miao-plugin/models/Character.js

310 lines
7.0 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* 角色数据
*
* 支持角色查询及Meta元数据获取
* 兼容处理自定义角色
* */
import lodash from 'lodash'
import Base from './Base.js'
import { Data } from '../components/index.js'
import CharImg from './character-lib/CharImg.js'
import CharTalent from './character-lib/CharTalent.js'
import CharId from './character-lib/CharId.js'
import CharMeta from './character-lib/CharMeta.js'
let { abbrMap, wifeMap, idSort, idMap } = CharId
let getMeta = function (name) {
return Data.readJSON(`resources/meta/character/${name}/data.json`)
}
class Character extends Base {
constructor ({ id, name = '', elem = '' }) {
super()
// 检查缓存
let cacheObj = this._getCache(CharId.isTraveler(id) ? `character:${id}:${elem || 'anemo'}` : `character:${id}`)
if (cacheObj) {
return cacheObj
}
// 设置数据
this._id = id
this.name = name
if (!this.isCustom) {
let meta = getMeta(name)
this.meta = meta
this.elem = CharId.getElem(elem || meta.elem) || 'anemo'
} else {
this.meta = {}
}
return this._cache()
}
// 默认获取的数据
_dataKey = 'id,name,abbr,title,star,elem,allegiance,weapon,birthday,astro,cncv,jpcv,ver,desc,talentCons'
// 是否为官方角色
get isOfficial () {
return /[12]0\d{6}/.test(this._id)
}
// 是否为实装官方角色
get isRelease () {
if (this.isCustom) {
return false
}
if (this.eta) {
return this.eta * 1 < new Date() * 1
}
return true
}
// 是否为自定义角色
get isCustom () {
return !/[12]0\d{6}/.test(this._id)
}
get id () {
return this.isCustom ? this._id : this._id * 1
}
// 获取短名字
get sName () {
let name = this.name
let abbr = this.abbr
return name.length <= 4 ? name : (abbr || name)
}
// 是否是旅行者
get isTraveler () {
return CharId.isTraveler(this.id)
}
// 获取武器类型
get weaponType () {
const map = {
sword: '单手剑',
catalyst: '法器',
bow: '弓',
claymore: '双手剑',
polearm: '长柄武器'
}
let weaponType = this.weapon || ''
return map[weaponType.toLowerCase()] || ''
}
// 获取元素名称
get elemName () {
return CharId.getElemName(this.elem)
}
// 获取角色描述
get desc () {
return CharMeta.getDesc(this.meta.desc || '')
}
// 获取头像
get face () {
return this.getImgs().face
}
// 获取侧脸图像
get side () {
return this.getImgs().side
}
get gacha () {
return this.getImgs().gacha
}
get imgs () {
return this.getImgs()
}
// 获取详情数据
get detail () {
return this.getDetail()
}
get talentCons () {
if (this.isTraveler) {
return this.elem === 'dendro' ? { e: 3, q: 5 } : { e: 5, q: 3 }
}
return this.meta?.talentCons || {}
}
getAttrList () {
let { meta } = this
return CharMeta.getAttrList(meta.baseAttr, meta.growAttr, this.elemName)
}
getMaterials (type = 'all') {
return CharMeta.getMaterials(this, type)
}
getLvStat () {
return CharMeta.getLvStat(this)
}
// 获取生日
get birthday () {
let birth = this.birth
if (!birth) {
return ''
}
birth = birth.split('-')
return `${birth[0]}${birth[1]}`
}
// 获取角色character-img图片
getCardImg (se = false, def = true) {
if (this.name === '旅行者') {
return CharImg.getCardImg(['空', '荧'], se, def)
}
return CharImg.getCardImg(this.name, se, def)
}
getAvatarTalent (talent = {}, cons = 0, mode = 'level') {
return CharTalent.getAvatarTalent(this.id, talent, cons, mode, this.talentCons)
}
checkWifeType (type) {
return !!wifeMap[type][this.id]
}
checkCostume (id) {
let costume = this.meta?.costume || []
return costume.includes(id * 1)
}
// 获取角色插画
getImgs (costume = '') {
if (!lodash.isArray(costume)) {
costume = [costume, false]
}
let costumeCfg = [this.checkCostume(costume[0]) ? '2' : '', costume[1] || 'normal']
let cacheId = `costume${costumeCfg.join('')}`
if (!this._imgs) {
this._imgs = {}
}
if (this._imgs[cacheId]) {
return this._imgs[cacheId]
}
this._imgs[cacheId] = CharImg.getImgs(this.name, costumeCfg, this.isTraveler ? this.elem : '', this.source === 'amber' ? 'png' : 'webp')
return this._imgs[cacheId]
}
// 获取详情数据
getDetail (elem = '') {
if (this._detail) {
return this._detail
}
if (this.isCustom) {
return {}
}
const path = 'resources/meta/character'
try {
if (this.isTraveler) {
this._detail = Data.readJSON(`${path}/旅行者/${this.elem}/detail.json`)
} else {
this._detail = Data.readJSON(`${path}/${this.name}/detail.json`)
}
} catch (e) {
console.log(e)
}
return this._detail
}
// 设置旅行者数据
// TODO迁移至Avatar
setTraveler (uid = '') {
if (this.isTraveler && uid && uid.toString().length === 9) {
Data.setCacheJSON(`miao:uid-traveler:${uid}`, {
id: CharId.getTravelerId(this.id),
elem: this.elem
}, 3600 * 24 * 120)
}
}
// 获取旅行者数据
async getTraveler (uid) {
if (this.isTraveler) {
let tData = await Data.getCacheJSON(`miao:uid-traveler:${uid}`)
return Character.get({
id: CharId.getTravelerId(tData.id || this.id),
elem: tData.elem || (this.elem !== 'multi' ? this.elem : 'anemo')
})
}
return this
}
async checkAvatars (avatars, uid = '') {
if (!this.isTraveler) {
return this
}
if (lodash.isObject(avatars) && avatars.id) {
avatars = [avatars]
}
for (let avatar of avatars) {
if (CharId.isTraveler(avatar.id)) {
let char = Character.get({
id: avatar.id,
elem: (avatar.elem || avatar.element || 'anemo').toLowerCase()
})
char.setTraveler(uid)
return char
}
}
return await this.getTraveler(uid)
}
// 基于角色名获取Character
static get (val) {
let id = CharId.getId(val)
if (!id) {
return false
}
return new Character(id)
}
static forEach (fn, type = 'all') {
lodash.forEach(idMap, (name, id) => {
let char = Character.get({ id, name })
if (type === 'release' && !char.isRelease) {
return true
}
if (type === 'official' && !char.isOfficial) {
return true
}
return fn(char) !== false
})
}
// 基于角色名获取Character
// 当获取角色为旅行者时会考虑当前uid的账号情况返回对应旅行者
static async getAvatar (name, uid) {
let char = Character.get(name)
return await char.getTraveler(uid)
}
// 获取别名数据
// TODO待废弃
static getAbbr () {
return abbrMap
}
// 检查wife类型
// TODO待废弃
static checkWifeType (charid, type) {
return !!wifeMap[type][charid]
}
// 获取排序ID
static sortIds (arr) {
return arr.sort((a, b) => (idSort[a] || 300) - (idSort[b] || 300))
}
}
export default Character