mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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6efdc4c556
* 修复八重组队计算的错误 * 修复八重组队计算的错误 * 增加了胡桃、可莉、一斗的配队计算 * Fix: 胡桃配队计算补上了双水buff * Adjust: 启用组队的情况下,默认胡桃伤害计算调整为双水配队的重击蒸发伤害
90 lines
2.4 KiB
JavaScript
90 lines
2.4 KiB
JavaScript
export const details = [{
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check: ({ cons }) => cons < 2,
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dmgKey: 'e',
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title: '叄阶杀生樱伤害',
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params: { team: false },
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
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}, {
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check: ({ cons }) => cons >= 2,
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dmgKey: 'e',
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title: '肆阶杀生樱伤害',
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params: { team: false },
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
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}, {
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check: ({ cons }) => cons < 2,
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dmgKey: 'e_t',
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params: { team: true },
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title: '温三雷叄阶杀生樱伤害',
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
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}, {
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check: ({ cons }) => cons >= 2,
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dmgKey: 'e_t',
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params: { team: true },
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title: '温三雷肆阶杀生樱伤害',
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
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}, {
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title: 'Q天狐霆雷伤害',
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params: { team: false },
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dmg: ({ talent }, dmg) => dmg(talent.q['天狐霆雷伤害'], 'q')
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}, {
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title: '温三雷四段Q总伤害',
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params: { team: true },
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q')
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}]
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export const mainAttr = 'atk,cpct,cdmg,mastery'
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export const defDmgKey = 'e'
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export const defParams = {
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team: true
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}
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export const buffs = [{
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title: '被动天赋:基于元素精通提高杀生樱伤害[eDmg]%',
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data: {
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eDmg: ({ attr, calc }) => calc(attr.mastery) * 0.15
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}
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}, {
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check: ({ cons }) => cons >= 4,
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title: '4命效果:杀生樱命中敌人后提高雷伤[dmg]%',
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data: {
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dmg: 20
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}
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}, {
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cons: 6,
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title: '6命效果:杀生樱无视敌人[eDef]%防御',
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data: {
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eDef: 60
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}
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}, {
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check: ({ cons, params }) => ((cons == 6) && params.team === true),
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title: '精5终末6命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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atkPct: 40,
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kx: 60,
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mastery: 200
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}
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}, {
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check: ({ cons, params }) => (cons <= 5 && params.team === true),
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title: '精1终末0命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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atkPct: 20,
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kx: 40,
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mastery: 100
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '天空宗室九条:增加[atkPlus]点攻击力,[atkPct]%攻击与[cdmg]%爆伤',
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data: {
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atkPlus: 794.2,
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atkPct: 20,
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cdmg: 60
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '恶曜开眼:开E元素爆发伤害提升[qDmg]%',
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data: {
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qDmg: 27
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}
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}]
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