miao-plugin/models/AvatarData.js

210 lines
5.2 KiB
JavaScript

import lodash from 'lodash'
import Base from './Base.js'
import moment from 'moment'
import { Character, AvatarArtis, ProfileData, Weapon } from './index.js'
import { Data } from '../components/index.js'
import AttrCalc from './profile/AttrCalc.js'
import Profile from './player/Profile.js'
const charKey = 'name,abbr,sName,star,imgs,face,side,gacha,weaponTypeName'.split(',')
export default class AvatarData extends Base {
constructor (ds = {}, source) {
super()
let char = Character.get({ id: ds.id, elem: ds.elem })
if (!char) {
return
}
this.id = char.id
this.char = char
this.initArtis()
this.setAvatar(ds, source)
}
get hasTalent () {
return this.talent && !lodash.isEmpty(this.talent) && !!this._talent
}
get name () {
return this.char?.name || ''
}
get hasData () {
return !!(this.level > 1 || this?.weapon?.name || this?.talent?.a)
}
// 是否是合法面板数据
get isProfile () {
return Profile.isProfile(this)
}
get costume () {
let costume = this._costume
if (lodash.isArray(costume)) {
costume = costume[0]
}
return costume
}
get originalTalent () {
return lodash.mapValues(this.talent, (ds) => ds.original)
}
/**
* 获取圣遗物套装属性
* @returns {boolean|*|{imgs: *[], names: *[], sets: {}, abbrs: *[], sName: string, name: (string|*)}|{}}
*/
get artisSet () {
return this.artis.getSetData()
}
get dataSource () {
return {
enka: 'Enka.Network',
miao: '喵喵Api',
mys: '米游社'
}[this._source] || this._source
}
get updateTime () {
let time = this._time
if (!time) {
return ''
}
if (lodash.isString(time)) {
return moment(time).format('MM-DD HH:mm')
}
if (lodash.isNumber(time)) {
return moment(new Date(time)).format('MM-DD HH:mm')
}
return ''
}
static create (ds, source) {
let avatar = new AvatarData(ds)
if (!avatar) {
return false
}
return avatar
}
initArtis () {
this.artis = new AvatarArtis(this.id)
}
_get (key) {
if (charKey.includes(key)) {
return this.char[key]
}
}
setAvatar (ds, source = '') {
this._now = new Date() * 1
this.setBasic(ds, source)
ds.weapon && this.setWeapon(ds.weapon)
ds.talent && this.setTalent(ds.talent, 'original', source)
ds.artis && this.setArtis(ds)
delete this._now
}
/**
* 设置角色基础数据
* @param ds
* @param source
*/
setBasic (ds = {}, source = '') {
const now = this._now || (new Date()) * 1
this.level = ds.lv || ds.level || this.level || 1
this.cons = ds.cons || this.cons || 0
this.fetter = ds.fetter || this.fetter || 0
this._costume = ds.costume || this._costume || 0
this.elem = ds.elem || this.elem || this.char.elem || ''
this.promote = lodash.isUndefined(ds.promote) ? (this.promote || AttrCalc.calcPromote(this.level)) : (ds.promote || 0)
this._source = ds._source || ds.dataSource || this._source || ''
this._time = ds._time || this._time || now
this._update = ds._update || this._update || ds._time || now
this._talent = ds._talent || this._talent || ds._time || now
// 存在数据源时更新时间
if (source) {
this._update = now
if (source !== 'mys') {
this._source = source
this._time = now
} else {
this._source = this._source || source
this._time = this._source !== 'mys' ? (this._time || now) : now
}
}
}
setWeapon (ds = {}) {
let w = Weapon.get(ds.name)
if (!w) {
return false
}
this.weapon = {
name: ds.name,
level: ds.level || ds.lv || 1,
promote: lodash.isUndefined(ds.promote) ? AttrCalc.calcPromote(ds.level || ds.lv || 1) : (ds.promote || 0),
affix: ds.affix,
...w.getData('star,abbr,type,img')
}
if (this.weapon.level < 20) {
this.weapon.promote = 0
}
}
setTalent (ds = false, mode = 'original', updateTime = '') {
const now = this._now || (new Date()) * 1
if (ds) {
let ret = this.char.getAvatarTalent(ds, this.cons, mode)
if (ret) {
this.talent = ret || this.talent
// 设置天赋更新时间
this._talent = ds._talent || this._talent || ds._time || now
}
}
if (updateTime) {
this._talent = now
}
}
setArtis (ds, source) {
this.artis.setArtisData(ds.artis, source)
}
getProfile () {
if (!this.isProfile) {
return false
}
return ProfileData.create(this)
}
// 判断当前profileData是否具备有效圣遗物信息
hasArtis () {
return this.isProfile && this.artis.length > 0
}
// toJSON 供保存使用
toJSON () {
return {
...this.getData('name,id,elem,level,promote,fetter,costume,cons,talent:originalTalent'),
weapon: Data.getData(this.weapon, 'name,level,promote,affix'),
...this.getData('artis,_source,_time,_update,_talent')
}
}
getDetail (keys = '') {
let imgs = this.char.getImgs(this.costume)
return {
...(this.getData(keys || 'id,name,level,star,cons,fetter,elem,abbr,weapon,talent,artisSet') || {}),
...Data.getData(imgs, 'face,qFace,side,gacha')
}
}
getArtisDetail () {
return this.artis.getDetail()
}
}