mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-28 10:16:27 +00:00
151 lines
3.4 KiB
JavaScript
151 lines
3.4 KiB
JavaScript
import lodash from 'lodash'
|
||
import Base from '../Base.js'
|
||
import { Format } from '#miao'
|
||
|
||
const baseAttr = {
|
||
gs: 'atk,def,hp,mastery,recharge,cpct,cdmg,dmg,phy,heal,shield'.split(','),
|
||
sr: 'atk,def,hp,speed,recharge,cpct,cdmg,dmg,heal,stance,effPct,effDef'.split(',')
|
||
}
|
||
let attrReg = {
|
||
gs: new RegExp(`^(${baseAttr.gs.join('|')})(Base|Plus|Pct|Inc)$`),
|
||
sr: new RegExp(`^(${baseAttr.sr.join('|')})(Base|Plus|Pct|Inc)$`)
|
||
}
|
||
|
||
class AttrData extends Base {
|
||
constructor (char, data = null) {
|
||
super()
|
||
this.char = char
|
||
this.game = char.game
|
||
this.init(data, this.game)
|
||
}
|
||
|
||
static create (char, data = null) {
|
||
return new AttrData(char, data)
|
||
}
|
||
|
||
init (data) {
|
||
// 基础属性
|
||
this._attr = {}
|
||
this._base = {}
|
||
let attr = this._attr
|
||
let base = this._base
|
||
lodash.forEach(baseAttr[this.game], (key) => {
|
||
attr[key] = {
|
||
base: 0,
|
||
plus: 0,
|
||
pct: 0
|
||
}
|
||
base[key] = 0
|
||
})
|
||
|
||
if (data) {
|
||
this.setAttr(data, true)
|
||
}
|
||
}
|
||
|
||
/**
|
||
* getter
|
||
*
|
||
* @param key
|
||
* @returns {*|number}
|
||
* @private
|
||
*/
|
||
_get (key) {
|
||
let attr = this._attr
|
||
if (baseAttr[this.game].includes(key)) {
|
||
let a = attr[key]
|
||
return a.base * (1 + a.pct / 100) + a.plus
|
||
}
|
||
|
||
let testRet = attrReg[this.game].exec(key)
|
||
if (testRet && testRet[1] && testRet[2]) {
|
||
let key = testRet[1]
|
||
let key2 = testRet[2].toLowerCase()
|
||
return attr[key][key2] || 0
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 添加或追加Attr数据
|
||
* @param key
|
||
* @param val
|
||
* @param isBase
|
||
* @returns {boolean}
|
||
*/
|
||
addAttr (key, val, isBase = false) {
|
||
let attr = this._attr
|
||
let base = this._base
|
||
|
||
if (this.isSr && Format.isElem(key, this.game)) {
|
||
if (Format.sameElem(this.char.elem, key, this.game)) {
|
||
key = 'dmg'
|
||
}
|
||
}
|
||
|
||
if (baseAttr[this.game].includes(key)) {
|
||
attr[key].plus += val * 1
|
||
if (isBase) {
|
||
base[key] = (base[key] || 0) + val * 1
|
||
}
|
||
return true
|
||
}
|
||
|
||
let testRet = attrReg[this.game].exec(key)
|
||
if (testRet && testRet[1] && testRet[2]) {
|
||
let key = testRet[1]
|
||
let key2 = testRet[2].toLowerCase()
|
||
attr[key][key2] = attr[key][key2] || 0
|
||
attr[key][key2] += val * 1
|
||
if (key2 === 'base' || isBase) {
|
||
base[key] = (base[key] || 0) + val * 1
|
||
}
|
||
return true
|
||
}
|
||
return false
|
||
}
|
||
|
||
/**
|
||
* 设置属性
|
||
* @param data
|
||
* @param withBase:带有base数据的初始化设置,会将atk/hp/def视作结果数据而非plus数据
|
||
*/
|
||
setAttr (data, withBase = false) {
|
||
if (withBase) {
|
||
lodash.forEach(['hp', 'def', 'atk'], (key) => {
|
||
let base = `${key}Base`
|
||
if (data[key] && data[base]) {
|
||
data[`${key}Plus`] = data[key] - data[base]
|
||
delete data[key]
|
||
}
|
||
})
|
||
}
|
||
lodash.forEach(data, (val, key) => {
|
||
if (this.isSr && Format.isElem(key, this.game)) {
|
||
if (this.char.elem === Format.elem(key, '', this.game)) {
|
||
this.addAttr('dmg', val)
|
||
}
|
||
} else {
|
||
this.addAttr(key, val)
|
||
}
|
||
})
|
||
}
|
||
|
||
getAttr () {
|
||
let ret = {}
|
||
lodash.forEach(baseAttr[this.game], (key) => {
|
||
ret[key] = this[key]
|
||
if (['hp', 'atk', 'def', 'speed'].includes(key)) {
|
||
ret[`${key}Base`] = this[`${key}Base`]
|
||
}
|
||
})
|
||
ret._calc = true
|
||
return ret
|
||
}
|
||
|
||
getBase () {
|
||
return this._base
|
||
}
|
||
}
|
||
|
||
export default AttrData
|