mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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338 lines
7.7 KiB
JavaScript
338 lines
7.7 KiB
JavaScript
/*
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* 角色数据
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*
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* 支持角色查询及Meta元数据获取
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* 兼容处理自定义角色
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* */
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import lodash from 'lodash'
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import Base from './Base.js'
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import { Data } from '../components/index.js'
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import CharImg from './character-lib/CharImg.js'
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import CharTalent from './character-lib/CharTalent.js'
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import CharId from './character-lib/CharId.js'
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import CharMeta from './character-lib/CharMeta.js'
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import CharCfg from './character-lib/CharCfg.js'
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let { abbrMap, wifeMap, idSort, idMap } = CharId
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let getMeta = function (name) {
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return Data.readJSON(`resources/meta/character/${name}/data.json`)
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}
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class Character extends Base {
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constructor ({ id, name = '', elem = '' }) {
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super()
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// 检查缓存
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let cacheObj = this._getCache(CharId.isTraveler(id) ? `character:${id}:${elem || 'anemo'}` : `character:${id}`)
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if (cacheObj) {
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return cacheObj
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}
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// 设置数据
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this._id = id
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this.name = name
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if (!this.isCustom) {
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let meta = getMeta(name)
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this.meta = meta
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this.elem = CharId.getElem(elem || meta.elem) || 'anemo'
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} else {
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this.meta = {}
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}
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return this._cache()
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}
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// 默认获取的数据
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_dataKey = 'id,name,abbr,title,star,elem,allegiance,weapon,birthday,astro,cncv,jpcv,ver,desc,talentCons'
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// 是否为官方角色
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get isOfficial () {
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return /[12]0\d{6}/.test(this._id)
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}
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// 是否为实装官方角色
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get isRelease () {
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if (this.isCustom) {
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return false
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}
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if (this.eta) {
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return this.eta * 1 < new Date() * 1
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}
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return true
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}
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// 是否为自定义角色
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get isCustom () {
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return !/[12]0\d{6}/.test(this._id)
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}
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get id () {
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return this.isCustom ? this._id : this._id * 1
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}
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// 获取短名字
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get sName () {
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let name = this.name
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let abbr = this.abbr
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return name.length <= 4 ? name : (abbr || name)
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}
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// 是否是旅行者
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get isTraveler () {
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return CharId.isTraveler(this.id)
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}
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// 获取武器类型
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get weaponType () {
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const map = {
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sword: '单手剑',
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catalyst: '法器',
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bow: '弓',
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claymore: '双手剑',
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polearm: '长柄武器'
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}
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let weaponType = this.weapon || ''
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return map[weaponType.toLowerCase()] || ''
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}
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// 获取元素名称
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get elemName () {
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return CharId.getElemName(this.elem)
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}
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// 获取角色描述
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get desc () {
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return CharMeta.getDesc(this.meta.desc || '')
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}
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// 获取头像
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get face () {
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return this.getImgs().face
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}
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// 获取侧脸图像
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get side () {
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return this.getImgs().side
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}
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// gacha图像
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get gacha () {
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return this.getImgs().gacha
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}
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// 获取character相关图像
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get imgs () {
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return this.getImgs()
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}
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// 获取详情数据
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get detail () {
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return this.getDetail()
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}
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// 获取命座天赋等级
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get talentCons () {
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if (this.isTraveler) {
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return this.elem === 'dendro' ? { e: 3, q: 5 } : { e: 5, q: 3 }
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}
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return this.meta?.talentCons || {}
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}
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// 获取attr列表
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getAttrList () {
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let { meta } = this
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return CharMeta.getAttrList(meta.baseAttr, meta.growAttr, this.elemName)
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}
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// 获取素材
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getMaterials (type = 'all') {
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return CharMeta.getMaterials(this, type)
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}
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// 获取生日
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get birthday () {
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let birth = this.birth
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if (!birth) {
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return ''
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}
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birth = birth.split('-')
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return `${birth[0]}月${birth[1]}日`
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}
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// 获取角色character-img图片
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getCardImg (se = false, def = true) {
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if (this.name === '旅行者') {
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return CharImg.getCardImg(['空', '荧'], se, def)
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}
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return CharImg.getCardImg(this.name, se, def)
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}
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getAvatarTalent (talent = {}, cons = 0, mode = 'level') {
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return CharTalent.getAvatarTalent(this.id, talent, cons, mode, this.talentCons)
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}
