mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-16 12:51:30 +00:00
186 lines
4.7 KiB
JavaScript
186 lines
4.7 KiB
JavaScript
import lodash from 'lodash'
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import { Format } from '../../components/index.js'
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import { attrNameMap, mainAttr, subAttr, attrMap } from '../../resources/meta/artifact/artis-mark.js'
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let ArtisMark = {
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formatAttr (ds) {
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if (!ds) {
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return {}
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}
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if (lodash.isArray(ds) && ds[0] && ds[1]) {
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return {
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title: ds[0],
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value: ds[1]
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}
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}
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if (!ds.value) {
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return {}
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}
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return {
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title: ds.title || ds.name || ds.key || ds.id || '',
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value: ds.value || ''
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}
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},
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/**
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* 格式化圣遗物词条
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* @param ds
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* @param markCfg
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* @param isMain
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* @returns {{title: *, value: string}|*[]}
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*/
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formatArti (ds, markCfg = false, isMain = false) {
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if (ds[0] && ds[0].title) {
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let ret = []
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lodash.forEach(ds, (d) => {
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ret.push(ArtisMark.formatArti(d, markCfg, isMain))
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})
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return ret
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}
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let title = ds.title || ds[0]
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let key = ''
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let val = ds.value || ds[1]
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let value = val
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let num = ds.value || ds[1]
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if (!title || title === 'undefined') {
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return {}
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}
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if (/伤害加成/.test(title) && val < 1) {
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val = Format.pct(val * 100)
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num = num * 100
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} else if (/伤害加成|大|暴|充能|治疗/.test(title)) {
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val = Format.pct(val)
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} else {
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val = Format.comma(val, 1)
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}
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if (/元素伤害加成/.test(title)) {
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title = title.replace('元素伤害', '伤')
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key = 'dmg'
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} else if (title === '物理伤害加成') {
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title = '物伤加成'
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key = 'phy'
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}
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key = key || attrNameMap[title]
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let ret = {
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title,
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value: val
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}
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if (!isMain) {
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ret.upNum = ArtisMark.getIncNum(title, value)
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}
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if (markCfg) {
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let mark = markCfg[key] * num
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if (isMain) {
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mark = mark / 4 + 0.01
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}
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ret.mark = Format.comma(mark || 0)
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ret._mark = mark || 0
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}
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return ret
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},
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getIncNum (title, value) {
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let cfg = attrNameMap[title] && attrMap[attrNameMap[title]]
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if (cfg && cfg.value && cfg.valueMin) {
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let min = Math.ceil((value / cfg.value).toFixed(1) * 1)
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let max = Math.floor((value / cfg.valueMin).toFixed(1) * 1)
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let avg = Math.round(value / (cfg.value + cfg.valueMin) * 2)
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return Math.max(min, Math.min(max, avg))
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}
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return 0
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},
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getMarkClass (mark) {
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let pct = mark
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let scoreMap = [['D', 10], ['C', 16.5], ['B', 23.1], ['A', 29.7], ['S', 36.3], ['SS', 42.9], ['SSS', 49.5], ['ACE', 56.1], ['ACE²', 66]]
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for (let idx = 0; idx < scoreMap.length; idx++) {
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if (pct < scoreMap[idx][1]) {
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return scoreMap[idx][0]
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}
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}
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},
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getMark (charCfg, posIdx, mainAttr, subAttr) {
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let ret = 0
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let { mark, maxMark, weight } = charCfg
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let mAttr = ArtisMark.getAttr(mainAttr)
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let fixPct = 1
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if (posIdx >= 3) {
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fixPct = Math.max(0, Math.min(1, (weight[mAttr] || 0) / (maxMark['m' + posIdx])))
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ret += ArtisMark.getAttrMark(mark, mainAttr) / 4
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}
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lodash.forEach(subAttr, (ds) => {
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ret += ArtisMark.getAttrMark(mark, ds)
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})
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return ret * (1 + fixPct) / 2 / maxMark[posIdx] * 66
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},
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getAttr (ds) {
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let title = ds.title || ds[0] || ''
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let attr = attrNameMap[title]
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if (/元素伤害/.test(title)) {
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attr = 'dmg'
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} else if (/物理|物伤/.test(title)) {
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attr = 'phy'
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}
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return attr
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},
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getAttrMark (attrMark, ds) {
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if (!ds) {
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return 0
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}
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let attr = ArtisMark.getAttr(ds)
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if (!attr) {
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return 0
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}
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let val = ds.value || ds[1]
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return (attrMark[attr] || 0) * val
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},
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getMaxMark (attrs) {
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let ret = {}
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for (let idx = 1; idx <= 5; idx++) {
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let totalMark = 0
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let mMark = 0
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let mAttr = ''
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if (idx === 1) {
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mAttr = 'hpPlus'
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} else if (idx === 2) {
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mAttr = 'atkPlus'
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} else if (idx >= 3) {
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mAttr = ArtisMark.getMaxAttr(attrs, mainAttr[idx])[0]
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mMark = attrs[mAttr].fixWeight
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totalMark += attrs[mAttr].fixWeight * 2
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}
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let sAttr = ArtisMark.getMaxAttr(attrs, subAttr, 4, mAttr)
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lodash.forEach(sAttr, (attr, aIdx) => {
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totalMark += attrs[attr].fixWeight * (aIdx === 0 ? 6 : 1)
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})
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ret[idx] = totalMark
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ret['m' + idx] = mMark
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}
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return ret
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},
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getMaxAttr (attrs = {}, list2 = [], maxLen = 1, banAttr = '') {
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let tmp = []
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lodash.forEach(list2, (attr) => {
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if (attr === banAttr) return
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if (!attrs[attr]) return
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tmp.push({ attr, mark: attrs[attr].fixWeight })
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})
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tmp = lodash.sortBy(tmp, 'mark')
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tmp = tmp.reverse()
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let ret = []
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lodash.forEach(tmp, (ds) => ret.push(ds.attr))
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return ret.slice(0, maxLen)
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}
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}
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export default ArtisMark
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