mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-16 12:51:30 +00:00
262 lines
5.4 KiB
JavaScript
262 lines
5.4 KiB
JavaScript
export default function (step, staticStep) {
|
||
return {
|
||
猎弓: false,
|
||
|
||
历练的猎弓: false,
|
||
|
||
鸦羽弓: {
|
||
check: ({ element }) => ['水', '火'].includes(element),
|
||
title: '对处于水或火元素影响下的敌人,造成的伤害提高[dmg]%',
|
||
refine: {
|
||
dmg: step(12)
|
||
}
|
||
},
|
||
|
||
神射手之誓: {
|
||
title: '针对要害造成的伤害提升[a2Dmg]%',
|
||
refine: {
|
||
a2Dmg: step(24)
|
||
}
|
||
},
|
||
|
||
反曲弓: false,
|
||
|
||
弹弓: {
|
||
title: '普攻与重击的箭矢0.3秒内击中敌人,伤害增加[a2Dmg]%',
|
||
refine: {
|
||
aDmg: step(36, 6),
|
||
a2Dmg: step(36, 6)
|
||
}
|
||
},
|
||
|
||
信使: false,
|
||
|
||
黑檀弓: false,
|
||
|
||
西风猎弓: false,
|
||
|
||
绝弦: {
|
||
title: '元素战技与元素爆发的伤害提高[eDmg]%',
|
||
refine: {
|
||
eDmg: step(24),
|
||
qDmg: step(24)
|
||
}
|
||
},
|
||
|
||
祭礼弓: false,
|
||
|
||
宗室长弓: {
|
||
title: '3层提高暴击率[cpct]%',
|
||
buffCount: 3,
|
||
refine: {
|
||
cpct: step(8)
|
||
}
|
||
},
|
||
|
||
弓藏: {
|
||
title: '普攻造成的伤害提升[aDmg]%,重击造成的伤害下降10%',
|
||
refine: {
|
||
aDmg: step(40),
|
||
a2Dmg: -10
|
||
}
|
||
},
|
||
|
||
试作澹月: {
|
||
title: '重击命中要害提高[atkPct]%攻击力',
|
||
refine: {
|
||
atkPct: step(36)
|
||
}
|
||
},
|
||
|
||
钢轮弓: {
|
||
title: '普通攻击与重击命中时,满层提升[atkPct]%',
|
||
buffCount: 4,
|
||
refine: {
|
||
atkPct: step(4)
|
||
}
|
||
},
|
||
|
||
黑岩战弓: {
|
||
title: '击败敌人后,攻击力满层提升[atkPct]%',
|
||
buffCount: 3,
|
||
refine: {
|
||
atkPct: step(12)
|
||
}
|
||
},
|
||
|
||
苍翠猎弓: false,
|
||
|
||
暗巷猎手: {
|
||
title: '满层提高[dmg]%伤害',
|
||
refine: {
|
||
dmg: step(20)
|
||
}
|
||
},
|
||
|
||
落霞: {
|
||
title: '二层状态下提高伤害[dmg]%',
|
||
refine: {
|
||
dmg: step(10, 2.5)
|
||
}
|
||
},
|
||
|
||
幽夜华尔兹: {
|
||
title: 'Buff下普攻及元素战技造成的伤害提升[aDmg]%',
|
||
refine: {
|
||
aDmg: step(20),
|
||
eDmg: step(20)
|
||
}
|
||
},
|
||
|
||
风花之颂: {
|
||
title: '施放元素战技时攻击力提升[atkPct]%',
|
||
refine: {
|
||
atkPct: step(16)
|
||
}
|
||
},
|
||
|
||
破魔之弓: {
|
||
title: '满能量下普攻伤害提高[aDmg]%,重击伤害提高[a2Dmg]%',
|
||
buffCount: 2,
|
||
refine: {
|
||
aDmg: step(16),
|
||
a2Dmg: step(12)
|
||
}
|
||
},
|
||
|
||
掠食者: {
|
||
check: ({ element }) => element === '冰',
|
||
title: '满Buff普攻与重击伤害提高[aDmg]%,埃洛伊攻击力提升66',
|
||
refine: {
|
||
aDmg: [20],
|
||
atkPlus: 66
|
||
}
|
||
},
|
||
|
||
曚云之月: {
