mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-30 18:59:14 +00:00
381 lines
9.8 KiB
JavaScript
381 lines
9.8 KiB
JavaScript
import lodash from 'lodash'
|
||
|
||
import { Data, Format } from '#miao'
|
||
import { Character, ProfileDmg, Weapon } from './index.js'
|
||
import Base from './Base.js'
|
||
import Attr from './attr/Attr.js'
|
||
import Artis from './artis/Artis.js'
|
||
import ProfileAvatar from './avatar/ProfileAvatar.js'
|
||
import ArtisMark from './artis/ArtisMark.js'
|
||
import moment from 'moment'
|
||
import MysAvatar from './avatar/MysAvatar.js'
|
||
|
||
const charKey = 'name,abbr,sName,star,imgs,face,side,gacha,weaponTypeName'.split(',')
|
||
|
||
export default class Avatar extends Base {
|
||
constructor (ds = {}, game = 'gs') {
|
||
super()
|
||
let char = Character.get({ id: ds.id, elem: ds.elem })
|
||
if (!char) {
|
||
return
|
||
}
|
||
this.id = char.id
|
||
this.char = char
|
||
this.game = char.game || game
|
||
this._mysArtis = new Artis(this.game)
|
||
this._artis = new Artis(this.game, true)
|
||
this.setAvatar(ds)
|
||
}
|
||
|
||
get hasTalent () {
|
||
return this.talent && !lodash.isEmpty(this.talent) && !!this._talent
|
||
}
|
||
|
||
get name () {
|
||
return this.char?.name || ''
|
||
}
|
||
|
||
get costume () {
|
||
let costume = this._costume
|
||
if (lodash.isArray(costume)) {
|
||
costume = costume[0]
|
||
}
|
||
return costume
|
||
}
|
||
|
||
get originalTalent () {
|
||
return lodash.mapValues(this.talent, (ds) => ds.original)
|
||
}
|
||
|
||
// 已经到达当前等级的最大天赋
|
||
get isMaxTalent () {
|
||
let maxLv = [1, 2, 4, 6, 8, 10]?.[this.promote - 1] || 10
|
||
let minTalent = lodash.min(lodash.map(this.talent, (ds) => ds.original))
|
||
return minTalent >= maxLv
|
||
}
|
||
|
||
get mysArtis () {
|
||
return this._mysArtis
|
||
}
|
||
|
||
/**
|
||
* 获取圣遗物套装属性
|
||
* @returns {boolean|*|{imgs: *[], names: *[], sets: {}, abbrs: *[], sName: string, name: (string|*)}|{}}
|
||
*/
|
||
get artisSet () {
|
||
return this.mysArtis.getSetData()
|
||
}
|
||
|
||
get dataSource () {
|
||
return {
|
||
enka: 'Enka.Network',
|
||
miao: '喵喵Api',
|
||
mgg: 'MiniGG-Api',
|
||
hutao: 'Hutao-Enka',
|
||
mys: '米游社',
|
||
homo: 'Mihomo'
|
||
}[this._source] || this._source
|
||
}
|
||
|
||
get updateTime () {
|
||
let time = this._time
|
||
if (!time) {
|
||
return ''
|
||
}
|
||
if (lodash.isString(time)) {
|
||
return moment(time).format('MM-DD HH:mm')
|
||
}
|
||
if (lodash.isNumber(time)) {
|
||
return moment(new Date(time)).format('MM-DD HH:mm')
|
||
}
|
||
return ''
|
||
}
|
||
|
||
get isAvatar () {
|
||
return true
|
||
}
|
||
|
||
// 是否是合法面板数据
|
||
get isProfile () {
|
||
return ProfileAvatar.isProfile(this)
|
||
}
|
||
|
||
// profile.hasData 别名
|
||
get hasData () {
|
||
return !!(this.level > 1 || this?.weapon?.name)
|
||
}
|
||
|
||
get imgs () {
|
||
return this.char.getImgs(this.costume) || {}
|
||
}
|
||
|
||
get costumeSplash () {
|
||
return ProfileAvatar.getCostumeSplash(this, this.game)
|
||
}
|
||
|
||
get hasDmg () {
|
||
return this.isProfile && !!ProfileDmg.dmgRulePath(this.name, this.game)
|
||
}
|
||
|
||
get artis () {
|
||
return this._artis
|
||
}
|
||
|
||
static create (ds, game = 'gs') {
|
||
let profile = new Avatar(ds, game)
|
||
if (!profile) {
|
||
