mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-25 17:35:34 +00:00
6e3cfc8be3
* 添加顶层`MiaoError`处理,可实现任意代码处回复错误信息。 * 解除xx伤害n,n最多只能到7个的限制;修复xx伤害n,显示的buff列表不正确。 * 新增妮露组队“海妮心二妲·丰穰之核”伤害 * 更新buff名称使其更符合规范 * 妮露组队伤害补充双水共鸣效果
107 lines
3.1 KiB
JavaScript
107 lines
3.1 KiB
JavaScript
import lodash from 'lodash'
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import AvatarData from './AvatarData.js'
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import { Data, Cfg } from '#miao'
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import { ProfileArtis, ProfileDmg } from './index.js'
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import AttrCalc from './profile/AttrCalc.js'
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import CharImg from './character/CharImg.js'
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export default class ProfileData extends AvatarData {
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constructor (ds = {}, game = 'gs', calc = true) {
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super(ds, game)
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if (calc) {
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this.calcAttr()
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}
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}
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// 判断当前profileData是否具有有效数据
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get hasData () {
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return this.isProfile
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}
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get imgs () {
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return this.char.getImgs(this.costume) || {}
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}
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get costumeSplash () {
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let costume = this._costume
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costume = this.char.checkCostume(costume) ? '2' : ''
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if (!Cfg.get('costumeSplash', true)) {
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return this.char.getImgs(this._costume).splash
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}
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let nPath = `meta/character/${this.name}`
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let isSuper = false
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let talent = this.talent ? lodash.map(this.talent, (ds) => ds.original).join('') : ''
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if (this.cons === 6 || ['ACE', 'ACE²'].includes(this.artis?.markClass) || talent === '101010') {
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isSuper = true
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}
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if (isSuper) {
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return CharImg.getRandomImg(
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[`profile/super-character/${this.name}`, `profile/normal-character/${this.name}`],
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[`${nPath}/imgs/splash0.webp`, `${nPath}/imgs/splash${costume}.webp`, `/${nPath}/imgs/splash.webp`]
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)
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} else {
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return CharImg.getRandomImg(
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[`profile/normal-character/${this.name}`],
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[`${nPath}/imgs/splash${costume}.webp`, `/${nPath}/imgs/splash.webp`]
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)
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}
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}
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get hasDmg () {
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return this.hasData && !!ProfileDmg.dmgRulePath(this.name, this.game)
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}
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static create (ds, game = 'gs') {
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let profile = new ProfileData(ds, game)
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if (!profile) {
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return false
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}
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return profile
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}
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initArtis () {
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this.artis = new ProfileArtis(this.id, this.elem, this.game)
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}
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setAttr (ds) {
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this.attr = lodash.extend(Data.getData(ds, 'atk,atkBase,def,defBase,hp,hpBase,mastery,recharge'), {
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heal: ds.heal || ds.hInc || 0,
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cpct: ds.cpct || ds.cRate,
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cdmg: ds.cdmg || ds.cDmg,
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dmg: ds.dmg || ds.dmgBonus || 0,
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phy: ds.phy || ds.phyBonus || 0
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})
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}
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calcAttr () {
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this._attr = AttrCalc.create(this)
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this.attr = this._attr.calc()
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this.base = this._attr.getBase()
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}
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setArtis (ds = false) {
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this.artis?.setProfile(this, ds.artis?.artis || ds.artis || ds)
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}
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// 获取当前profileData的圣遗物评分,withDetail=false仅返回简略信息
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getArtisMark (withDetail = true) {
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if (this.hasData) {
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return this.artis.getMarkDetail(withDetail)
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}
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return {}
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}
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// 计算当前profileData的伤害信息
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async calcDmg ({ enemyLv = 91, mode = 'profile', dmgIdx = 0, idxIsInput = false }) {
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if (!this.dmg) {
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let ds = this.getData('id,level,attr,cons,artis:artis.sets,trees')
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ds.talent = lodash.mapValues(this.talent, 'level')
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ds.weapon = Data.getData(this.weapon, 'name,affix')
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this.dmg = new ProfileDmg(ds, this.game)
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}
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return await this.dmg.calcData({ enemyLv, mode, dmgIdx, idxIsInput })
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}
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}
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