miao-plugin/models/ProfileArtis.js

279 lines
6.6 KiB
JavaScript

/*
* 面板圣遗物
* */
import lodash from 'lodash'
import Base from './Base.js'
import { Artifact, ArtifactSet, Character } from './index.js'
import { Format, Data } from '../components/index.js'
import ArtisMark from './profile-lib/ArtisMark.js'
import { attrMap, attrNameMap, attrValue } from '../resources/meta/artifact/artis-mark.js'
import CharArtis from './profile-lib/CharArtis.js'
export default class ProfileArtis extends Base {
constructor (charid = 0, ds = false) {
super()
this.charid = charid
this.artis = {}
if (ds) {
this.setArtisSet(ds)
}
}
setProfile (profile, artis) {
this.profile = profile
this.setArtisSet(artis)
}
setArtisSet (ds) {
for (let key in ds) {
this.setArtis(key, ds[key] || {})
}
}
setArtis (idx = 1, ds = {}) {
idx = idx.toString().replace('arti', '')
let ret = {}
ret.name = ds.name || ArtifactSet.getArtiNameBySet(ds.set, idx) || ''
ret.set = ds.set || Artifact.getSetNameByArti(ret.title) || ''
ret.level = ds.level || 1
ret.main = ArtisMark.formatAttr(ds.main || {})
ret.attrs = []
for (let attrIdx in ds.attrs || []) {
if (ds.attrs[attrIdx]) {
ret.attrs.push(ArtisMark.formatAttr(ds.attrs[attrIdx]))
}
}
this.artis[idx] = ret
}
forEach (fn) {
lodash.forEach(this.artis, (ds, idx) => {
if (ds.name) {
fn(ds, idx)
}
})
}
_get (key) {
let artis = this.artis
switch (key) {
case 'length':
return lodash.keys(artis).length
}
if (artis[key]) {
return artis[key]
}
}
toJSON () {
return this.getData('1,2,3,4,5')
}
get sets () {
return this.getSetData().sets
}
get names () {
return this.getSetData().names
}
mainAttr (idx = '') {
if (!idx) {
let ret = {}
for (let i = 1; i <= 5; i++) {
ret[i] = this.mainAttr(i)
}
return ret
}
let main = this.artis[idx]?.main
if (!main) {
return ''
}
let title = main.title
if (/元素伤害/.test(title)) {
return 'dmg'
}
if (attrNameMap[main.title]) {
return attrNameMap[main.title]
} else {
console.log(main.title)
}
return ''
}
is (check, pos = '') {
if (pos) {
return this.isAttr(check, pos)
}
let sets = this.getSetData()?.abbrs || []
let ret = false
Data.eachStr(check, (s) => {
if (sets.includes(s)) {
ret = true
return false
}
})
return ret
}
isAttr (attr, pos = '3,4,5') {
let mainAttr = this.mainAttr()
let check = true
Data.eachStr(pos, (p) => {
if (!attr.split(',').includes(mainAttr[p])) {
check = false
return false
}
})
return check
}
getArtisData () {
let ret = {}
this.forEach((ds, idx) => {
let arti = Artifact.get(ds.name)
ret[idx] = {
...ds,
name: arti.name,
img: arti.img
}
})
return ret
}
getSetData () {
if (this._setData) {
return this._setData
}
let setCount = {}
this.forEach((arti, idx) => {
setCount[arti.set] = (setCount[arti.set] || 0) + 1
})
let sets = {}
let names = []
let imgs = []
let abbrs = []
let abbrs2 = []
for (let set in setCount) {
if (setCount[set] >= 2) {
let count = setCount[set] >= 4 ? 4 : 2
sets[set] = count
let artiSet = ArtifactSet.get(set)
names.push(artiSet.name)
imgs.push(artiSet.img)
abbrs.push(artiSet.abbr + count)
abbrs2.push(artiSet.name + count)
}
}
this._setData = {
sets,
names,
imgs,
abbrs: [...abbrs, ...abbrs2],
name: abbrs.length > 1 ? abbrs.join('+') : abbrs2[0]
}
return this._setData
}
getCharCfg () {
let char = Character.get(this.charid)
let { attrWeight, title } = CharArtis.getCharArtisCfg(char, this.profile, this)
let attrs = {}
let baseAttr = char.baseAttr || { hp: 14000, atk: 230, def: 700 }
lodash.forEach(attrMap, (attr, key) => {
let k = attr.base || ''
let weight = attrWeight[k || key]
if (!weight || weight * 1 === 0) {
return true
}
let ret = {
...attr,
weight,
fixWeight: weight,
mark: weight / attrValue[key]
}
if (!k) {
ret.mark = weight / attrValue[key]
} else {
let plus = k === 'atk' ? 520 : 0
ret.mark = weight / attrValue[k] / (baseAttr[k] + plus) * 100
ret.fixWeight = weight * attr.value / attrMap[k].value / (baseAttr[k] + plus) * 100
}
attrs[key] = ret
})
let maxMark = ArtisMark.getMaxMark(attrs)
// 返回内容待梳理简化
return {
attrs,
classTitle: title,
weight: attrWeight,
// 待删除
mark: lodash.mapValues(attrs, (ds) => ds.mark),
maxMark
}
}
getMarkDetail (withDetail = true) {
let charCfg = this.getCharCfg()
let artis = {}
let setCount = {}
let usefulMark = {}
lodash.forEach(charCfg.attrs, (ds) => {
usefulMark[ds.title] = ds.weight
})
let totalMark = 0
this.forEach((arti, idx) => {
let mark = ArtisMark.getMark(charCfg, idx, arti.main, arti.attrs)
totalMark += mark
setCount[arti.set] = (setCount[arti.set] || 0) + 1
if (!withDetail) {
artis[idx] = {
_mark: mark,
mark: Format.comma(mark, 1),
markClass: ArtisMark.getMarkClass(mark)
}
} else {
let artifact = Artifact.get(arti.name)
artis[idx] = {
name: artifact.name,
set: artifact.setName,
img: artifact.img,
level: arti.level,
_mark: mark,
mark: Format.comma(mark, 1),
markClass: ArtisMark.getMarkClass(mark),
main: ArtisMark.formatArti(arti.main, charCfg.mark, true),
attrs: ArtisMark.formatArti(arti.attrs, charCfg.mark)
}
}
})
let sets = {}
let names = []
let imgs = []
for (let set in setCount) {
if (setCount[set] >= 2) {
sets[set] = setCount[set] >= 4 ? 4 : 2
let artiSet = ArtifactSet.get(set)
imgs.push(artiSet.img)
names.push(artiSet.name)
}
}
this.mark = totalMark
this.markClass = ArtisMark.getMarkClass(totalMark / 5)
let ret = {
mark: Format.comma(totalMark, 1),
_mark: totalMark,
markClass: ArtisMark.getMarkClass(totalMark / 5),
artis,
sets,
names,
imgs,
classTitle: charCfg.classTitle
}
if (withDetail) {
ret.usefulMark = usefulMark
}
return ret
}
}