return false
|
||
}
|
||
return profile
|
||
}
|
||
|
||
_get (key) {
|
||
if (charKey.includes(key)) {
|
||
return this.char[key]
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 设置角色基础数据
|
||
* @param ds
|
||
* @param source
|
||
*/
|
||
setBasic (ds = {}, source = '') {
|
||
const now = this._now || (new Date()) * 1
|
||
this.level = ds.lv || ds.level || this.level || 1
|
||
this.cons = ds.cons || this.cons || 0
|
||
this.fetter = ds.fetter || this.fetter || 0
|
||
this._costume = ds.costume || this._costume || 0
|
||
this.elem = ds.elem || this.elem || this.char.elem || ''
|
||
this.promote = Math.max((ds.promote ? ds.promote : this.promote) * 1 || 0, Attr.calcPromote(this.level, this.game))
|
||
this.trees = this.trees || []
|
||
this._source = ds._source || this._source || '' // 数据源
|
||
this._time = ds._time || this._time || now // 面板最后更新时间
|
||
this._update = ds._update || this._update || ds._time || now // 最后更新时间,包括mys
|
||
this._talent = ds._talent || this._talent || ds._time || now // 最后天赋更新时间,包括mys
|
||
|
||
if (ds.trees) {
|
||
this.setTrees(ds.trees)
|
||
}
|
||
|
||
// 存在数据源时更新时间
|
||
if (source) {
|
||
this._update = now
|
||
if (source !== 'mys') {
|
||
this._source = source
|
||
this._time = now
|
||
} else {
|
||
this._source = this._source || source
|
||
this._time = this._source !== 'mys' ? (this._time || now) : now
|
||
}
|
||
}
|
||
}
|
||
|
||
// 星铁的行迹数据
|
||
setTrees (ds) {
|
||
this.trees = []
|
||
let prefix = ''
|
||
let map = {}
|
||
lodash.forEach(this.char?.detail?.tree || {}, (ds, key) => {
|
||
let ret = /(\d{4})(\d{3})/.exec(key)
|
||
if (ret && ret[1] && ret[2]) {
|
||
prefix = prefix || ret[1]
|
||
map[ret[2]] = key
|
||
}
|
||
})
|
||
if (prefix) {
|
||
for (let i = 0; i <= 3; i++) {
|
||
map[`10${i}`] = `${prefix}10${i}`
|
||
}
|
||
}
|
||
lodash.forEach(ds, (id) => {
|
||
let ret = /\d{4}(\d{3})/.exec(id)
|
||
this.trees.push(map[ret?.[1] || id] || id)
|
||
})
|
||
}
|
||
|
||
// 设置武器
|
||
setWeapon (ds = {}) {
|
||
let w = Weapon.get(ds.name || ds.id, this.game)
|
||
if (!w) {
|
||
return false
|
||
}
|
||
this.weapon = {
|
||
id: ds.id || w.id,
|
||
name: ds.name || w.name,
|
||
level: ds.level || ds.lv || 1,
|
||
promote: lodash.isUndefined(ds.promote) ? Attr.calcPromote(ds.level || ds.lv || 1, this.game) : (ds.promote || 0),
|
||
affix: ds.affix,
|
||
...w.getData('star,abbr,type,img,imgs')
|
||
}
|
||
if (this.weapon.level < 20) {
|
||
this.weapon.promote = 0
|
||
}
|
||
}
|
||
|
||
// 获取武器详情信息
|
||
getWeaponDetail () {
|
||
let ret = {
|
||
...this.weapon
|
||
}
|
||
if (!ret.id) {
|
||
return {}
|
||
}
|
||
let wData = Weapon.get(ret.id, this.game)
|
||
ret.sName = wData.sName
|
||
ret.splash = wData.imgs.gacha
|
||
let wAttr = wData.calcAttr(ret.level, ret.promote)
|
||
let attrs = {}
|
||
if (this.isSr) {
|
||
lodash.forEach(wAttr, (val, key) => {
|
||
attrs[key] = Format.comma(val, 1)
|
||
})
|
||
} else if (this.isGs) {
|
||
attrs.atkBase = Format.comma(wAttr.atkBase, 1)
|
||
if (wAttr?.attr?.key) {
|
||
let keyType = {
|
||
mastery: 'comma'
|
||
}
|
||
attrs[wAttr.attr.key] = Format[keyType[wAttr.attr.key] || 'pct'](wAttr.attr.value, 1)
|
||
}
|
||
}
|
||
ret.attrs = attrs
|
||
ret.desc = wData.getAffixDesc(ret.affix)
|
||
return ret
|
||
}
|
||
|
||
// 设置天赋
|
||
