mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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290 lines
6.5 KiB
JavaScript
290 lines
6.5 KiB
JavaScript
/**
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* 面板圣遗物
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*/
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import lodash from 'lodash'
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import { Artifact, ArtifactSet } from '#miao.models'
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import { Data, Format } from '#miao'
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import Base from '../Base.js'
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import ArtisAttr from './ArtisAttr.js'
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import ArtisSet from './ArtisSet.js'
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import ArtisMark from './ArtisMark.js'
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export default class Artis extends Base {
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constructor (game = 'gs', isProfile = false) {
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super()
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this.game = game
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this.artis = {}
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this.isProfile = !!isProfile
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}
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// 获取圣遗物套装数据
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getSetData () {
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return ArtisSet.getSetData(this)
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}
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get sets () {
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return this.getSetData().sets || {}
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}
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get names () {
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return this.getSetData().names || []
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}
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// 有圣遗物数据
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get hasArtis () {
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return !lodash.isEmpty(this.artis)
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}
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_get (key) {
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let artis = this.artis
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switch (key) {
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case 'length':
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return lodash.keys(artis).length
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}
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if (artis[key]) {
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return artis[key]
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}
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}
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forEach (fn) {
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lodash.forEach(this.artis, (ds, idx) => {
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if (ds.name) {
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return fn(ds, idx)
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}
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})
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}
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eachIdx (fn) {
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for (let idx = 1; idx <= (this.isGs ? 5 : 6); idx++) {
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this.artis[idx] = this.artis[idx] || {}
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let ret = fn(this.artis[idx], idx)
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if (ret === false) {
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break
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}
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}
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}
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setArtisData (ds = {}) {
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this.eachIdx((arti, idx) => {
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this.setArtis(idx, ds[idx] || ds[`arti${idx}`] || {})
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})
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}
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getDetail () {
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let ret = {}
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for (let idx = 1; idx <= 5; idx++) {
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let ds = this.artis[idx]
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if (ds && (ds.name || ds.id)) {
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let artis = Artifact.get(ds)
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if (!artis) {
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continue
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}
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let tmp = {
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...artis?.getData('img,name,set'),
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level: ds.level || 1
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}
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if (ds.main && ds.attrs) {
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tmp.main = ds.main || null
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tmp.attrs = []
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for (let attrIdx in ds.attrs || []) {
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if (ds.attrs[attrIdx]) {
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tmp.attrs.push(ArtisMark.formatAttr(ds.attrs[attrIdx]))
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}
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}
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}
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ret[idx] = tmp
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}
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}
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return ret
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}
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eachArtisSet (fn) {
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ArtifactSet.eachSet(this.sets, fn, this.game)
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}
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// 有圣遗物词条
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get hasAttr () {
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return ArtisAttr.hasAttr(this)
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}
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setArtisBase (idx = 1, ds = {}) {
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this.artis[idx] = this.artis[idx] || {}
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let arti = this.artis[idx]
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if (this.isSr) {
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let artiObj = Artifact.get(ds.id, this.game)
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if (!artiObj) {
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return false
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}
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arti.id = artiObj.id || ds.id || arti.id || ''
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arti.name = artiObj.name || arti.name || ''
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arti.set = artiObj.setName || arti.set || ''
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arti.level = ds.level || arti.level || 1
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arti.star = artiObj.getStarById(ds.id) || arti.star || 5
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} else {
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arti.name = ds.name || arti.name || ''
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arti.set = ds.set || Artifact.getSetNameByArti(arti.name) || ''
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arti.level = ds.level || 1
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arti.star = ds.star || 5
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}
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}
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setArtis (idx = 1, ds = {}) {
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idx = idx.toString().replace('arti', '') * 1 || 1
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this.setArtisBase(idx, ds)
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if (!this.isProfile) {
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return
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}
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let arti = this.artis[idx]
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if (!ds.attrIds || !ds.mainId) {
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return false
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}
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arti.mainId = ds.mainId
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arti.attrIds = ds.attrIds
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let artiObj = Artifact.get(arti.id || arti.name, this.game)
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if (!artiObj) {
