mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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250 lines
7.1 KiB
JavaScript
250 lines
7.1 KiB
JavaScript
import fs from 'fs'
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import lodash from 'lodash'
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import Base from './Base.js'
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import { Character } from './index.js'
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import { attrMap } from '../resources/meta/artifact/index.js'
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import DmgBuffs from './profile-lib/DmgBuffs.js'
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import DmgAttr from './profile-lib/DmgAttr.js'
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import DmgCalc from './profile-lib/DmgCalc.js'
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import { Common } from '../components/index.js'
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export default class ProfileDmg extends Base {
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constructor (profile = {}) {
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super()
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this.profile = profile
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if (profile && profile.id) {
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let { id } = profile
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this.char = Character.get(id)
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}
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}
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static dmgRulePath (name) {
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const _path = process.cwd()
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let path = `${_path}/plugins/miao-plugin/resources/meta/character/${name}/calc_auto.js`
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if (fs.existsSync(path)&&Common.cfg('teamCalc')) {
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return path
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}
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path = `${_path}/plugins/miao-plugin/resources/meta/character/${name}/calc.js`
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if (fs.existsSync(path)) {
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return path
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}
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return false
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}
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// 获取天赋数据
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talent () {
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let char = this.char
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let profile = this.profile
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let ret = {}
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let talentData = profile.talent || {}
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let detail = char.detail
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lodash.forEach(['a', 'e', 'q'], (key) => {
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let level = lodash.isNumber(talentData[key]) ? talentData[key] : (talentData[key]?.level || 1)
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let map = {}
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if (detail.talentData) {
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lodash.forEach(char.detail.talentData[key], (ds, key) => {
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map[key] = ds[level - 1]
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})
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} else {
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lodash.forEach(char.detail.talent[key].tables, (tr) => {
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let val = tr.values[level - 1]
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// eslint-disable-next-line no-control-regex
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val = val.replace(/[^\x00-\xff]/g, '').trim()
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val = val.replace(/[a-zA-Z]/g, '').trim()
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let valArr = []
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let valArr2 = []
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lodash.forEach(val.split('/'), (v, idx) => {
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let valNum = 0
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lodash.forEach(v.split('+'), (v) => {
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v = v.split('*')
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let v1 = v[0].replace('%', '').trim()
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valNum += v1 * (v[1] || 1)
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valArr2.push(v1 * 1)
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})
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valArr.push(valNum)
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})
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let name = tr.name2 || tr.name
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if (isNaN(valArr[0])) {
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map[name] = false
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} else if (valArr.length === 1) {
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map[name] = valArr[0]
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} else {
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map[name] = valArr
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}
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map[name + '2'] = valArr2
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})
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}
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ret[key] = map
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})
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return ret
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}
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// 获取buff列表
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getBuffs (buffs) {
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return DmgBuffs.getBuffs(this.profile, buffs)
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}
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async getCalcRule () {
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const cfgPath = ProfileDmg.dmgRulePath(this.char?.name)
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let cfg = {}
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if (cfgPath) {
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cfg = await import(`file://${cfgPath}`)
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return {
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details: cfg.details || false, // 计算详情
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buffs: cfg.buffs || [], // 角色buff
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defParams: cfg.defParams || {}, // 默认参数,一般为空
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defDmgIdx: cfg.defDmgIdx || -1, // 默认详情index
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defDmgKey: cfg.defDmgKey || '',
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mainAttr: cfg.mainAttr || 'atk,cpct,cdmg', // 伤害属性
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enemyName: cfg.enemyName || '小宝' // 敌人名称
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}
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}
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return false
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}
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async calcData ({ enemyLv = 91, mode = 'profile', dmgIdx = 0 }) {
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if (!this.char || !this.profile) {
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return false
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}
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let { profile } = this
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let charCalcData = await this.getCalcRule()
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if (!charCalcData) {
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return false
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}
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let { buffs, details, defParams, mainAttr, defDmgIdx, defDmgKey, enemyName } = charCalcData
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let talent = this.talent()
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let meta = {
