mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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82 lines
2.3 KiB
JavaScript
82 lines
2.3 KiB
JavaScript
import { usefulAttr } from '../../resources/meta/artifact/artis-mark.js'
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import lodash from 'lodash'
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const CharArtis = {
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getCharArtisCfg (char, profile, artis) {
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let { attr, weapon } = profile
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let rule = function (title, attrWeight) {
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return {
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title,
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attrWeight
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}
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}
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let def = function (attrWeight) {
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let title = []
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let weight = lodash.extend({}, attrWeight || usefulAttr[char.name] || { atk: 75, cpct: 100, cdmg: 100, dmg: 100 })
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let check = (key, max = 75, maxPlus = 75, isWeapon = true) => {
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let original = weight[key] || 0
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if (original < max) {
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let plus = isWeapon ? maxPlus * (1 + weapon.affix / 5) / 2 : maxPlus
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weight[key] = Math.min(Math.round(original + plus), max)
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return true
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}
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return false
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}
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let wn = weapon.name
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// 增加攻击力或直接伤害类武器判定
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const weaponCfg = {
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磐岩结绿: {
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attr: 'hp',
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abbr: '绿剑'
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},
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赤角石溃杵: {
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attr: 'def',
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abbr: '赤角'
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},
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猎人之径: {
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attr: 'mastery'
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},
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薙草之稻光: {
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attr: 'recharge',
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abbr: '薙刀'
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}
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}
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if (weight.atk > 0 && weaponCfg[wn]) {
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let wCfg = weaponCfg[wn]
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if (check(wCfg.attr, wCfg.max || 75, wCfg.plus || 75)) {
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title.push(wCfg.abbr || wn)
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}
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}
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// 不与攻击力挂钩的武器判定
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if (wn === '辰砂之纺锤' && check('def')) {
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title.push('纺锤')
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}
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// 圣遗物判定,如果是绝缘4,将充能权重拉高至沙漏圣遗物当前最高权重齐平
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let maxWeight = Math.max(weight.atk || 0, weight.hp || 0, weight.def || 0, weight.mastery || 0)
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if (artis.is('绝缘4') && check('recharge', maxWeight, 75, false)) {
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title.push('绝缘4')
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}
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title = title.length > 0 ? title.join('') : '通用'
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return {
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title: `${char.abbr}-${title}`,
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attrWeight: weight
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}
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}
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let charRule = char.getArtisCfg() || function ({ def }) {
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return def(usefulAttr[char.name] || { atk: 75, cpct: 100, cdmg: 100 })
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}
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if (charRule) {
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return charRule({ attr, artis, rule, def, weapon, cons: profile.cons })
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}
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}
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}
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export default CharArtis
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