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38 lines
1.1 KiB
JavaScript
38 lines
1.1 KiB
JavaScript
export const details = [{
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title: '普攻伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
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}, {
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title: '战技伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: '终结技伤害·主目标',
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
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}, {
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title: '终结技伤害·副目标',
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dmg: ({ talent, cons }, dmg) => cons < 6 ? dmg(talent.q['相邻目标伤害'], 'q') : dmg(talent.q['技能伤害'], 'q')
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}]
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export const mainAttr = 'atk,cpct,cdmg,dmg'
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export const defDmgIdx = 2
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export const buffs = [{
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title: '天赋-至痛至怒:根据当前损失生命值百分比获得伤害加成,使造成伤害提高[dmg]%',
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data: {
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dmg: ({ talent }) => talent.t['伤害提高'] * 100
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}
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}, {
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title: '阿兰1命:当前生命百分比小于等于50%时,战技造成的伤害提高[eDmg]%',
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cons: 1,
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data: {
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eDmg: 10
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}
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}, {
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title: '阿兰6命:当前生命百分比小于等于50%时,终结技造成的伤害提高[qDmg]%,且对相邻目标造成与主目标相同的伤害倍率',
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cons: 6,
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data: {
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qDmg: 20
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}
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}]
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export const createdBy = 'Aluxes'
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