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106 lines
2.7 KiB
JavaScript
106 lines
2.7 KiB
JavaScript
import lodash from 'lodash'
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import Base from './Base.js'
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import { Data } from '../components/index.js'
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import { Character, ProfileArtis, ProfileDmg } from './index.js'
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export default class ProfileData extends Base {
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constructor (ds = {}) {
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super()
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let char = Character.get(ds.id)
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if (!char) {
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return false
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}
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this.id = char.id
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this.char = char
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this.setBasic(ds)
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ds.attr && this.setAttr(ds.attr)
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ds.weapon && this.setWeapon(ds.weapon)
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this.artis = new ProfileArtis(this.id)
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ds.artis && this.setArtis(ds.artis)
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ds.talent && this.setTalent(ds.talent)
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}
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setBasic (ds = {}) {
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this.level = ds.lv || ds.level || 1
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this.cons = ds.cons || 0
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this.fetter = ds.fetter || 0
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this.dataSource = ds.dataSource || 'enka'
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this.updateTime = ds.updateTime || new Date() * 1
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}
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setAttr (ds) {
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this.attr = lodash.extend(Data.getData(ds, 'atk,atkBase,def,defBase,hp,hpBase,mastery,recharge'), {
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heal: ds.heal || ds.hInc || 0,
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cpct: ds.cpct || ds.cRate,
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cdmg: ds.cdmg || ds.cDmg,
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dmg: ds.dmg || ds.dmgBonus || 0,
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phy: ds.phy || ds.phyBonus || 0
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})
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}
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setWeapon (ds = {}) {
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this.weapon = {
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name: ds.name,
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star: ds.rank || ds.star || 1,
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level: ds.level || ds.lv || 1,
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promote: ds.promote || 1,
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affix: ds.affix
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}
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}
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setArtis (ds = false) {
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if (ds) {
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this.artis.setArtisSet(ds)
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}
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}
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setTalent (ds = {}, mode = 'level') {
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this.talent = this.char.getAvatarTalent(ds, this.cons, mode)
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}
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get name () {
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return this.char?.name || ''
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}
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// 判断当前profileData是否具有有效数据
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get hasData () {
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// 检查数据源
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if (!this.dataSource || !['enka', 'input2', 'miao'].includes(this.dataSource)) {
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return false
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}
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// 检查旅行者
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if (['空', '荧'].includes(this.name)) {
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return false
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}
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// 检查属性
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if (!this.weapon || !this.attr || !this.talent || !this.artis) {
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return false
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}
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return true
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}
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// 判断当前profileData是否具备有效圣遗物信息
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hasArtis () {
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return this.hasData && this.artis.length > 0
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}
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// toJSON 供保存使用
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toJSON () {
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return this.getData('id,name,level,cons,fetter,attr,weapon,talent,artis,updateTime,dataSource')
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}
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// 获取当前profileData的圣遗物评分,withDetail=false仅返回简略信息
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getArtisMark (withDetail = true) {
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return this.artis.getMarkDetail(withDetail)
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}
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// 计算当前profileData的伤害信息
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async calcDmg ({ enemyLv = 91, mode = 'profile', dmgIdx = 0 }) {
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if (!this.dmg) {
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this.dmg = new ProfileDmg(this)
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}
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return await this.dmg.calcData({ enemyLv, mode, dmgIdx })
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}
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}
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