mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-22 06:58:24 +00:00
b5c1daf472
角色面板支持旅行者,暂未支持伤害计算 `#雷主天赋`、`#草主命座`功能升级
171 lines
3.8 KiB
JavaScript
171 lines
3.8 KiB
JavaScript
import { Character, ProfileData } from '../../models/index.js'
|
|
import lodash from 'lodash'
|
|
import { artiIdx, artiSetMap, attrMap } from './miao-meta.js'
|
|
import cmeta from './enka-char.js'
|
|
|
|
let MiaoData = {
|
|
key: 'miao',
|
|
name: 'MiaoApi',
|
|
|
|
getData (uid, data) {
|
|
let ret = {
|
|
uid,
|
|
chars: {}
|
|
}
|
|
if (data.cacheExpireAt) {
|
|
let exp = Math.max(0, Math.round(data.cacheExpireAt - (new Date() / 1000)))
|
|
ret.ttl = Math.max(60, exp)
|
|
}
|
|
return ret
|
|
},
|
|
|
|
getAvatar (ds) {
|
|
let char = Character.get(ds.id)
|
|
return {
|
|
id: ds.id,
|
|
name: char ? char.name : '',
|
|
dataSource: 'miao',
|
|
level: ds.level
|
|
}
|
|
},
|
|
getProfile (ds) {
|
|
let char = Character.get(ds.id)
|
|
let profile = new ProfileData({ id: char.id })
|
|
profile.setBasic({
|
|
level: ds.level,
|
|
cons: ds.constellationNum || 0,
|
|
fetter: ds.fetterLevel,
|
|
costume: char.checkCostume(ds.costumeID) ? ds.costumeID : 0,
|
|
dataSource: 'miao'
|
|
})
|
|
profile.setAttr(MiaoData.getAttr(ds.combatValue))
|
|
profile.setWeapon(MiaoData.getWeapon(ds.weapon))
|
|
profile.setArtis(MiaoData.getArtifact(ds.reliquary))
|
|
let talentRet = MiaoData.getTalent(char.id, ds.skill)
|
|
profile.setTalent(talentRet.talent)
|
|
if (talentRet.elem) {
|
|
profile.elem = talentRet.elem
|
|
}
|
|
return profile
|
|
},
|
|
getAttr (data) {
|
|
let ret = {}
|
|
lodash.forEach({
|
|
atk: 'attack',
|
|
atkBase: 'baseATK',
|
|
hp: 'health',
|
|
hpBase: 'baseHP',
|
|
def: 'defense',
|
|
defBase: 'baseDEF',
|
|
mastery: 'elementMastery',
|
|
cpct: {
|
|
src: 'critRate',
|
|
pct: true
|
|
},
|
|
cdmg: {
|
|
src: 'critDamage',
|
|
pct: true
|
|
},
|
|
heal: {
|
|
src: 'heal',
|
|
pct: true
|
|
},
|
|
recharge: {
|
|
src: 'recharge',
|
|
pct: true
|
|
}
|
|
}, (cfg, key) => {
|
|
if (!lodash.isObject(cfg)) {
|
|
cfg = { src: cfg }
|
|
}
|
|
let val = data[cfg.src] || 0
|
|
if (cfg.pct) {
|
|
val = val * 100
|
|
}
|
|
ret[key] = val
|
|
})
|
|
let maxDmg = 0
|
|
let hurt = data.addHurt || {}
|
|
lodash.forEach('fire,elec,water,grass,wind,rock,ice'.split(','), (key) => {
|
|
maxDmg = Math.max(hurt[key] * 100, maxDmg)
|
|
})
|
|
ret.dmg = maxDmg
|
|
ret.phy = hurt.physical * 100
|
|
return ret
|
|
},
|
|
getWeapon (weapon) {
|
|
return {
|
|
name: weapon.name,
|
|
star: weapon.rank,
|
|
level: weapon.level,
|
|
promote: weapon.promoteLevel,
|
|
affix: (weapon.affixLevel || 0) + 1
|
|
}
|
|
},
|
|
getArtifact (data) {
|
|
let ret = {}
|
|
let get = function (d) {
|
|
if (!d) {
|
|
return []
|
|
}
|
|
let name = d.name
|
|
name = name.replace('FIGHT_PROP_', '')
|
|
if (!attrMap[name]) {
|
|
return []
|
|
}
|
|
let value = d.value
|
|
if (value && value < 1) {
|
|
value = value * 100
|
|
}
|
|
return [attrMap[name], value]
|
|
}
|
|
|
|
lodash.forEach(data, (ds) => {
|
|
let sub = ds.appendAffix || []
|
|
let idx = artiIdx[ds.type]
|
|
if (!idx) {
|
|
return
|
|
}
|
|
ret[`arti${idx}`] = {
|
|
name: ds.name,
|
|
set: artiSetMap[ds.name] || '',
|
|
level: ds.level,
|
|
main: get(ds.mainAffix),
|
|
attrs: [
|
|
get(sub[0]),
|
|
get(sub[1]),
|
|
get(sub[2]),
|
|
get(sub[3])
|
|
]
|
|
}
|
|
})
|
|
return ret
|
|
},
|
|
getTalent (charid, data = {}) {
|
|
let char = Character.get(charid)
|
|
let { talentId = {}, talentElem = {}, talentKey = {} } = char.meta
|
|
let elem = ''
|
|
let idx = 0
|
|
let ret = {}
|
|
lodash.forEach(data, (ds) => {
|
|
let key
|
|
if (talentId[ds.id]) {
|
|
let tid = talentId[ds.id]
|
|
key = talentKey[tid]
|
|
elem = elem || talentElem[tid]
|
|
} else {
|
|
key = ['a', 'e', 'q'][idx++]
|
|
}
|
|
ret[key] = {
|
|
level: ds.level
|
|
}
|
|
})
|
|
|
|
return {
|
|
talent: ret,
|
|
elem
|
|
}
|
|
}
|
|
}
|
|
export default MiaoData
|