {
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title: '追忆4:施放元素战技后,普通攻击、重击、下落攻击造成的伤害提高50%',
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data: {
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aDmg: 50,
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a2Dmg: 50,
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a3Dmg: 50
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}
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},
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逆飞的流星4: {
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title: '逆飞4:处于护盾庇护下时,获得40%普攻和重击伤害加成',
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data: {
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aDmg: 40,
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a2Dmg: 40
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}
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},
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平息鸣雷的尊者4: {
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check: ({ element }) => element === '雷',
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title: '平雷4:对处于雷元素影响下的敌人造成的伤害提升35%',
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data: {
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dmg: 35
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}
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},
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渡过烈火的贤人4: {
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check: ({ element }) => element === '火',
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title: '渡火4:对处于火元素影响下的敌人造成的伤害提升35%',
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data: {
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dmg: 35
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}
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},
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教官4: {
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title: '教官4:触发元素反应后,队伍中所有角色的元素精通提高120点',
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data: {
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mastery: 120,
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masteryInc: 120
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}
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},
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千岩牢固4: {
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title: '千岩4:元素战技命中敌人后,攻击力提升20%',
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data: {
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atkPct: 20
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}
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},
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绝缘之旗印4: {
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title: '绝缘4:基于元素充能效率提高元素爆发[qDmg]%伤害',
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data: {
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qDmg: ({ attr }) => Math.min(75, (attr.recharge.base + attr.recharge.plus) * 0.25)
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}
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},
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华馆梦醒形骸记4: {
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title: '华馆4:满层获得24%防御及24%岩伤加成',
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sort: 0,
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data: {
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defPct: 24,
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dmg: 24
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}
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},
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辰砂往生录4: {
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title: '辰砂4:满层提高48%攻击力',
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data: {
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atkPct: 48
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}
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},
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来歆余响4: {
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title: '余响4:触发提高普攻[aPlus]伤害',
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data: {
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aPlus: ({ attr }) => (attr.atk.base + attr.atk.plus + attr.atk.pct * attr.atk.base / 100) * 0.7
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}
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},
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被怜爱的少女4: {
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title: '少女4:施放元素战技或元素爆发后,受治疗效果加成提高20%',
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data: {
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healInc: 20
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}
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},
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翠绿之影4: {
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title: '翠绿4:扩散反应造成的伤害提升60%,降低对应元素抗性40%',
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sort: 5,
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data: {
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ks: 60,
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fykx: 40
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}
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},
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如雷的盛怒4: {
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title: '如雷4:超载、感电、超导反应造成的伤害提升40%',
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data: {
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cz: 40,
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gd: 40,
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cd: 40
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}
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},
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深林的记忆4: {
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title: '元素战技或元素爆发命中敌人后,使命中目标的草元素抗性降低30%',
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data: {
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kx: 30
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}
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},
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饰金之梦4: {
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title: '队伍存在其他3个不同元素类型角色时,精通提高150',
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data: {
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mastery: 150
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}
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}
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}
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