mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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165 lines
3.7 KiB
JavaScript
165 lines
3.7 KiB
JavaScript
/**
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* 角色别名及角色ID相关
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* */
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import lodash from 'lodash'
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import { Data, Format } from '#miao'
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import { charPosIdx } from './CharMeta.js'
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import { aliasMap as aliasMapSR } from '../../resources/meta-sr/character/meta.js'
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// 别名表
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let aliasMap = {}
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// ID表
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let idMap = {}
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// 简写表
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let abbrMap = {}
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// wife
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let wifeMap = {}
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// id排序
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let idSort = {}
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let gameMap = {}
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let srData = Data.readJSON('/resources/meta-sr/character/data.json', 'miao')
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async function init () {
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let { sysCfg, diyCfg } = await Data.importCfg('character')
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lodash.forEach(srData, (ds) => {
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let { id, name } = ds
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aliasMap[id] = id
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aliasMap[name] = id
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idMap[id] = name
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gameMap[id] = 'sr'
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})
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// 添加别名
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lodash.forEach(aliasMapSR, (v, k) => {
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aliasMap[k] = aliasMap[v]
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})
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lodash.forEach([diyCfg.customCharacters, sysCfg.characters], (roleIds) => {
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lodash.forEach(roleIds || {}, (aliases, id) => {
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aliases = aliases || []
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if (aliases.length === 0) {
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return
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}
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// 建立别名映射
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lodash.forEach(aliases || [], (alias) => {
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alias = alias.toLowerCase()
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aliasMap[alias] = id
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})
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aliasMap[id] = id
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idMap[id] = aliases[0]
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gameMap[id] = 'gs'
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})
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})
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lodash.forEach([sysCfg.wifeData, diyCfg.wifeData], (wifeData) => {
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lodash.forEach(wifeData || {}, (ids, type) => {
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type = Data.def({ girlfriend: 0, boyfriend: 1, daughter: 2, son: 3 }[type], type)
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if (!wifeMap[type]) {
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wifeMap[type] = {}
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}
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Data.eachStr(ids, (id) => {
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id = aliasMap[id]
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if (id) {
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wifeMap[type][id] = true
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}
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})
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})
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})
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abbrMap = sysCfg.abbr
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}
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await init()
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lodash.forEach(charPosIdx, (chars, pos) => {
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chars = chars.split(',')
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lodash.forEach(chars, (name, idx) => {
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let id = aliasMap[name]
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if (id) {
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idSort[id] = pos * 100 + idx
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}
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})
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})
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const CharId = {
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aliasMap,
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idMap,
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gameMap,
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abbrMap,
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wifeMap,
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idSort,
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isGs (id) {
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return gameMap[id] === 'gs'
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},
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isSr (id) {
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return gameMap[id] === 'sr'
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},
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getId (ds = '', gsCfg = null, game = 'gs') {
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if (!ds) {
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return false
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}
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const ret = (id, elem = '') => {
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if (CharId.isSr(id)) {
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return { id, name: idMap[id], game: 'sr' }
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} else {
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return { id, elem, name: idMap[id], game: 'gs' }
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}
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}
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if (!lodash.isObject(ds)) {
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let original = lodash.trim(ds || '')
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ds = original.toLowerCase()
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// 尝试使用元素起始匹配
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let em = Format.matchElem(ds, '', true)
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if (em && aliasMap[em.name] && CharId.isTraveler(aliasMap[em.name])) {
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return ret(aliasMap[em.name], em.elem)
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}
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// 直接匹配
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if (aliasMap[ds]) {
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return ret(aliasMap[ds])
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}
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// 调用V3方法匹配
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if (gsCfg && gsCfg.getRole) {
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let roleRet = gsCfg.getRole(original)
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if (roleRet.name && aliasMap[roleRet.name]) {
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return ret(aliasMap[roleRet.name])
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}
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}
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// 无匹配结果
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return false
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}
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// 获取字段进行匹配
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let { id = '', name = '' } = ds
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let elem = Format.elem(ds.elem || ds.element)
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// 直接匹配
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if (aliasMap[id || name]) {
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return ret(aliasMap[id || name], elem)
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}
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// 尝试解析名字
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let nId = CharId.getId(ds.name)
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if (nId) {
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return ret(nId.id, elem || nId.elem || '')
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}
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// 无匹配结果
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return false
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},
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isTraveler (id, game = 'gs') {
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if (id) {
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return [10000007, 10000005, 20000000].includes(id * 1)
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}
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return false
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},
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getTravelerId (id, game = 'gs') {
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return id * 1 === 10000005 ? 10000005 : 10000007
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},
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getSrMeta (name) {
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return srData?.[aliasMap[name]] || {}
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}
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}
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export default CharId
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