mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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152 lines
4.3 KiB
JavaScript
152 lines
4.3 KiB
JavaScript
import Base from './Base.js'
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import lodash from 'lodash'
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import { Data, Common } from '../components/index.js'
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import { Artifact, Character } from './index.js'
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export default class Avatars extends Base {
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constructor (uid, datas = []) {
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super()
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if (!uid) {
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return false
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}
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this.uid = uid
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let avatars = {}
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let abbr = Character.getAbbr()
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lodash.forEach(datas, (avatar) => {
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let data = Data.getData(avatar, 'id,name,level,star:rarity,cons:actived_constellation_num,fetter')
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data.elem = (avatar.element || '').toLowerCase() || 'anemo'
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let char = Character.get({ id: data.id, elem: data.elem })
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if (char.isTraveler) {
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char.setTraveler(uid)
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}
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data.face = char.face
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data.side = char.side
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data.abbr = char.abbr
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data.weapon = Data.getData(avatar.weapon, 'name,affix:affix_level,level,star:rarity')
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data.weapon.abbr = abbr[data?.weapon?.name || ''] || data?.weapon?.name
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if (data.star > 5) {
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data.star = 5
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}
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let artis = {}
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let setCount = {}
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lodash.forEach(avatar.reliquaries, (arti) => {
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artis[arti.pos] = Data.getData(arti, 'name,level,set:set.name')
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setCount[arti.set.name] = (setCount[arti.set.name] || 0) + 1
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})
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data.artis = artis
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data.sets = {}
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data.names = []
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for (let set in setCount) {
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if (setCount[set] >= 2) {
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data.sets[set] = setCount[set] >= 4 ? 4 : 2
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data.names.push(Artifact.getArtiBySet(set))
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}
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}
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avatars[data.id] = data
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})
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this.avatars = avatars
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}
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getData (ids) {
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let rets = {}
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let avatars = this.avatars
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lodash.forEach(ids, (id) => {
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rets[id] = avatars[id] || {}
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})
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return rets
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}
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getIds () {
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let rets = []
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lodash.forEach(this.avatars, (ds) => {
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rets.push(ds.id)
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})
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return rets
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}
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async getTalentData (ids, MysApi = false) {
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let avatarTalent = await Data.getCacheJSON(`genshin:avatar-talent:${this.uid}`)
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let needReq = {}
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lodash.forEach(ids, (id) => {
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if (!avatarTalent[id]) {
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needReq[id] = true
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}
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})
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let needReqIds = lodash.keys(needReq)
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if (needReqIds.length > 0 && MysApi && MysApi.isSelfCookie) {
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let num = 10
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let ms = 100
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let skillRet = []
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let avatarArr = lodash.chunk(needReqIds, num)
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for (let val of avatarArr) {
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for (let id of val) {
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skillRet.push(this.getAvatarTalent(id, MysApi))
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}
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skillRet = await Promise.all(skillRet)
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skillRet = skillRet.filter(item => item.id)
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await Common.sleep(ms)
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}
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lodash.forEach(skillRet, (talent) => {
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avatarTalent[talent.id] = talent
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})
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await Data.setCacheJSON(`genshin:avatar-talent:${this.uid}`, avatarTalent, 3600 * 2)
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}
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let ret = this.getData(ids)
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lodash.forEach(ret, (avatar, id) => {
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avatar.talent = avatarTalent[id] || { a: {}, e: {}, q: {} }
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})
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return ret
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}
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async getAvatarTalent (id, MysApi) {
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let talent = { id, a: {}, e: {}, q: {} }
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let talentRes = await MysApi.getDetail(id)
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let char = Character.get(id)
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let avatar = this.avatars[id]
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if (!char || !avatar) {
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return talent
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}
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let consTalent = char.talentCons
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if (talentRes && talentRes.skill_list) {
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talent.id = id
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let talentList = lodash.orderBy(talentRes.skill_list, ['id'], ['asc'])
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for (let val of talentList) {
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let { max_level: maxLv, level_current: lv } = val
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let ds = {
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current: lv,
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original: lv,
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crown: lv === maxLv
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}
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if (val.name.includes('普通攻击')) {
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talent.a = ds
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continue
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}
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if (maxLv >= 10 && !talent.e?.current) {
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talent.e = ds
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continue
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}
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if (maxLv >= 10 && !talent.q?.current) {
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talent.q = ds
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continue
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}
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}
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lodash.forEach([3, 5], (c) => {
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if (avatar.cons >= c) {
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if (consTalent.e === c) {
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talent.e.current += 3
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talent.e.plus = true
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} else if (consTalent.q === c) {
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talent.q.current += 3
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talent.q.plus = true
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}
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}
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})
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}
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return talent
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}
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}
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Avatars.hasTalentCache = async function (uid) {
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return !!await redis.get(`genshin:avatar-talent:${uid}`)
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}
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