mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-26 17:50:59 +00:00
147 lines
4.1 KiB
JavaScript
147 lines
4.1 KiB
JavaScript
import lodash from 'lodash'
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import { Character } from '../models/index.js'
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import { Data } from '../components/index.js'
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import fs from 'fs'
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import { roleId, abbr } from '../../../config/genshin/roleId.js'
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let roleIdMap = {}
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lodash.forEach(roleId, (names, id) => {
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roleIdMap[names[0]] = id
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})
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let _root = process.cwd()
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let characterMeta = []// Data.readJSON("./plugins/miao-plugin/components/meta", "characters.json");
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let characters = {}
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let pathName = process.cwd() + '/plugins/miao-plugin/resources/meta/character/'
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// 获取指定角色的Meta信息
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const getMetaData = function (name) {
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if (!characterMeta[name]) {
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return {}
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}
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const metaCfg = { lowerFirstKey: true }
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const meta = characterMeta[name]
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// 处理基础信息
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let ret = Data.getData(meta, 'Name,Key,Title,desc:Description,astro:AstrolabeName', metaCfg)
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ret.star = /4star/.test(meta.Star) ? 4 : 5
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let weaponid = /s_(\d*).png$/.exec(meta.Weapon)
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if (weaponid) {
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ret.weapon = {
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233101: '长柄武器',
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33101: '单手剑',
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43101: '法器',
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163101: '双手剑',
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213101: '弓'
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}[weaponid[1]]
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}
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// 处理图像信息
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// ret.img = Data.getData(meta, "Weapon,Element,City,Profile,GachaCard,GachaSplash,Source", metaCfg);
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// 处理元素
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let elemRet = /([^\/]*).png$/.exec(meta.Element)
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console.log(elemRet[1])
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if (elemRet && elemRet[1]) {
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ret.elem = elemRet[1]
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ret.element = elemName[ret.elem]
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}
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// 处理属性
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ret.stat = Data.getData(meta, 'hp:BaseHP,atk:BaseATK,def:BaseDEF,growStat:AscensionStat,growValue:AscensionStatValue', metaCfg)
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ret.lvStat = lodash.map(meta.CharStat, (d) => Data.getData(d, 'Name,Values', metaCfg))
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if (/Mende/.test(meta.City)) {
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ret.city = '蒙德'
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} else if (/Liyue/.test(meta.City)) {
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ret.city = '璃月'
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} else if (/Daoqi/.test(meta.City)) {
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ret.city = '稻妻'
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}
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// 处理材料
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let itemKey = lodash.map('talent,boss,gemStone,Local,monster,weekly'.split(','), (a) => `${a}:${lodash.upperFirst(a)}.Name`)
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ret.item = Data.getData(meta, itemKey, metaCfg)
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// 处理天赋
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ret.talent = {
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a: getTalentData(meta.NormalAttack),
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e: getTalentData(meta.TalentE),
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q: getTalentData(meta.TalentQ)
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}
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// 处理其他天赋
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ret.passive = lodash.map(meta.PassiveTalents, (d) => Data.getData(d, 'Name,desc:Description', metaCfg))
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// 处理命座信息
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let cons = {}
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lodash.forEach(meta.Constellation, (data, key) => {
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cons[key.replace('Constellation', '')] = Data.getData(data, 'Name,desc:Description', metaCfg)
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})
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ret.cons = cons
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return ret
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}
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// 获取Meta中的天赋信息
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const getTalentData = function (data) {
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let ret = Data.getData(data, 'Name,desc:Description', { lowerFirstKey: true })
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let attr = []; let table = []; let tableKeys
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lodash.forEach(data.Table, (tr) => {
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let tmp = { name: tr.Name }; let isTable = true; let isDef = false; let lastVal
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// 检查当前行是否是表格数据
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lodash.forEach(tr.Values, (v) => {
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// 如果为空则退出循环
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if (v === '') {
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isTable = false
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return false
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}
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if (typeof (lastVal) === 'undefined') {
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// 设定初始值
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lastVal = v
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} else if (lastVal != v) {
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// 如果与初始值不一样,则标记退出循环
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isDef = true
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return false
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}
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})
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if (isTable && isDef) {
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if (!tableKeys) {
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tableKeys = lodash.keys(tr.Values)
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}
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tmp.value = lodash.map(tableKeys, (k) => tr.Values[k])
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table.push(tmp)
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} else {
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tmp.value = lastVal
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attr.push(tmp)
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}
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})
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ret.attr = attr
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ret.table = table
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ret.tableKeys = tableKeys
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return ret
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}
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lodash.forEach(characterMeta, (c) => {
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let meta = Character.getMetaData(c.Name)
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let data = {
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id: roleIdMap[meta.name],
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key: meta.key,
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name: meta.name,
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abbr: abbr[meta.name] || meta.name,
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city: meta.city
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}
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lodash.defaults(data, meta)
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Data.createDir(pathName, data.name)
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fs.writeFileSync(`${pathName}${data.name}/data.json`, JSON.stringify(data, '', '\t'))
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characters[data.id] = { id: data.id, key: data.key, name: meta.name }
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})
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fs.writeFileSync(`${pathName}index.json`, JSON.stringify(characters, '', '\t'))
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