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https://github.com/yoimiya-kokomi/miao-plugin.git
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105 lines
2.2 KiB
JavaScript
105 lines
2.2 KiB
JavaScript
/*
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* Base Model
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*
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* 使用Proxy实现meta数据的getter
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* 对Character等可复用设置实例缓存,提高性能
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* */
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import { Data } from '#miao'
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let cacheMap = {}
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let reFn = {}
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let metaMap = {}
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export default class Base {
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constructor () {
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this.game = 'gs'
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let proxy = new Proxy(this, {
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get (self, key, receiver) {
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if (self._uuid && key === 'meta') {
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return metaMap[self._uuid]
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}
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if (key in self) {
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return Reflect.get(self, key, receiver)
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}
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if (self._get) {
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return self._get.call(receiver, key)
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}
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if (self._uuid) {
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return (metaMap[self._uuid] || {})[key]
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} else {
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return (self.meta || {})[key]
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}
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},
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set (target, key, newValue) {
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if (target._uuid && key === 'meta') {
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metaMap[target._uuid] = newValue
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return true
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} else {
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return Reflect.set(target, key, newValue)
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}
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}
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})
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return proxy
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}
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getData (arrList = '', cfg = {}) {
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arrList = arrList || this._dataKey || this.constructor._dataKey || ''
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return Data.getData(this, arrList, cfg)
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}
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// 获取指定值数据,支持通过
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getVal (key, defaultValue) {
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return Data.getVal(this, key, defaultValue)
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}
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// 获取缓存
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_getCache (uuid = '', time = 10 * 60) {
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if (uuid && cacheMap[uuid]) {
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return cacheMap[uuid]._expire(time)
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}
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this._uuid = uuid
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}
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// 设置缓存
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_cache (time = 10 * 60) {
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let id = this._uuid
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if (id) {
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this._expire(time)
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cacheMap[id] = this
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return cacheMap[id]
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}
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return this
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}
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// 设置超时时间
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_expire (time = 10 * 60) {
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let id = this._uuid
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let self = this
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reFn[id] && clearTimeout(reFn[id])
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if (time > 0) {
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if (id) {
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reFn[id] = setTimeout(() => {
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self._delCache()
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}, time * 1000)
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}
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return cacheMap[id]
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}
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}
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_delCache () {
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let id = this._uuid
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reFn[id] && clearTimeout(reFn[id])
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delete reFn[id]
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delete cacheMap[id]
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delete metaMap[id]
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}
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get isSr () {
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return this.game === 'sr'
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}
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get isGs () {
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return !this.isSr
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}
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}
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