mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-22 15:36:27 +00:00
53 lines
1.5 KiB
JavaScript
53 lines
1.5 KiB
JavaScript
export const details = [{
|
||
title: '普攻伤害',
|
||
dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
|
||
}, {
|
||
title: '战技伤害',
|
||
dmg: ({ talent, cons }, dmg) => {
|
||
let count = cons >= 1 ? 6 : 5
|
||
return dmg(talent.e['技能伤害'] * count, 'e')
|
||
}
|
||
}, {
|
||
title: '战技+引爆Dot伤害',
|
||
check: ({ cons }) => cons >= 4,
|
||
dmg: ({ talent, cons }, dmg) => {
|
||
let eDmg = dmg(talent.e['技能伤害'] * 6, 'e')
|
||
let plusDot = cons >= 6 ? 0.15 : 0
|
||
let dotDmg = dmg((talent.t['回合开始受到伤害'] + plusDot) * 5, 'dot', 'skillDot')
|
||
return {
|
||
dmg: eDmg.dmg + dotDmg.avg * 0.08,
|
||
avg: eDmg.avg + dotDmg.avg * 0.08
|
||
}
|
||
}
|
||
}, {
|
||
title: '终结技伤害',
|
||
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
|
||
}, {
|
||
title: '天赋5层风化持续伤害',
|
||
dmg: ({ talent, cons }, dmg) => {
|
||
let plusDot = cons >= 6 ? 0.15 : 0
|
||
return dmg((talent.t['回合开始受到伤害'] + plusDot) * 5, 'dot', 'skillDot')
|
||
}
|
||
}]
|
||
|
||
export const defDmgIdx = 4
|
||
export const mainAttr = 'atk,cpct,cdmg'
|
||
|
||
export const buffs = [{
|
||
title: '桑博1命:施放战技时,对敌方随机单体额外造成一次伤害',
|
||
cons: 1
|
||
}, {
|
||
title: '桑博4命:战技击中风化层数大于等于5层的目标时,立即产生相当于原风化伤害8%的伤害',
|
||
cons: 4
|
||
}, {
|
||
title: '桑博6命:天赋施加的风化状态伤害倍率提高15%',
|
||
cons: 6
|
||
}, {
|
||
title: '惊喜礼盒:Q后使敌方目标受到的持续伤害提高[dotEnemydmg]%',
|
||
data: {
|
||
dotEnemydmg: 30
|
||
}
|
||
}]
|
||
|
||
export const createdBy = 'Aluxes'
|