miao-plugin/apps/profile/ProfileArtis.js

97 lines
2.3 KiB
JavaScript

/*
* 角色圣遗物评分详情
*
* */
import lodash from 'lodash'
import { Cfg, Common } from '#miao'
import { getTargetUid, profileHelp, getProfileRefresh } from './ProfileCommon.js'
import { Artifact, Character, ProfileArtis, Player } from '#miao.models'
/*
* 角色圣遗物面板
* */
export async function profileArtis (e) {
let { uid, avatar } = e
let profile = e._profile || await getProfileRefresh(e, avatar)
if (!profile) {
return true
}
if (!profile.hasArtis()) {
e.reply('未能获得圣遗物详情,请重新获取面板信息后查看')
return true
}
let char = profile.char
let { game } = char
let charCfg = profile.artis.getCharCfg()
let { attrMap } = Artifact.getMeta()
let artisDetail = profile.getArtisMark()
let artisKeyTitle = ProfileArtis.getArtisKeyTitle()
// 渲染图像
return await Common.render('character/artis-mark', {
uid,
elem: char.elem,
splash: profile.costumeSplash,
data: profile,
costume: profile.costume ? '2' : '',
artisDetail,
artisKeyTitle,
attrMap,
charCfg,
game,
changeProfile: e._profileMsg
}, { e, scale: 1.3 })
}
/*
* 圣遗物列表
* */
export async function profileArtisList (e) {
let uid = await getTargetUid(e)
if (!uid) {
return true
}
let artis = []
let player = Player.create(uid)
player.forEachAvatar((avatar) => {
let profile = avatar.getProfile()
if (!profile) {
return true
}
let name = profile.name
let char = Character.get(name)
if (!profile.hasData || !profile.hasArtis()) {
return true
}
let profileArtis = profile.getArtisMark()
lodash.forEach(profileArtis.artis, (arti, idx) => {
arti.charWeight = profileArtis.charWeight
arti.avatar = name
arti.side = char.side
artis.push(arti)
})
})
if (artis.length === 0) {
e.reply('请先获取角色面板数据后再查看圣遗物列表...')
await profileHelp(e)
return true
}
artis = lodash.sortBy(artis, '_mark')
artis = artis.reverse()
let number = Cfg.get('artisNumber', 28)
artis = artis.slice(0, `${number}`)
let artisKeyTitle = ProfileArtis.getArtisKeyTitle()
// 渲染图像
return await Common.render('character/artis-list', {
save_id: uid,
uid,
artis,
artisKeyTitle
}, { e, scale: 1.4 })
}