mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-16 04:35:42 +00:00
195 lines
4.7 KiB
JavaScript
195 lines
4.7 KiB
JavaScript
/*
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* 面板公共方法及处理
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* */
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import lodash from 'lodash'
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import { segment } from 'oicq'
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import { profileList } from './ProfileList.js'
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import { Version } from '../../components/index.js'
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import { Character, MysApi, Player } from '../../models/index.js'
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/*
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* 获取面板查询的 目标uid
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* */
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const _getTargetUid = async function (e) {
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let uidReg = /[1-9][0-9]{8}/
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if (e.uid && uidReg.test(e.uid)) {
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return e.uid
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}
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let uidRet = uidReg.exec(e.msg)
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if (uidRet) {
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return uidRet[0]
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}
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let uid = false
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let getUid = async function (qq) {
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let nCookie = global.NoteCookie || false
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if (nCookie && nCookie[qq]) {
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let nc = nCookie[qq]
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if (nc.uid && uidReg.test(nc.uid)) {
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return nc.uid
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}
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}
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uid = await redis.get(`genshin:id-uid:${qq}`) || await redis.get(`Yz:genshin:mys:qq-uid:${qq}`)
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if (uid && uidReg.test(uid)) {
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return uid
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}
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}
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if (!Version.isV3) {
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let botQQ = global?.Bot?.uin || global?.BotConfig?.account?.qq
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if (e.at && e.at !== botQQ) {
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uid = await getUid(e.at)
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if (uid) {
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return uid
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}
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}
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uid = await getUid(e.user_id)
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if (uid) {
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return uid
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}
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}
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try {
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let user = await MysApi.initUser(e)
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if (!user || !user.uid) {
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return false
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}
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uid = user.uid
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if (!uid || !uidReg.test(uid)) {
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e.reply('请先发送【#绑定+你的UID】来绑定查询目标')
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return false
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}
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} catch (err) {
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console.log(err)
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}
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return uid || false
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}
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export async function getTargetUid (e) {
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let uid = await _getTargetUid(e)
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if (uid) {
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e.uid = uid
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}
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return uid
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}
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/*
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* 自动更新面板数据
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* */
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export async function autoRefresh (e) {
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let uid = await getTargetUid(e)
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if (!uid || e.isRefreshed) {
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return false
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}
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let refreshMark = await redis.get(`miao:profile-refresh-cd:${uid}`)
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let inCd = await redis.get(`miao:role-all:${uid}`)
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if (refreshMark || inCd) {
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return false
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}
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await redis.set(`miao:profile-refresh-cd:${uid}`, 'TRUE', { EX: 3600 * 12 })
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e.isRefreshed = true
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// 数据更新
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let player = Player.create(e)
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let data = await player.refreshProfile()
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if (!data) {
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return false
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}
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if (!data.chars) {
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e.reply('请确认角色已在【游戏内】橱窗展示并开放了查看详情。请在设置完毕5分钟后使用 #面板更新 重新获取')
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return false
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} else {
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let ret = []
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lodash.forEach(data.chars, (ds) => {
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let char = Character.get(ds.id)
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if (char) {
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ret.push(char.name)
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}
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})
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if (ret.length === 0) {
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e.reply('请确认角色已在【游戏内】橱窗展示并开放了查看详情。请在设置完毕5分钟后使用 #面板更新 重新获取')
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return false
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} else {
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// e.reply(`本次获取成功角色: ${ret.join(", ")} `)
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return true
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}
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}
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}
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export async function autoGetProfile (e, uid, avatar, callback) {
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let refresh = async () => {
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let refreshRet = await autoRefresh(e)
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if (refreshRet) {
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await callback()
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}
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return refreshRet
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}
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let char = Character.get(avatar)
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if (!char) {
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return { err: true }
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}
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let player = Player.create(e)
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let profile = player.getProfile(char.id)
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if (!profile || !profile.hasData) {
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if (await refresh()) {
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return { err: true }
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} else {
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e.reply(`请确认${char.name}已展示在【游戏内】的角色展柜中,并打开了“显示角色详情”。然后请使用 #更新面板\n命令来获取${char.name}的面板详情`)
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}
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return { err: true }
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}
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return { profile, char, refresh }
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}
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/*
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* 面板数据更新
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* */
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export async function getProfile (e) {
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let uid = await getTargetUid(e)
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if (!uid) {
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return true
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}
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// 数据更新
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let player = Player.create(e)
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let ret = await player.refreshProfile()
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if (!ret) {
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return true
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}
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if (!player._update.length === 0) {
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e.reply('获取角色面板数据失败,请确认角色已在游戏内橱窗展示,并开放了查看详情。设置完毕后请5分钟后再进行请求~')
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} else {
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let ret = {}
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lodash.forEach(player._update, (id) => {
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let char = Character.get(id)
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if (char) {
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ret[char.name] = true
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}
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})
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if (ret.length === 0) {
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e.reply('获取角色面板数据失败,未能请求到角色数据。请确认角色已在游戏内橱窗展示,并开放了查看详情。设置完毕后请5分钟后再进行请求~')
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} else {
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e.newChar = ret
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return await profileList(e)
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}
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}
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return true
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}
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/*
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* 面板帮助
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* */
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export async function profileHelp (e) {
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e.reply(segment.image(`file://${process.cwd()}/plugins/miao-plugin/resources/character/imgs/help.jpg`))
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return true
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}
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