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e5ca1bd5d8
* 支持自定义角色,自定义角色可使用`#派蒙` `#派蒙图片`触发图片查看,后续会支持更多场景 * 新增角色 派蒙、瑶瑶、白术、伐难、散兵 的角色配置及图片 * 如需扩展可在喵喵config/character.js中定义
130 lines
3.5 KiB
JavaScript
130 lines
3.5 KiB
JavaScript
import lodash from "lodash";
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import { Common, Cfg } from "../components/index.js";
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import { renderAvatar } from "./character/avatar-card.js";
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import { getTargetUid, getProfile, profileHelp, getProfileAll } from "./character/profile-common.js";
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import { profileArtis } from "./character/profile-artis.js"
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import { renderProfile } from "./character/profile-detail.js";
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export { enemyLv, getOriginalPicture } from "./character/utils.js";
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// 角色图像上传
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export { uploadCharacterImg } from "./character/character-img-upload.js";
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//
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export { getProfileAll, getProfile, profileHelp };
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// 圣遗物列表
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export { profileArtisList } from "./character/profile-artis.js";
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// 老婆
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export { wife, wifeReg } from "./character/avatar-wife.js";
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import { Character } from "../components/models.js";
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// 查看当前角色
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export async function character(e, { render, User }) {
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let msg = e.msg;
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if (!msg) {
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return;
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}
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let mode = 'card';
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let uidRet = /[0-9]{9}/.exec(msg);
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if (uidRet) {
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e.uid = uidRet[0];
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msg = msg.replace(uidRet[0], "");
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}
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let name = msg.replace(/#|老婆|老公/g, "").trim();
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msg = msg.replace("面版", "面板")
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let dmgRet = /伤害(\d?)$/.exec(name), dmgIdx = 0;
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if (/(详情|详细|面板|面版)\s*$/.test(msg) && !/更新|录入|输入/.test(msg)) {
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mode = 'profile';
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name = name.replace(/(详情|详细|面板)/, "").trim();
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} else if (dmgRet) {
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mode = 'dmg';
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name = name.replace(/伤害[0-5]?/, "").trim();
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if (dmgRet[1]) {
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dmgIdx = dmgRet[1] * 1;
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}
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} else if (/(详情|详细|面板)更新$/.test(msg) || (/更新/.test(msg) && /(详情|详细|面板)$/.test(msg))) {
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mode = "refresh";
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name = name.replace(/详情|详细|面板|更新/g, "").trim();
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} else if (/(录入|输入)/.test(msg) && /(详情|详细|面板)/.test(msg)) {
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mode = "input";
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let nameRet = /(?:录入|输入)(.+)(?:面板|详细|详情|数据)+/.exec(name);
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if (nameRet) {
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name = nameRet[1];
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e.inputData = msg.replace(nameRet[0], "");
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}
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name = name.replace(/录入|输入|详情|详细|面板|数据|[0-9]|\.|\+/g, "").trim()
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} else if (/圣遗物/.test(msg)) {
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mode = "artis";
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name = name.replace("圣遗物", "").trim();
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}
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if (mode === "card" && Common.isDisable(e, "char.char")) {
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return;
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}
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if (mode !== "card" && !e.isMaster) {
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if (Common.isDisable(e, "char.profile")) {
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// 面板开关关闭
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return;
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}
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if (e.isPrivate) {
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if ((e.sub_type === "friend" && Cfg.get("profile.friend.status") === false) ||
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(e.sub_type === "group" && Cfg.get("profile.stranger.status") === false)) {
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return;
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}
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} else if (e.isGroup) {
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let groupCfg = Cfg.get(`profile.groups.群${e.group_id}.status`);
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if (groupCfg === false || (groupCfg !== true && Cfg.get(`profile.group.status`) === false)) {
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return;
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}
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}
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}
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let char = Character.get(name.trim());
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if (!char) {
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return false;
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}
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if (mode === "card") {
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return renderAvatar(e, char.name, render);
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}
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e.uid = await getTargetUid(e);
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e.avatar = char.id;
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if (char.isCustom) {
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e.reply("自定义角色暂不支持此功能");
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return true;
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}
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if (mode === "profile" || mode === "dmg") {
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return renderProfile(e, char, render, mode, { dmgIdx });
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} else if (mode === "refresh" || mode === "input") {
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await getProfile(e, mode);
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return true;
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} else if (mode === "artis") {
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return profileArtis(e, { render });
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}
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return true;
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}
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