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// 检查老婆类型
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checkWifeType (type) {
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return !!wifeMap[type][this.id]
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}
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// 检查时装
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checkCostume (id) {
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let costume = this.meta?.costume || []
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return costume.includes(id * 1)
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}
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// 判断是否为某种元素角色
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isElem (elem = '') {
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elem = elem.toLowerCase()
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return this.elem === elem || this.elemName === elem
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}
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// 获取角色插画
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getImgs (costume = '') {
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if (!lodash.isArray(costume)) {
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costume = [costume, false]
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}
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let costumeCfg = [this.checkCostume(costume[0]) ? '2' : '', costume[1] || 'normal']
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let cacheId = `costume${costumeCfg.join('')}`
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if (!this._imgs) {
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this._imgs = {}
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}
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if (this._imgs[cacheId]) {
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return this._imgs[cacheId]
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}
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this._imgs[cacheId] = CharImg.getImgs(this.name, costumeCfg, this.isTraveler ? this.elem : '', this.source === 'amber' ? 'png' : 'webp')
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return this._imgs[cacheId]
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}
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// 获取详情数据
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getDetail (elem = '') {
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if (this._detail) {
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return this._detail
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}
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if (this.isCustom) {
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return {}
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}
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const path = 'resources/meta/character'
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try {
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if (this.isTraveler) {
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this._detail = Data.readJSON(`${path}/旅行者/${this.elem}/detail.json`)
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} else {
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this._detail = Data.readJSON(`${path}/${this.name}/detail.json`)
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}
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} catch (e) {
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console.log(e)
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}
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return this._detail
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}
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// 设置旅行者数据
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// TODO:迁移至Avatar
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setTraveler (uid = '') {
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if (this.isTraveler && uid && uid.toString().length === 9) {
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Data.setCacheJSON(`miao:uid-traveler:${uid}`, {
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id: CharId.getTravelerId(this.id),
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elem: this.elem
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}, 3600 * 24 * 120)
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}
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}
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// 获取旅行者数据
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async getTraveler (uid) {
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if (this.isTraveler) {
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let tData = await Data.getCacheJSON(`miao:uid-traveler:${uid}`)
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return Character.get({
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id: CharId.getTravelerId(tData.id || this.id),
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elem: tData.elem || (this.elem !== 'multi' ? this.elem : 'anemo')
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})
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}
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return this
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}
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async checkAvatars (avatars, uid = '') {
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if (!this.isTraveler) {
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return this
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}
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if (lodash.isObject(avatars) && avatars.id) {
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avatars = [avatars]
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}
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for (let avatar of avatars) {
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if (CharId.isTraveler(avatar.id)) {
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let char = Character.get({
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id: avatar.id,
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elem: (avatar.elem || avatar.element || 'anemo').toLowerCase()
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})
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char.setTraveler(uid)
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return char
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}
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}
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return await this.getTraveler(uid)
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}
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// 基于角色名获取Character
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static get (val) {
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let id = CharId.getId(val)
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if (!id) {
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return false
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}
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return new Character(id)
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}
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static forEach (fn, type = 'all') {
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lodash.forEach(idMap, (name, id) => {
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let char = Character.get({ id, name })
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if (type === 'release' && !char.isRelease) {
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return true
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}
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if (type === 'official' && !char.isOfficial) {
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return true
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}
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return fn(char) !== false
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})
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}
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// 基于角色名获取Character
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// 当获取角色为旅行者时,会考虑当前uid的账号情况返回对应旅行者
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static async getAvatar (name, uid) {
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let char = Character.get(name)
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return await char.getTraveler(uid)
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}
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// 获取别名数据
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// TODO:待废弃
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static getAbbr () {
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return abbrMap
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}
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// 检查wife类型
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// TODO:待废弃
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static checkWifeType (charid, type) {
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return !!wifeMap[type][charid]
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}
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// 获取排序ID
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static sortIds (arr) {
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return arr.sort((a, b) => (idSort[a] || 300) - (idSort[b] || 300))
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}
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// 获取伤害计算配置
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async getCalcRule () {
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if (!this._calcRule && this._calcRule !== false) {
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this._calcRule = await CharCfg.getCalcRule(this)
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}
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return this._calcRule
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}
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static matchElem (str, def) {
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return CharId.matchElem(str, def)
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}
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static matchElemName () {
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}
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}
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Character.CharId = CharId
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export default Character
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