miao-plugin/apps/profile.js
2022-10-07 06:20:46 +08:00

147 lines
4.3 KiB
JavaScript

import { Common, Cfg, App } from '../components/index.js'
import { Character } from '../models/index.js'
import { getTargetUid, getProfile, profileHelp, inputProfile } from './character/ProfileCommon.js'
import { profileArtis, profileArtisList } from './character/ProfileArtis.js'
import { renderProfile } from './character/ProfileDetail.js'
import { profileStat } from './character/ProfileStat.js'
import { profileList } from './character/ProfileList.js'
import { enemyLv } from './character/ProfileUtils.js'
let app = App.init({
id: 'profile',
name: '角色面板'
})
app.reg('profile-detail', profileDetail, {
rule: /^#*(更新|录入)?(.+)(详细|详情|面板|面版|圣遗物|伤害[1-7]?)(\d{9})*(更新)?$/,
name: '角色面板'
})
app.reg('artis-list', profileArtisList, {
rule: /^#圣遗物列表\s*(\d{9})?$/,
name: '面板圣遗物列表'
})
app.reg('profile-list', profileList, {
rule: /^#(面板角色|角色面板|面板)(列表)?\s*(\d{9})?$/,
name: '面板角色列表',
desc: '查看当前已获取面板数据的角色列表'
})
app.reg('profile-stat', profileStat, {
rule: /^#面板练度统计$/,
name: '面板练度统计$'
})
app.reg('profile-help', profileHelp, {
rule: /^#角色面板帮助$/,
name: '角色面板帮助'
})
app.reg('enemy-lv', enemyLv, {
rule: /^#(敌人|怪物)等级\s*\d{1,3}\s*$/,
describe: '【#角色】 设置伤害计算中目标敌人的等级'
})
app.reg('profile-refresh', getProfile, {
rule: /^#(全部面板更新|更新全部面板|获取游戏角色详情|更新面板|面板更新)\s*(\d{9})?$/,
describe: '【#角色】 获取游戏橱窗详情数据'
})
export default app
// 查看当前角色
export async function profileDetail (e) {
let msg = e.original_msg || e.msg
if (!msg) {
return false
}
let mode = 'profile'
let uidRet = /[0-9]{9}/.exec(msg)
if (uidRet) {
e.uid = uidRet[0]
msg = msg.replace(uidRet[0], '')
}
let name = msg.replace(/#|老婆|老公/g, '').trim()
msg = msg.replace('面版', '面板')
let dmgRet = /伤害(\d?)$/.exec(name)
let dmgIdx = 0
if (/(详情|详细|面板|面版)\s*$/.test(msg) && !/更新|录入|输入/.test(msg)) {
mode = 'profile'
name = name.replace(/(详情|详细|面板)/, '').trim()
} else if (dmgRet) {
mode = 'dmg'
name = name.replace(/伤害[0-5]?/, '').trim()
if (dmgRet[1]) {
dmgIdx = dmgRet[1] * 1
}
} else if (/(详情|详细|面板)更新$/.test(msg) || (/更新/.test(msg) && /(详情|详细|面板)$/.test(msg))) {
mode = 'refresh'
name = name.replace(/详情|详细|面板|更新/g, '').trim()
} else if (/(录入|输入)/.test(msg) && /(详情|详细|面板)/.test(msg)) {
mode = 'input'
let nameRet = /(?:录入|输入)(.+)(?:面板|详细|详情|数据)+/.exec(name)
if (nameRet) {
name = nameRet[1]
e.inputData = msg.replace(nameRet[0], '')
}
name = name.replace(/录入|输入|详情|详细|面板|数据|[0-9]|\.|\+/g, '').trim()
} else if (/圣遗物/.test(msg)) {
mode = 'artis'
name = name.replace('圣遗物', '').trim()
}
if (!e.isMaster) {
if (Common.isDisable(e, 'char.profile')) {
// 面板开关关闭
return false
}
if (e.isPrivate) {
if ((e.sub_type === 'friend' && Cfg.get('profile.friend.status') === false) ||
(e.sub_type === 'group' && Cfg.get('profile.stranger.status') === false)) {
return false
}
} else if (e.isGroup) {
let groupCfg = Cfg.get(`profile.groups.群${e.group_id}.status`)
if (groupCfg === false || (groupCfg !== true && Cfg.get('profile.group.status') === false)) {
return false
}
}
}
let char = Character.get(name.trim())
if (!char) {
return false
}
let uid = await getTargetUid(e)
if (!uid) {
return true
}
e.uid = uid
e.avatar = char.id
if (char.isCustom) {
e.reply('自定义角色暂不支持此功能')
return true
}
if (!char.isRelease) {
e.reply('角色尚未实装')
return true
}
if (mode === 'profile' || mode === 'dmg') {
return renderProfile(e, char, mode, { dmgIdx })
} else if (mode === 'input') {
await inputProfile(e, mode)
return true
} else if (mode === 'refresh') {
await getProfile(e)
return true
} else if (mode === 'artis') {
return profileArtis(e)
}
return true
}