mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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204 lines
4.1 KiB
JavaScript
204 lines
4.1 KiB
JavaScript
import lodash from 'lodash'
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import Character from '../models/Character.js'
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const artifactMap = {
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生命值: {
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title: '小生命'
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},
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生命值_百分比: {
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title: '大生命',
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pct: true
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},
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暴击率: {
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title: '暴击率',
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pct: true
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},
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暴击伤害: {
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title: '暴击伤害',
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pct: true
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},
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防御力: {
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title: '小防御'
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},
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防御力_百分比: {
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title: '大防御',
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pct: true
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},
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攻击力: {
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title: '小攻击'
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},
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攻击力_百分比: {
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title: '大攻击',
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pct: true
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},
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元素精通: {
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title: '元素精通'
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},
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元素充能效率: {
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title: '充能效率',
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pct: true
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},
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治疗加成: {
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title: '治疗加成',
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pct: true
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}
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}
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let posIdx = {
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生之花: {
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idx: 1
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},
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死之羽: {
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idx: 2
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},
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时之沙: {
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idx: 3
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},
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空之杯: {
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idx: 4
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},
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理之冠: {
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idx: 5
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}
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}
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let Data = {
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getData (uid, data) {
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let ret = {
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uid,
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chars: {}
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}
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lodash.forEach({
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name: '角色名称',
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avatar: '头像ID',
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level: '冒险等阶'
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}, (title, key) => {
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ret[key] = data[title] || ''
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})
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lodash.forEach(data.items, (ds) => {
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let char = Data.getAvatar(ds)
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ret.chars[char.id] = char
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})
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return ret
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},
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getAvatar (data) {
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let char = Character.get(data['英雄Id'])
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return {
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id: data['英雄Id'],
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name: char ? char.name : '',
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level: data['等级'],
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attr: Data.getAttr(data),
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// weapon: Data.getWeapon(data),
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artis: Data.getArtifact(data)
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// cons: data["命之座数量"] * 1 || 0,
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// talent: Data.getTalent(data)
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}
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},
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getAttr (data) {
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let ret = {}
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let attrKey = {
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atk: '攻击力_总',
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atkBase: '属性攻击力',
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def: '防御力_总',
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defBase: '属性防御力',
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hp: '生命值上限_总',
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hpBase: '属性生命值上限',
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mastery: '属性元素精通',
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cRate: {
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title: '属性暴击率',
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pct: true
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},
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cDmg: {
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title: '属性暴击伤害',
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pct: true
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},
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hInc: {
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title: '属性治疗加成',
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pct: true
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},
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recharge: {
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title: '属性元素充能效率',
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pct: true
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}
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}
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lodash.forEach(attrKey, (cfg, key) => {
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if (typeof (cfg) === 'string') {
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cfg = { title: cfg }
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}
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let val = data[cfg.title] || ''
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if (cfg.pct) {
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val = (val * 100).toFixed(2)
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}
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ret[key] = val
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})
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let maxDmg = 0
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lodash.forEach('火水草雷风冰岩'.split(''), (key) => {
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maxDmg = Math.max(data[`属性${key}元素伤害加成`] * 1, maxDmg)
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})
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ret.dmgBonus = (maxDmg * 100).toFixed(2)
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ret.phyBonus = (data['属性物理伤害加成'] * 100).toFixed(2)
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return ret
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},
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getWeapon (data) {
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return {
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name: data['武器名称'],
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level: data['武器等级'],
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refine: data['武器精炼']
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}
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},
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getArtifact (data) {
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let ret = {}
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let get = function (idx, key) {
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let v = data[`圣遗物${idx}${key}`]
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let ret = /^([^\d]*)([\d\.\-]*)$/.exec(v)
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if (ret && ret[1]) {
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let title = ret[1]; let val = ret[2]
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if (artifactMap[title]) {
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if (artifactMap[title].pct) {
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val = (val * 100).toFixed(2)
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}
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title = artifactMap[title].title
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}
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return [title, val]
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}
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return []
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}
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for (let idx = 1; idx <= 5; idx++) {
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ret[`arti${idx}`] = {
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name: data[`圣遗物${idx}名称`],
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type: data[`圣遗物${idx}类型`],
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main: get(idx, '主词条'),
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attrs: [
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get(idx, '副词条1'),
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get(idx, '副词条2'),
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get(idx, '副词条3'),
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get(idx, '副词条4')
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]
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}
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}
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return ret
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},
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getTalent (data) {
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let ret = {}
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lodash.forEach({
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a: 1,
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e: 2,
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q: 3
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}, (idx, key) => {
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let val = data[`天赋主动名称${idx}`]
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let regRet = /等级(\d*)$/.exec(val)
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if (regRet && regRet[1]) {
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ret[key] = regRet[1] * 1 || 1
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} else {
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ret[key] = 1
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}
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})
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return ret
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}
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}
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