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cons: profile.cons * 1,
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talent
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}
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let { id, weapon, attr } = profile
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defParams = defParams || {}
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let originalAttr = DmgAttr.getAttr({ id, weapon, attr, char: this.char })
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buffs = this.getBuffs(buffs)
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let { msg } = DmgAttr.calcAttr({ originalAttr, buffs, meta, params: defParams || {} })
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let ret = []
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let detailMap = []
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let dmgRet = []
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let dmgDetail = {}
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if (mode === 'single') {
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dmgIdx = defDmgIdx > -1 ? defDmgIdx : 0
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}
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lodash.forEach(details, (detail, detailSysIdx) => {
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if (mode === 'single') {
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if (defDmgKey) {
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if (detail.dmgKey !== defDmgKey) {
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return true
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}
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} else if (detailSysIdx !== dmgIdx) {
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return true
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}
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}
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if (lodash.isFunction(detail)) {
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let { attr } = DmgAttr.calcAttr({ originalAttr, buffs, meta })
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let ds = lodash.merge({ talent }, DmgAttr.getDs(attr, meta))
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detail = detail({ ...ds, attr, profile })
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}
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let params = lodash.merge({}, defParams, detail.params || {})
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let { attr } = DmgAttr.calcAttr({ originalAttr, buffs, meta, params, talent: detail.talent || '' })
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if (detail.isStatic) {
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return
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}
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if (detail.check && !detail.check(DmgAttr.getDs(attr, meta, params))) {
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return
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}
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if (detail.cons && meta.cons < detail.cons * 1) {
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return
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}
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let ds = lodash.merge({ talent }, DmgAttr.getDs(attr, meta, params))
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let dmg = DmgCalc.getDmgFn({ ds, attr, level: profile.level, enemyLv, showDetail: detail.showDetail })
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let basicDmgRet
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if (detail.dmg) {
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basicDmgRet = detail.dmg(ds, dmg)
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detail.userIdx = detailMap.length
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detailMap.push(detail)
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ret.push({
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title: detail.title,
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...basicDmgRet
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})
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}
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})
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if (mode === 'dmg') {
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let detail
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if (dmgIdx && detailMap[dmgIdx - 1]) {
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detail = detailMap[dmgIdx - 1]
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} else if (!lodash.isUndefined(defDmgIdx) && details[defDmgIdx]) {
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detail = details[defDmgIdx]
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} else {
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detail = detailMap[0]
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}
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dmgDetail = {
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title: detail.title,
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userIdx: detail.userIdx,
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basicRet: lodash.merge({}, ret[detail.userIdx]),
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attr: []
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}
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// 计算角色属性增减
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mainAttr = mainAttr.split(',')
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let params = lodash.merge({}, defParams, detail.params || {})
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let basicDmg = dmgDetail.basicRet
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lodash.forEach(mainAttr, (reduceAttr) => {
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dmgDetail.attr.push(attrMap[reduceAttr])
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let rowData = []
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lodash.forEach(mainAttr, (incAttr) => {
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if (incAttr === reduceAttr) {
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rowData.push({ type: 'na' })
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return
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}
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let { attr } = DmgAttr.calcAttr({
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originalAttr,
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buffs,
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meta,
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params,
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incAttr,
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reduceAttr,
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talent: detail.talent || ''
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})
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let ds = lodash.merge({ talent }, DmgAttr.getDs(attr, meta, params))
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let dmg = DmgCalc.getDmgFn({ ds, attr, level: profile.level, enemyLv })
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if (detail.dmg) {
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let dmgCalcRet = detail.dmg(ds, dmg)
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rowData.push({
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type: dmgCalcRet.avg === basicDmg.avg ? 'avg' : (dmgCalcRet.avg > basicDmg.avg ? 'gt' : 'lt'),
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...dmgCalcRet
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})
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}
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})
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dmgRet.push(rowData)
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})
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}
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if (mode === 'single') {
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return ret[0]
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}
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return {
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ret,
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msg,
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dmgRet,
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enemyName,
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dmgCfg: dmgDetail
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}
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}
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}
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