mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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79 lines
2.4 KiB
JavaScript
79 lines
2.4 KiB
JavaScript
export const details = [{
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title: 'E长按伤害',
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params: { e: true, q: false },
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dmg: ({ talent }, dmg) => dmg(talent.e['长按伤害'], 'e')
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}, {
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title: '灭净三业伤害',
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params: { e2: true, q: false },
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dmg: ({ talent, calc, attr }, { basic }) => {
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const td = talent.e['灭净三业伤害2']
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const em = calc(attr.mastery)
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const atk = calc(attr.atk)
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return basic(td[0] * atk / 100 + td[1] * em / 100, 'e')
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}
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}, {
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title: '开Q灭净三业伤害',
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params: { e2: true },
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dmg: ({ talent, calc, attr, cons }, { basic }) => {
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const td = talent.e['灭净三业伤害2']
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const em = calc(attr.mastery)
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const atk = calc(attr.atk)
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return basic(td[0] * atk / 100 + td[1] * em / 100, 'e')
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}
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}, {
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title: '灭净三业·蔓激化',
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params: { e2: true, q: false },
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dmg: ({ talent, calc, attr }, { basic }) => {
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const td = talent.e['灭净三业伤害2']
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const em = calc(attr.mastery)
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const atk = calc(attr.atk)
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return basic(td[0] * atk / 100 + td[1] * em / 100, 'e', 'spread')
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}
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}, {
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title: '开Q灭净三业·蔓激化',
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params: { e2: true },
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dmg: ({ talent, calc, attr, cons }, { basic }) => {
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const td = talent.e['灭净三业伤害2']
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const em = calc(attr.mastery)
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const atk = calc(attr.atk)
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return basic(td[0] * atk / 100 + td[1] * em / 100, 'e', 'spread')
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}
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}]
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export const defDmgIdx = 4
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export const mainAttr = 'atk,mastery,cpct,cdmg'
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export const buffs = [{
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title: '草神1命:火元素队友额外计入1位',
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cons: 1
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}, {
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title: '草神2命:激化相关反应降低敌人防御力30%',
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cons: 2,
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data: {
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enemyDef: 30
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}
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}, {
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title: '草神4命:E4个敌人提升精通160',
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cons: 4,
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data: {
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mastery: 160
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}
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}, {
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title: '草神被动:开Q元素精通提升[mastery]',
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data: {
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mastery: ({ calc, attr, params }) => (params.q === false ? 0 : 1) * Math.min(250, calc(attr.mastery) * 0.25)
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}
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}, {
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title: '草神被动:基于元素精通提升灭净三业伤害[eDmg]%,暴击率[eCpct]%',
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data: {
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eDmg: ({ calc, attr, params }) => (params.e ? 0 : 1) * Math.min(80, (calc(attr.mastery) - 200) * 0.1),
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eCpct: ({ calc, attr, params }) => (params.e ? 0 : 1) * Math.min(24, (calc(attr.mastery) - 200) * 0.03)
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}
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}, {
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title: '草神Q:开Q提升灭净三业伤害[eDmg]%',
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data: {
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eDmg: ({ cons, talent, params }) => (params.q === false ? 0 : 1) *
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(cons >= 1 ? talent.q['火2伤害提升'] : talent.q['火1伤害提升'])
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}
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}]
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