mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-29 10:36:25 +00:00
94 lines
2.4 KiB
JavaScript
94 lines
2.4 KiB
JavaScript
import lodash from 'lodash'
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import { autoRefresh, getTargetUid } from './ProfileCommon.js'
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import { ProfileRank, Player } from '../../models/index.js'
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import { Common, Data } from '../../components/index.js'
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export async function profileList (e) {
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let uid = await getTargetUid(e)
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if (!uid) {
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return true
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}
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let isSelfUid = false
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if (e.runtime) {
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let uids = e.runtime?.user?.ckUids || []
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isSelfUid = uids.join(',').split(',').includes(uid + '')
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}
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let rank = false
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let servName = Player.getProfileServName(uid)
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let hasNew = false
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let newCount = 0
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let chars = []
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let msg = ''
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let newChar = {}
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if (e.newChar) {
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msg = '获取角色面板数据成功'
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newChar = e.newChar
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}
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const cfg = await Data.importCfg('cfg')
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// 获取面板数据
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let player = Player.create(uid)
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let profiles = player.getProfiles()
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// 检测标志位
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let qq = (e.at && !e.atBot) ? e.at : e.qq
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await ProfileRank.setUidInfo({ uid, profiles, qq, uidType: isSelfUid ? 'ck' : 'bind' })
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let groupId = e.group_id
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if (groupId) {
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rank = await ProfileRank.create({ groupId, uid, qq: e.user_id })
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}
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const rankCfg = await ProfileRank.getGroupCfg(groupId)
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const groupRank = rank && (cfg?.diyCfg?.groupRank || false) && rankCfg.status !== 1
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await player.forEachAvatarAsync(async function (avatar) {
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let profile = avatar.getProfile()
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if (!profile) {
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return true
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}
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let char = profile.char
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let tmp = char.getData('id,face,name,abbr,element,star')
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tmp.face = char.getImgs(profile.costume).face
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tmp.level = profile.level || 1
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tmp.cons = profile.cons
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tmp.isNew = 0
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if (newChar[char.name]) {
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tmp.isNew = 1
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newCount++
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}
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if (rank) {
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tmp.groupRank = await rank.getRank(profile, !!tmp.isNew)
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}
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chars.push(tmp)
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})
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if (chars.length === 0) {
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if (await autoRefresh(e)) {
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await profileList(e)
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return true
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} else {
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e.reply(`本地暂无uid${uid}的面板数据...`)
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}
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return true
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}
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if (newCount > 0) {
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hasNew = newCount <= 8
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}
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chars = lodash.sortBy(chars, ['isNew', 'star', 'level', 'id'])
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chars = chars.reverse()
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player.save()
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// 渲染图像
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return await Common.render('character/profile-list', {
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save_id: uid,
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uid,
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chars,
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servName,
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hasNew,
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msg,
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groupRank,
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allowRank: rank && rank.allowRank,
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rankCfg
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}, { e, scale: 1.6 })
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}
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