mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-29 10:36:25 +00:00
210 lines
5.4 KiB
JavaScript
210 lines
5.4 KiB
JavaScript
import lodash from 'lodash'
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import { Format } from '#miao'
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import {
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attrNameMap,
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mainAttr as mainAttrGS,
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subAttr as subAttrGS,
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attrMap as attrMapGS
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} from '../../resources/meta/artifact/index.js'
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import {
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attrMap as attrMapSR,
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mainAttr as mainAttrSR,
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subAttr as subAttrSR
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} from '../../resources/meta-sr/artifact/meta.js'
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let ArtisMark = {
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// 根据Key获取标题
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getKeyByTitle (title, game = 'gs') {
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if (/元素伤害加成/.test(title) || Format.isElem(title)) {
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let elem = Format.matchElem(title)
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return elem
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} else if (title === '物理伤害加成') {
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return 'phy'
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}
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return attrNameMap[title] || attrMapGS[title]
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},
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getKeyTitleMap (game = 'gs') {
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let ret = {}
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let attrMap = game === 'gs' ? attrMapGS : attrMapSR
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lodash.forEach(attrMap, (ds, key) => {
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ret[key] = ds.title
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})
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Format.eachElem((key, name) => {
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ret[key] = `${name}伤加成`
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}, game)
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return ret
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},
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formatAttr (ds, game = 'gs') {
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if (!ds) {
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return {}
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}
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if (lodash.isArray(ds) && ds[0] && ds[1]) {
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return {
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key: ArtisMark.getKeyByTitle(ds[0], game),
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value: ds[1]
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}
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}
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if (!ds.value) {
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return {}
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}
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return {
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key: ds.key || ArtisMark.getKeyByTitle(ds.title || ds.name || ds.key || ds.id || '', game),
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value: ds.value || ''
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}
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},
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/**
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* 格式化圣遗物词条
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* @param ds
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* @param charAttrCfg
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* @param isMain
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* @param game
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* @returns {{title: *, value: string}|*[]}
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*/
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formatArti (ds, charAttrCfg = false, isMain = false, game = 'gs') {
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// 若为attr数组
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if (ds[0] && (ds[0].title || ds[0].key)) {
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let ret = []
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lodash.forEach(ds, (d) => {
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let arti = ArtisMark.formatArti(d, charAttrCfg, isMain, game)
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ret.push(arti)
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})
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return ret
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}
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let key = ds.key
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let title = ds.title || ds[0]
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if (!key) {
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key = ArtisMark.getKeyByTitle(title, game)
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}
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let isDmg = Format.isElem(key)
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let val = ds.value || ds[1]
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let num = ds.value || ds[1]
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if (!key || key === 'undefined') {
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return {}
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}
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let arrCfg = (game === 'gs' ? attrMapGS : attrMapSR)[isDmg ? 'dmg' : key]
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val = Format[arrCfg?.format || 'comma'](val, 1)
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let ret = {
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key,
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value: val,
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upNum: ds.upNum || 0,
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eff: ds.eff || 0
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}
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if (charAttrCfg) {
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let mark = charAttrCfg[key]?.mark * num || 0
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if (isMain) {
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mark = mark / 4 + 0.01
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ret.key = key
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}
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ret.mark = Format.comma(mark || 0)
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ret._mark = mark || 0
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}
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ret.eff = ret.eff ? Format.comma(ret.eff / (game === 'gs' ? 0.85 : 0.9), 1) : '-'
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return ret
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},
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// 获取评分档位
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getMarkClass (mark) {
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let pct = mark
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let scoreMap = [['D', 7], ['C', 14], ['B', 21], ['A', 28], ['S', 35], ['SS', 42], ['SSS', 49], ['ACE', 56], ['ACE²', 70]]
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for (let idx = 0; idx < scoreMap.length; idx++) {
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if (pct < scoreMap[idx][1]) {
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return scoreMap[idx][0]
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}
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}
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},
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// 获取位置分数
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getMark ({ charCfg, idx, arti, elem = '', game = 'gs' }) {
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let ret = 0
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let mAttr = arti.main
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let sAttr = arti.attrs
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let { attrs, posMaxMark } = charCfg
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let key = mAttr?.key
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if (!key) {
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return 0
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}
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let fixPct = 1
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idx = idx * 1
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if (idx >= 3) {
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let mainKey = key
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if (key !== 'recharge') {
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let dmgIdx = { gs: 4, sr: 5 }
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if (idx === dmgIdx[game] && Format.sameElem(elem, key, game)) {
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mainKey = 'dmg'
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}
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fixPct = Math.max(0, Math.min(1, (attrs[mainKey]?.weight || 0) / (posMaxMark['m' + idx])))
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}
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ret += (attrs[mainKey]?.mark || 0) * (mAttr.value || 0) / 4
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}
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lodash.forEach(sAttr, (ds) => {
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ret += (attrs[ds.key]?.mark || 0) * (ds.value || 0)
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})
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return ret * (1 + fixPct) / 2 / posMaxMark[idx] * 66
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},
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// 获取位置最高分
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getMaxMark (attrs, game = 'gs') {
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let ret = {}
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let mainAttr = game === 'gs' ? mainAttrGS : mainAttrSR
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let subAttr = game === 'gs' ? subAttrGS : subAttrSR
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for (let idx = 1; idx <= (game === 'gs' ? 5 : 6); idx++) {
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let totalMark = 0
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let mMark = 0
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let mAttr = ''
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if (idx === 1) {
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mAttr = 'hpPlus'
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} else if (idx === 2) {
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mAttr = 'atkPlus'
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} else if (idx >= 3) {
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mAttr = ArtisMark.getMaxAttr(attrs, mainAttr[idx])[0]
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mMark = attrs[mAttr].fixWeight
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totalMark += attrs[mAttr].fixWeight * 2
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}
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let sAttr = ArtisMark.getMaxAttr(attrs, subAttr, 4, mAttr)
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lodash.forEach(sAttr, (attr, aIdx) => {
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totalMark += attrs[attr].fixWeight * (aIdx === 0 ? 6 : 1)
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})
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ret[idx] = totalMark
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ret['m' + idx] = mMark
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}
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return ret
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},
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// 获取最高分的属性
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getMaxAttr (attrs = {}, list2 = [], maxLen = 1, banAttr = '') {
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let tmp = []
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lodash.forEach(list2, (attr) => {
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if (attr === banAttr) return
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if (!attrs[attr]) return
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tmp.push({ attr, mark: attrs[attr].fixWeight })
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})
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tmp = lodash.sortBy(tmp, 'mark')
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tmp = tmp.reverse()
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let ret = []
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lodash.forEach(tmp, (ds) => ret.push(ds.attr))
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return ret.slice(0, maxLen)
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},
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hasAttr (artis, game = 'gs') {
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for (let idx = 1; idx <= 5; idx++) {
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let ds = artis[idx]
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if (ds) {
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// 不再支持非id格式的面板
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if ((!ds.attrIds && !ds.attr) || !ds.mainId) {
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return false
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}
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}
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}
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return true
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}
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}
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export default ArtisMark
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