mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-22 15:36:27 +00:00
82 lines
2.1 KiB
JavaScript
82 lines
2.1 KiB
JavaScript
/*
|
||
* 伤害计算 - Buff计算
|
||
* */
|
||
import lodash from 'lodash'
|
||
import { ProfileArtis, ArtifactSet, Weapon } from '../index.js'
|
||
|
||
let DmgBuffs = {
|
||
getBuffs (profile, buffs = [], game = 'gs') {
|
||
let weaponBuffs = DmgBuffs.getWeaponBuffs(profile.weapon, game)
|
||
let artisBuffs = DmgBuffs.getArtisBuffs(profile.artis, game)
|
||
buffs = lodash.concat(buffs, weaponBuffs, artisBuffs)
|
||
let mKey = {
|
||
vaporize: '蒸发',
|
||
melt: '融化',
|
||
swirl: '扩散'
|
||
}
|
||
let mKey2 = {
|
||
aggravate: '超激化'
|
||
}
|
||
buffs = lodash.filter(buffs, (b) => !!b)
|
||
lodash.forEach(buffs, (buff, idx) => {
|
||
if (lodash.isString(buff)) {
|
||
if (mKey[buff]) {
|
||
buff = {
|
||
title: `元素精通:${mKey[buff]}伤害提高[_${buff}]%`,
|
||
mastery: buff
|
||
}
|
||
buffs[idx] = buff
|
||
} else if (mKey2[buff]) {
|
||
buff = {
|
||
title: `元素精通:触发${mKey2[buff]}伤害值提高[${buff}]`,
|
||
mastery: buff
|
||
}
|
||
buffs[idx] = buff
|
||
}
|
||
}
|
||
buff.sort = lodash.isUndefined(buff.sort) ? 1 : buff.sort
|
||
})
|
||
buffs = lodash.sortBy(buffs, ['sort'])
|
||
return buffs
|
||
},
|
||
// 圣遗物Buff
|
||
getArtisBuffs (artis = {}, game = 'gs') {
|
||
let retBuffs = []
|
||
ProfileArtis._eachArtisSet(artis, (sets, num) => {
|
||
let buffs = ArtifactSet.getArtisSetBuff(sets.name, num, game)
|
||
if (lodash.isPlainObject(buffs)) {
|
||
buffs = [buffs]
|
||
}
|
||
lodash.forEach(buffs, (buff) => {
|
||
if (buff && !buff.isStatic) {
|
||
retBuffs.push({
|
||
...buff,
|
||
title: `${sets.name}${num}:` + buff.title
|
||
})
|
||
}
|
||
})
|
||
})
|
||
return retBuffs
|
||
},
|
||
|
||
// 武器Buff
|
||
getWeaponBuffs (wData, game = 'gs') {
|
||
let weapon = Weapon.get(wData.name, game)
|
||
if (!weapon) {
|
||
return false
|
||
}
|
||
let affix = wData.refine || wData.affix
|
||
let weaponCfg = weapon.getWeaponAffixBuffs(affix, false)
|
||
|
||
let ret = []
|
||
lodash.forEach(weaponCfg, (ds) => {
|
||
if (ds.isStatic) {
|
||
return true
|
||
}
|
||
ret.push(ds)
|
||
})
|
||
return ret
|
||
}
|
||
}
|
||
export default DmgBuffs
|