|
||
title: '满层元素爆发伤害提高[qDmg]%',
|
||
refine: {
|
||
qDmg: step(40)
|
||
}
|
||
},
|
||
|
||
王下近侍: {
|
||
title: '施放元素战技或元素爆发时精通提高[mastery]',
|
||
refine: {
|
||
mastery: step(60, 20)
|
||
}
|
||
},
|
||
|
||
竭泽: false,
|
||
|
||
天空之翼: staticStep('cdmg', 20),
|
||
|
||
阿莫斯之弓: [{
|
||
title: '普攻与重击伤害提高[a2Dmg]%',
|
||
refine: {
|
||
aDmg: step(12),
|
||
a2Dmg: step(12)
|
||
}
|
||
}, {
|
||
title: '5段Buff重击伤害提高[a2Dmg]%',
|
||
buffCount: 5,
|
||
refine: {
|
||
aDmg: step(8),
|
||
a2Dmg: step(8)
|
||
}
|
||
}],
|
||
|
||
终末嗟叹之诗: [staticStep('mastery', 60), {
|
||
title: 'Buff下提高元素精通[mastery],攻击力[atkPct]%',
|
||
sort: 0,
|
||
refine: {
|
||
mastery: step(100),
|
||
atkPct: step(20)
|
||
}
|
||
}],
|
||
|
||
冬极白星: [{
|
||
title: '元素战技与元素爆发伤害提高[eDmg]%',
|
||
refine: {
|
||
eDmg: step(12),
|
||
qDmg: step(12)
|
||
}
|
||
}, {
|
||
title: '满Buff下提高攻击力[atkPct]%',
|
||
refine: {
|
||
atkPct: step(48, 12)
|
||
}
|
||
}],
|
||
|
||
飞雷之弦振: [staticStep('atkPct', 20), {
|
||
title: '满Buff下提高普攻伤害[aDmg]%',
|
||
refine: {
|
||
aDmg: step(40)
|
||
}
|
||
}],
|
||
|
||
若水: [staticStep('hpPct', 16), {
|
||
title: '生命值提高[_hpPct]%,伤害提高[dmg]%',
|
||
refine: {
|
||
_hpPct: step(16),
|
||
dmg: step(20)
|
||
}
|
||
}],
|
||
|
||
陨龙之梦: {
|
||
title: '护盾+满Buff提高攻击力[atkPct]%',
|
||
buffCount: 10,
|
||
refine: {
|
||
atkPct: step(4)
|
||
}
|
||
},
|
||
|
||
猎人之径: {
|
||
title: '元素伤害提高[dmg]%,重击造成的伤害值提高[a2Plus]',
|
||
sort: 9,
|
||
data: {
|
||
dmg: ({ refine }) => step(12)[refine],
|
||
a2Plus: ({ attr, calc, refine }) => calc(attr.mastery) * step(160)[refine] / 100
|
||
}
|
||
},
|
||
|
||
鹮穿之喙: {
|
||
title: '重击命中敌人2层提高元素精通[mastery]点',
|
||
data: {
|
||
mastery: step(80)
|
||
}
|
||
},
|
||
|
||
最初的大魔术: [{
|
||
title: '重击造成的伤害提升[a2Dmg]%',
|
||
refine: {
|
||
a2Dmg: step(16)
|
||
}
|
||
}, {
|
||
title: '满Buff下提高攻击力[atkPct]%',
|
||
refine: {
|
||
atkPct: step(48)
|
||
}
|
||
}],
|
||
烈阳之嗣: {
|
||
title: '对于灼心状态下的敌人造成的伤害提升[dmg]%',
|
||
refine: {
|
||
dmg: step(28)
|
||
}
|
||
},
|
||
测距规: {
|
||
title: '满层下,提高[atkPct]%攻击力与[dmg]%所有元素伤害加成',
|
||
refine: {
|
||
atkPct: [3 * 3, 4 * 3, 5 * 3, 6 * 3, 7 * 3],
|
||
dmg: [7 * 3, 8.5 * 3, 10 * 3, 11.5 * 3, 13 * 3]
|
||
}
|
||
},
|
||
静谧之曲: {
|
||
title: '受到治疗后,造成的伤害提升[dmg]%',
|
||
refine: {
|
||
dmg: step(16)
|
||
}
|
||
}
|
||
}
|
||
}
|