mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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78 lines
1.8 KiB
JavaScript
78 lines
1.8 KiB
JavaScript
/*
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* 面板公共方法及处理
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* */
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import { Version } from '#miao'
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import { Character, MysApi, Player } from '#miao.models'
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/*
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* 获取面板查询的 目标uid
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* */
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const _getTargetUid = async function (e) {
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let uidReg = /[1-9][0-9]{8}/
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if (e.uid && uidReg.test(e.uid)) {
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return e.uid
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}
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let uidRet = uidReg.exec(e.msg)
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if (uidRet) {
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return uidRet[0]
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}
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let uid = false
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try {
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let user = await MysApi.initUser(e)
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if (!user || !user.uid) {
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return false
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}
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uid = user.uid
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if ((!uid || !uidReg.test(uid)) && !e._replyNeedUid) {
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e.reply('请先发送【#绑定+你的UID】来绑定查询目标')
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e._replyNeedUid = true
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return false
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}
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} catch (err) {
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console.log(err)
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}
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return uid || false
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}
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export async function getTargetUid (e) {
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let uid = await _getTargetUid(e)
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if (uid) {
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e.uid = uid
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}
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return uid
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}
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export async function getProfileRefresh (e, avatar) {
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let char = Character.get(avatar)
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if (!char) {
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return false
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}
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let player = Player.create(e)
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let profile = player.getProfile(char.id)
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if (!profile || !profile.hasData) {
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logger.mark(`本地无UID:${player.uid}的${char.name}面板数据,尝试自动请求...`)
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await player.refresh({ profile: true })
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profile = player.getProfile(char.id)
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}
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if (!profile || !profile.hasData) {
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if (!e._isReplyed) {
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e.reply(`请确认${char.name}已展示在【游戏内】的角色展柜中,并打开了“显示角色详情”。然后请使用 #更新面板\n命令来获取${char.name}的面板详情`)
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}
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return false
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}
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return profile
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}
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/*
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* 面板帮助
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* */
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export async function profileHelp (e) {
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e.reply(segment.image(`file://${process.cwd()}/plugins/miao-plugin/resources/character/imgs/help.jpg`))
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return true
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}
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