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return false
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}
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let attr = artiObj.getAttrData(arti, idx, this.game)
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if (!attr) {
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console.log('attr id error', ds.main, ds.mainId, idx, arti.level, arti.star)
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return false
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}
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arti.main = attr.main
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arti.attrs = attr.attrs
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}
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// 获取保存数据
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toJSON () {
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let ret = {}
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this.eachIdx((ds, idx) => {
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let key = this.isGs ? 'name' : 'id'
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let tmp = {
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level: ds.level || 1
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}
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if (!ds[key]) {
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return true
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}
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tmp[key] = ds[key]
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if (this.isGs) {
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tmp.star = ds.star || 5
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}
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// 如果不为面板数据,则不保存mainId和attrIds
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if (!this.isProfile) {
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ret[idx] = tmp
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return true
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}
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if (!ds.mainId || !ds.attrIds) {
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return true
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}
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ret[idx] = tmp
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tmp.mainId = ds.mainId || ds.main?.id
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if (this.isSr) {
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tmp.attrIds = []
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lodash.forEach(ds.attrs, (as) => {
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tmp.attrIds.push([as?.id || '', as?.count || 1, as?.step || 0].join(','))
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})
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} else {
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tmp.attrIds = ds.attrIds
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}
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})
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return ret
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}
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// 获取指定idx的主词条
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getMainAttr (idx = '') {
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if (!idx) {
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let ret = {}
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this.eachIdx((arti, idx) => {
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ret[idx] = this.getMainAttr(idx)
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})
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return ret
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}
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let main = this.artis[idx]?.main
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if (!main) {
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return ''
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}
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return main.key || ''
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}
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is (check, pos = '') {
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if (pos) {
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return this.isAttr(check, pos)
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}
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let sets = this.getSetData()?.abbrs || []
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let ret = false
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Data.eachStr(check, (s) => {
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if (sets.includes(s)) {
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ret = true
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return false
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}
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})
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return ret
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}
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isAttr (attr, pos = '') {
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let mainAttr = this.getMainAttr()
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let check = true
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pos = pos || (this.isGs ? '3,4,5' : '3,4,5,6')
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let dmgIdx = this.isGs ? 4 : 5
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let attrs = attr.split(',')
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Data.eachStr(pos.toString(), (p) => {
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let posAttr = mainAttr[p]
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if (!attrs.includes(posAttr)) {
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if (p === dmgIdx && attrs.includes('dmg') && Format.isElem(posAttr)) {
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return true
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}
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/* if (/Plus$/.test(posAttr) && attrs.includes(posAttr.replace('Pct', ''))) {
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return true
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} */
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return check = false
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}
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})
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return check
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}
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isSameArtis (target) {
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let k = (ds) => [ds?.name || '', ds?.level || '', ds?.star || ''].join('|')
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let ret = true
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this.eachIdx((ds, idx) => {
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if (k(ds) !== k(target[idx])) {
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return ret = false
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}
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})
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return ret
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}
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getAllAttr () {
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let ret = {}
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let add = (ds) => {
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if (!ds) {
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return
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}
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let key = ds.key
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if (!ret[key]) {
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ret[key] = {
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key,
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value: 0,
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upNum: 0,
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eff: 0
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}
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}
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let tmp = ret[key]
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tmp.value += ds.value
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if (ds.eff && ds.upNum) {
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tmp.eff += ds.eff
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tmp.upNum += ds.upNum
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}
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}
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this.forEach((arti) => {
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// add(arti.main)
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lodash.forEach(arti.attrs, (attr) => {
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add(attr)
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})
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})
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ret = lodash.sortBy(lodash.values(ret), ['eff']).reverse()
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return ArtisMark.formatArti(ret, false, false, this.game)
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}
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}
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