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https://github.com/yoimiya-kokomi/miao-plugin.git
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187 lines
4.9 KiB
JavaScript
187 lines
4.9 KiB
JavaScript
import lodash from 'lodash'
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import Base from './Base.js'
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import moment from 'moment'
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import { Data, Cfg } from '../components/index.js'
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import { Character, ProfileArtis, ProfileDmg } from './index.js'
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import AttrCalc from './profile-lib/AttrCalc.js'
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export default class ProfileData extends Base {
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constructor (ds = {}, uid, attrCalc = true) {
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super()
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let char = Character.get({ id: ds.id, elem: ds.elem })
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if (!char) {
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return false
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}
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this.id = char.id
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this.char = char
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this.uid = uid || ''
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this.setBasic(ds)
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ds.attr && this.setAttr(ds.attr)
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ds.weapon && this.setWeapon(ds.weapon)
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ds.talent && this.setTalent(ds.talent)
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this.artis = new ProfileArtis(this.id, this.elem)
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ds.artis && this.setArtis(ds.artis)
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if (attrCalc && Cfg.get('attrCalc') && this.hasData) {
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this.calcAttr()
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}
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}
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static create (ds, uid) {
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let profile = new ProfileData(ds, uid)
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if (!profile) {
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return false
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}
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return profile
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}
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calcAttr () {
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this._attr = AttrCalc.create(this)
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this.attr = this._attr.calc()
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this._attrCalc = true
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}
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setBasic (ds = {}) {
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this.level = ds.lv || ds.level || 1
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this.cons = ds.cons || 0
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this.fetter = ds.fetter || 0
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this._costume = ds.costume || 0
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this.elem = ds.elem || this.char.elem || ''
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this.dataSource = ds.dataSource || 'enka'
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this.promote = lodash.isUndefined(ds.promote) ? AttrCalc.calcPromote(this.level) : (ds.promote || 0)
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this._time = ds._time || ds.updateTime || new Date() * 1
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}
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setAttr (ds) {
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this.attr = lodash.extend(Data.getData(ds, 'atk,atkBase,def,defBase,hp,hpBase,mastery,recharge'), {
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heal: ds.heal || ds.hInc || 0,
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cpct: ds.cpct || ds.cRate,
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cdmg: ds.cdmg || ds.cDmg,
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dmg: ds.dmg || ds.dmgBonus || 0,
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phy: ds.phy || ds.phyBonus || 0
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})
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}
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setWeapon (ds = {}) {
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this.weapon = {
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name: ds.name,
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star: ds.rank || ds.star || 1,
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level: ds.level || ds.lv || 1,
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promote: lodash.isUndefined(ds.promote) ? AttrCalc.calcPromote(ds.level || ds.lv || 1) : (ds.promote || 0),
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affix: ds.affix
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}
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let w = this.weapon
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if (w.level < 20) {
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w.promote = 0
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}
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}
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setArtis (ds = false) {
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this.artis.setProfile(this, ds)
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}
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setTalent (ds = {}, mode = 'original') {
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this.talent = this.char.getAvatarTalent(ds, this.cons, mode)
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}
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get name () {
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return this.char?.name || ''
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}
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// 判断当前profileData是否具有有效数据
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get hasData () {
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// 检查数据源
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if (!this.dataSource || !['enka', 'change', 'miao'].includes(this.dataSource)) {
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return false
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}
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// 检查属性
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if (!this.weapon || !this.talent || !this.artis) {
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return false
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}
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// 检查旅行者
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if (['空', '荧'].includes(this.name)) {
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return !!this.elem
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}
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return true
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}
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// 判断当前profileData是否具备有效圣遗物信息
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hasArtis () {
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return this.hasData && this.artis.length > 0
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}
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get costume () {
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let costume = this._costume
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if (lodash.isArray(costume)) {
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costume = costume[0]
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}
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let talent = this.talent ? lodash.map(this.talent, (ds) => ds.original).join('') : ''
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if (this.cons === 6 || ['ACE', 'ACE²'].includes(this.artis?.markClass) || talent === '101010') {
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return [costume, 'super']
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}
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return [costume, 'normal']
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}
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get originalTalent () {
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return lodash.mapValues(this.talent, (ds) => ds.original)
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}
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// toJSON 供保存使用
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toJSON () {
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let ret = {
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...this.getData('id,name,elem,level,promote,fetter,costume,cons,talent,attr,weapon,artis,dataSource,_time')
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}
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ret.talent = lodash.mapValues(this.talent, (ds) => ds.original)
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ret.costume = this.costume[0] || 0
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return ret
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}
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get updateTime () {
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let time = this._time
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if (!time) {
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return ''
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}
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if (lodash.isString(time)) {
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return moment(time).format('MM-DD HH:mm')
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}
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if (lodash.isNumber(time)) {
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return moment(new Date(time)).format('MM-DD HH:mm')
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}
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return ''
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}
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get dataSourceName () {
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return {
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enka: 'Enka.Network',
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miao: '喵喵Api',
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input: 'Input'
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}[this.dataSource] || 'Enka.NetWork'
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}
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get isProfile () {
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return true
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}
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// 获取当前profileData的圣遗物评分,withDetail=false仅返回简略信息
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getArtisMark (withDetail = true) {
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if (this.hasData) {
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return this.artis.getMarkDetail(withDetail)
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}
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return {}
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}
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get hasDmg () {
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return this.hasData && !!ProfileDmg.dmgRulePath(this.name)
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}
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// 计算当前profileData的伤害信息
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async calcDmg ({ enemyLv = 91, mode = 'profile', dmgIdx = 0 }) {
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if (!this.dmg) {
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let ds = this.getData('id,level,attr,cons,artis:artis.sets')
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ds.talent = lodash.mapValues(this.talent, 'level')
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ds.weapon = Data.getData(this.weapon, 'name,affix')
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this.dmg = new ProfileDmg(ds)
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}
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return await this.dmg.calcData({ enemyLv, mode, dmgIdx })
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}
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}
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