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45 lines
1.1 KiB
JavaScript
45 lines
1.1 KiB
JavaScript
export const details = [{
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title: '三岩E伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: '三岩Q伤害',
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dmg: ({ talent, attr, calc }, { basic }) => {
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let ret = talent.q['技能伤害'] * calc(attr.def) / 100 + attr.q.plus * 1
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return basic(ret, 'q')
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}
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}, {
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title: '三岩Q每跳伤害',
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dmg: ({ talent, attr, calc }, { basic }) => {
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let ret = talent.q['岩晶崩破伤害'] * calc(attr.def) / 100 + attr.q.plus * 1
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return basic(ret, 'q')
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}
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}, {
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title: 'Q每跳治疗',
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cons: 4,
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dmg: ({ attr, calc }, { heal }) => heal(0.5 * calc(attr.def))
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}]
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export const mainAttr = 'atk,def,cpct,cdmg'
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export const buffs = [{
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title: '五郎天赋:释放E或Q后防御力提高[defPlus],岩伤提高15%',
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data: {
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defPlus: ({ talent }) => talent.e['防御力提升'] * 1,
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dmg: 15
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}
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}, {
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title: '五郎被动:释放E后防御力提高25%',
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data: {
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defPct: 25
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}
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}, {
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title: '五郎4命:Q每跳回复防御力50%',
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cons: 4
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}, {
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title: '五郎6命:三岩队伍提高40%岩伤',
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cons: 6,
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data: {
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dmg: 40
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}
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}]
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