miao-plugin/resources/meta/character/提纳里/calc.js
yoimiya-kokomi 9206a8eab3 伤害计算及圣遗物评分增加提纳里、柯莱
伤害计算暂未包含3.0新元素反应,后续统一补充
草元素圣遗物识别及评分逻辑补充
2022-08-26 08:21:00 +08:00

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export const details = [{
title: '花筥箭伤害',
dmg: ({ talent }, dmg) => dmg(talent.a['花筥箭伤害'], 'a2')
}, {
title: '单支藏蕴花矢伤害',
dmg: ({ talent, cons }, dmg) => dmg(talent.a['藏蕴花矢伤害'], 'a2')
}, {
title: '二段重击总伤害',
dmg: ({ talent, cons }, dmg) => {
let d1 = dmg(talent.a['花筥箭伤害'], 'a2')
let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2')
let count = cons * 1 === 6 ? 5 : 4
return {
dmg: d1.dmg + d2.dmg * count,
avg: d1.avg + d2.avg * count
}
}
}, {
title: 'Q总伤害',
params: { q: true },
dmg: ({ talent, cons }, dmg) => {
return dmg(talent.q['缠藤箭伤害'] * 6 + talent.q['次级缠藤箭伤害'] * 6, 'q')
}
}]
// 10144 6794&10596
export const mainAttr = 'atk,cpct,cdmg,mastery'
export const buffs = [{
title: '提纳里被动发射花筥箭后元素精通提升50点',
data: {
mastery: 50,
qMastery: 0
}
}, {
title: '提纳里被动基于元素精通提升重击及Q伤害[a2Dmg]%',
sort: 5,
data: {
a2Dmg: ({ calc, attr }) => Math.min(80, calc(attr.mastery) * 0.08),
qDmg: ({ calc, attr }) => Math.min(80, calc(attr.mastery) * 0.08)
}
}, {
title: '提纳里1命重击暴击率提高15%',
cons: 1,
data: {
a2Cpct: 15
}
}, {
title: '提纳里2命E范围中存在敌人时获得20%草伤加成',
cons: 2,
data: {
dmg: 20
}
}, {
title: '提纳里4命释放Q时提高元素精通60触发反应进一步提升60',
cons: 4,
data: {
mastery: ({ params }) => params.q ? 120 : 0
}
}, {
title: '提纳里6命花筥箭在命中后能产生1枚额外的藏蕴花矢',
cons: 6
}]