miao-plugin/models/player/EnkaData.js

126 lines
3.2 KiB
JavaScript

import lodash from 'lodash'
import { attrMap, idsMap, artisIdxMap } from './ProfileMeta.js'
import { Character, ArtifactSet } from '../index.js'
let EnkaData = {
setAvatar (player, data) {
let char = Character.get(data.avatarId)
if (!char) {
return
}
let avatar = player.getAvatar(char.id, true)
let talentRet = EnkaData.getTalent(char.id, data.skillLevelMap)
avatar.setAvatar({
level: data.propMap['4001'].val * 1,
promote: data.propMap['1002'].val * 1,
cons: data.talentIdList ? data.talentIdList.length : 0,
fetter: data.fetterInfo.expLevel,
costume: char.checkCostume(data.costumeId) ? data.costumeId : 0,
elem: talentRet.elem,
weapon: EnkaData.getWeapon(data.equipList),
talent: talentRet.talent,
artis: EnkaData.getArtifact(data.equipList)
}, 'enka')
return avatar
},
getWeapon (data) {
let ds = {}
lodash.forEach(data, (temp) => {
if (temp.flat && temp.flat.itemType === 'ITEM_WEAPON') {
ds = temp
return false
}
})
let { weapon, flat } = ds
return {
name: idsMap[flat.nameTextMapHash],
level: weapon.level,
promote: weapon.promoteLevel,
affix: (lodash.values(weapon.affixMap)[0] || 0) + 1
}
},
getTalent (charid, ds = {}) {
let char = Character.get(charid)
let { talentId = {}, talentElem = {} } = char.meta
let elem = ''
let idx = 0
let ret = {}
lodash.forEach(ds, (lv, id) => {
let key
if (talentId[id]) {
let key = talentId[id]
elem = elem || talentElem[id]
ret[key] = lv
} else {
key = ['a', 'e', 'q'][idx++]
ret[key] = ret[key] || lv
}
})
return {
elem: elem,
talent: ret
}
},
getArtifact (data) {
let ret = {}
lodash.forEach(data, (ds) => {
let flat = ds.flat || {}
let re = ds.reliquary
let idx = artisIdxMap[flat.equipType]
if (!idx) {
return
}
let setName = idsMap[flat.setNameTextMapHash] || ''
ret[idx] = {
name: ArtifactSet.getArtiNameBySet(setName, idx),
level: Math.min(20, ((re.level) || 1) - 1),
star: flat.rankLevel || 5,
mainId: re.mainPropId,
attrIds: re.appendPropIdList
}
})
return ret
},
getArtifactBak (data) {
let ret = {}
let get = function (d) {
if (!d) {
return {}
}
let id = d.appendPropId || d.mainPropId || ''
id = id.replace('FIGHT_PROP_', '')
if (!attrMap[id]) {
return {}
}
return { key: attrMap[id], value: d.statValue }
}
lodash.forEach(data, (ds) => {
let flat = ds.flat || {}
let sub = flat.reliquarySubstats || []
let idx = artisIdxMap[flat.equipType]
if (!idx) {
return
}
let setName = idsMap[flat.setNameTextMapHash] || ''
ret[idx] = {
name: ArtifactSet.getArtiNameBySet(setName, idx),
level: Math.min(20, ((ds.reliquary && ds.reliquary.level) || 1) - 1),
main: get(flat.reliquaryMainstat),
attrs: [
get(sub[0]),
get(sub[1]),
get(sub[2]),
get(sub[3])
]
}
})
return ret
}
}
export default EnkaData