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* 展示指定角色圣遗物及评分计算详情 * 展示新版圣遗物评分逻辑与计算规则 其他一些页面的功能调整及升级
207 lines
5.0 KiB
JavaScript
207 lines
5.0 KiB
JavaScript
export const buffs = {
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"行者之心4": {
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title: "行者4:重击的暴击率提高30%",
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data: {
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a2Cpct: 30
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}
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},
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"勇士之心4": {
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title: "勇士4:对生命值高于50%的敌人,造成的伤害增加30%",
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data: {
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dmg: 30
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}
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},
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"武人2": {
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title: "武人2: 普攻与重击造成的伤害提高15%",
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data: {
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aDmg: 15,
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a2Dmg: 15
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}
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},
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"武人4": {
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title: "武人4:施放元素战技后的8秒内,普攻和重击伤害提升25%",
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data: {
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aDmg: 25,
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a2Dmg: 25
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}
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},
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"战狂4": {
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title: "战狂4:生命值低于70%时,暴击率提升24%",
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data: {
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cpct: 24
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}
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},
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"染血的骑士道4": {
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title: "染血4:击败敌人后的10秒内,重击造成的伤害提升50%",
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data: {
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a2Dmg: 50
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}
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},
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"角斗士的终幕礼4": {
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check: ({ weaponType }) => ['单手剑', '双手剑', '长柄武器'].includes(weaponType),
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title: "角斗4:角色普通攻击造成的伤害提高35%",
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data: {
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aDmg: 35
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}
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},
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"流浪大地的乐团4": {
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check: ({ weaponType }) => ['法器', '弓'].includes(weaponType),
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title: "乐团4:角色重击造成的伤害提高35%",
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data: {
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a2Dmg: 35
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}
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},
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"苍白之火4": {
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title: "苍白4:2层提高18%攻击力,物理伤害额外提高25%",
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data: {
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atkPct: 18,
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phy: 25
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}
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},
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"赌徒2": {
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title: "赌徒2:元素战技造成的伤害提升20%",
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data: {
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eDmg: 20
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}
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},
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"悠古的磐岩4": {
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title: "磐岩4:获得元素反应晶片,对应元素伤害提高35%",
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data: {
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dmg: 35
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}
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},
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"炽烈的炎之魔女4": {
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check: ({ element }) => element === "火",
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title: "魔女4:蒸发、融化伤害提高15%,[buffCount]层额外提高[dmg]%火元素伤害加成",
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data: {
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zf: 15,
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rh: 15,
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dmg: ({ params }) => (params.monv || 1) * 7.5,
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buffCount: ({ params }) => params.monv || 1
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}
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},
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"昔日宗室之仪2": {
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title: "宗室2:元素爆发造成的伤害提升20%",
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data: {
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qDmg: 20
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}
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},
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"昔日宗室之仪4": {
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title: "宗室4:施放元素爆发后,攻击力提升20%",
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check: ({ currentTalent }) => !currentTalent || currentTalent === "q",
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data: {
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atkPct: 20
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}
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},
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"冰风迷途的勇士4": {
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check: ({ element }) => element === "冰",
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title: "冰套4:攻击处于冰元素影响下的敌人时,暴击率提高20%",
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data: {
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cpct: 20
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}
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},
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"沉沦之心4": {
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title: "水套4:施放元素战技后,普攻与重击伤害提高30%",
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data: {
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aDmg: 30,
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a2Dmg: 30
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}
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},
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"冰之川与雪之砂4": {
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title: "冰雪4:融化加成提高15%,释放元素爆发后,冰伤提高30%",
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data: {
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rh: 15,
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dmg: 30
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}
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},
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"追忆之注连4": {
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title: "追忆4:施放元素战技后,普通攻击、重击、下落攻击造成的伤害提高50%",
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data: {
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aDmg: 50,
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a2Dmg: 50,
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a3Dmg: 50
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}
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},
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"逆飞的流星4": {
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title: "逆飞4:处于护盾庇护下时,获得40%普攻和重击伤害加成",
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data: {
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aDmg: 40,
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a2Dmg: 40
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}
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},
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"平息鸣雷的尊者4": {
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check: ({ element }) => element === "雷",
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title: "平雷4:对处于雷元素影响下的敌人造成的伤害提升35%",
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data: {
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dmg: 35
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}
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},
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"渡过烈火的贤人4": {
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check: ({ element }) => element === "火",
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title: "渡火4:对处于火元素影响下的敌人造成的伤害提升35%",
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data: {
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dmg: 35
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}
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},
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"教官4": {
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title: "教官4:触发元素反应后,队伍中所有角色的元素精通提高120点",
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data: {
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mastery: 120
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}
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},
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"千岩牢固4": {
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title: "千岩4:元素战技命中敌人后,攻击力提升20%",
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data: {
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atkPct: 20
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}
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},
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"绝缘之旗印4": {
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title: "绝缘4:基于元素充能效率提高元素爆发[qDmg]%伤害",
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data: {
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qDmg: ({ attr }) => Math.min(75, (attr.recharge.base + attr.recharge.plus) * 0.25)
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}
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},
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"华馆梦醒形骸记4": {
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title: "华馆4:满层获得24%防御及24%岩伤加成",
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sort: 0,
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data: {
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defPct: 24,
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dmg: 24
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}
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},
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"辰砂往生录4": {
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title: "辰砂4:满层提高48%攻击力",
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data: {
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atkPct: 48
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}
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},
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"来歆余响4": {
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title: "余响4:触发提高普攻[aPlus]伤害",
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data: {
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aPlus: ({ attr }) => (attr.atk.base + attr.atk.plus + attr.atk.pct * attr.atk.base / 100) * 0.7
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}
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},
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"被怜爱的少女4": {
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title: "少女4:施放元素战技或元素爆发后,受治疗效果加成提高20%",
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data: {
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healInc: 20
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}
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},
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"翠绿之影4": {
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title: "翠绿4:扩散反应造成的伤害提升60%,降低对应元素抗性40%",
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sort: 5,
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data: {
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ks: 60,
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fykx: 40
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}
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},
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"如雷的盛怒4": {
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title: "如雷4:超载、感电、超导反应造成的伤害提升40%",
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data: {
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cz: 40,
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gd: 40,
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cd: 40
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}
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}
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} |