mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-22 06:58:24 +00:00
151 lines
3.4 KiB
JavaScript
151 lines
3.4 KiB
JavaScript
import lodash from 'lodash'
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import Base from '../Base.js'
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import { Format } from '#miao'
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const baseAttr = {
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gs: 'atk,def,hp,mastery,recharge,cpct,cdmg,dmg,phy,heal,shield'.split(','),
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sr: 'atk,def,hp,speed,recharge,cpct,cdmg,dmg,heal,stance,effPct,effDef'.split(',')
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}
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let attrReg = {
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gs: new RegExp(`^(${baseAttr.gs.join('|')})(Base|Plus|Pct|Inc)$`),
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sr: new RegExp(`^(${baseAttr.sr.join('|')})(Base|Plus|Pct|Inc)$`)
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}
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class AttrData extends Base {
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constructor (char, data = null) {
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super()
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this.char = char
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this.game = char.game
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this.init(data, this.game)
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}
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static create (char, data = null) {
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return new AttrData(char, data)
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}
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init (data) {
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// 基础属性
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this._attr = {}
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this._base = {}
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let attr = this._attr
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let base = this._base
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lodash.forEach(baseAttr[this.game], (key) => {
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attr[key] = {
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base: 0,
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plus: 0,
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pct: 0
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}
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base[key] = 0
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})
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if (data) {
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this.setAttr(data, true)
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}
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}
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/**
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* getter
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*
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* @param key
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* @returns {*|number}
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* @private
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*/
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_get (key) {
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let attr = this._attr
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if (baseAttr[this.game].includes(key)) {
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let a = attr[key]
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return a.base * (1 + a.pct / 100) + a.plus
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}
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let testRet = attrReg[this.game].exec(key)
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if (testRet && testRet[1] && testRet[2]) {
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let key = testRet[1]
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let key2 = testRet[2].toLowerCase()
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return attr[key][key2] || 0
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}
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}
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/**
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* 添加或追加Attr数据
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* @param key
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* @param val
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* @param isBase
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* @returns {boolean}
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*/
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addAttr (key, val, isBase = false) {
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let attr = this._attr
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let base = this._base
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if (this.isSr && Format.isElem(key, this.game)) {
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if (Format.sameElem(this.char.elem, key, this.game)) {
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key = 'dmg'
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}
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}
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if (baseAttr[this.game].includes(key)) {
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attr[key].plus += val * 1
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if (isBase) {
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base[key] = (base[key] || 0) + val * 1
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}
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return true
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}
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let testRet = attrReg[this.game].exec(key)
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if (testRet && testRet[1] && testRet[2]) {
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let key = testRet[1]
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let key2 = testRet[2].toLowerCase()
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attr[key][key2] = attr[key][key2] || 0
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attr[key][key2] += val * 1
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if (key2 === 'base' || isBase) {
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base[key] = (base[key] || 0) + val * 1
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}
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return true
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}
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return false
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}
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/**
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* 设置属性
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* @param data
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* @param withBase:带有base数据的初始化设置,会将atk/hp/def视作结果数据而非plus数据
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*/
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setAttr (data, withBase = false) {
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if (withBase) {
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lodash.forEach(['hp', 'def', 'atk'], (key) => {
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let base = `${key}Base`
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if (data[key] && data[base]) {
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data[`${key}Plus`] = data[key] - data[base]
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delete data[key]
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}
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})
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}
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lodash.forEach(data, (val, key) => {
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if (this.isSr && Format.isElem(key, this.game)) {
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if (this.char.elem === Format.elem(key, '', this.game)) {
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this.addAttr('dmg', val)
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}
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} else {
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this.addAttr(key, val)
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}
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})
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}
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getAttr () {
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let ret = {}
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lodash.forEach(baseAttr[this.game], (key) => {
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ret[key] = this[key]
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if (['hp', 'atk', 'def', 'speed'].includes(key)) {
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ret[`${key}Base`] = this[`${key}Base`]
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}
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})
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ret._calc = true
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return ret
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}
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getBase () {
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return this._base
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}
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}
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export default AttrData
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