setTalent (ds = false, mode = 'original', updateTime = '') {
|
||
if (!this.char) {
|
||
return false
|
||
}
|
||
const now = this._now || (new Date()) * 1
|
||
if (ds) {
|
||
let ret = this.char.getAvatarTalent(ds, this.cons, mode)
|
||
if (ret) {
|
||
this.talent = ret || this.talent
|
||
// 设置天赋更新时间
|
||
this._talent = ds._talent || this._talent || ds._time || now
|
||
}
|
||
}
|
||
if (updateTime) {
|
||
this._talent = now
|
||
}
|
||
}
|
||
|
||
getProfile () {
|
||
if (!this.isProfile) {
|
||
return false
|
||
}
|
||
return this
|
||
}
|
||
|
||
// 判断当前profileData是否具备有效圣遗物信息
|
||
hasArtis () {
|
||
return this.isProfile && this.artis.length > 0
|
||
}
|
||
|
||
// 获取数据详情
|
||
getDetail (keys = '') {
|
||
let imgs = this.char.getImgs(this.costume)
|
||
if (this.isGs) {
|
||
return {
|
||
...(this.getData(keys || 'id,name,level,star,cons,fetter,elem,abbr,weapon,talent,artisSet') || {}),
|
||
...Data.getData(imgs, 'face,qFace,side,gacha')
|
||
}
|
||
} else {
|
||
return {
|
||
...(this.getData(keys || 'id,name,level,star,cons,elem,abbr,weapon,talent,artisSet,trees') || {}),
|
||
...Data.getData(imgs, 'face,qFace,gacha,preview')
|
||
}
|
||
}
|
||
}
|
||
|
||
setAvatarBase (ds, source = '') {
|
||
this._now = new Date() * 1
|
||
this.setBasic(ds, source)
|
||
ds.weapon && this.setWeapon(ds.weapon)
|
||
ds.talent && this.setTalent(ds.talent, 'original', source)
|
||
let artis = ds.mysArtis || ds.artis
|
||
// 只要具备圣遗物信息,就更新mysArtis
|
||
this._mysArtis.setArtisData(artis)
|
||
delete this._now
|
||
}
|
||
|
||
setAvatar (ds, source = '') {
|
||
this.setAvatarBase(ds, source)
|
||
if (ds.artis && source !== 'mys') {
|
||
this._artis.setArtisData(ds.artis)
|
||
}
|
||
this.calcAttr()
|
||
}
|
||
|
||
calcAttr () {
|
||
if (!this.isProfile) {
|
||
return false
|
||
}
|
||
let attr = this._attr = this._attr || Attr.create(this)
|
||
this.attr = attr.calc()
|
||
this.base = attr.getBase()
|
||
}
|
||
|
||
getArtis (isMysArtis = false) {
|
||
return isMysArtis ? this._mysArtis : this._artis
|
||
}
|
||
|
||
setArtis (ds = {}, isMysArtis = false) {
|
||
let artis = this.getArtis(isMysArtis)
|
||
artis.setArtisData(ds)
|
||
if (!this._mysArtis.hasArtis) {
|
||
this.setArtis(ds, true)
|
||
}
|
||
}
|
||
|
||
// 获取当前profileData的圣遗物评分,withDetail=false仅返回简略信息
|
||
getArtisMark (withDetail = true) {
|
||
return ArtisMark.getMarkDetail(this, withDetail)
|
||
}
|
||
|
||
// 计算当前profileData的伤害信息
|
||
async calcDmg ({ enemyLv = 103, mode = 'profile', dmgIdx = 0, idxIsInput = false }) {
|
||
if (!this.dmg || this.dmg._update !== this._update) {
|
||
let ds = this.getData('id,level,elem,attr,cons,artis:artis.sets,trees')
|
||
ds.talent = lodash.mapValues(this.talent, 'level')
|
||
ds.weapon = Data.getData(this.weapon, 'name,affix')
|
||
ds._update = this._update
|
||
this.dmg = new ProfileDmg(ds, this.game)
|
||
}
|
||
return await this.dmg.calcData({ enemyLv, mode, dmgIdx, idxIsInput })
|
||
}
|
||
|
||
// toJSON 供保存使用
|
||
toJSON () {
|
||
let keys = this.isGs
|
||
? 'name,id,elem,level,promote,fetter,costume,cons,talent:originalTalent'
|
||
: 'name,id,elem,level,promote,cons,talent:originalTalent,trees'
|
||
let ret = {
|
||
...this.getData(keys),
|
||
weapon: Data.getData(this.weapon, this.isGs ? 'name,level,promote,affix' : 'id,level,promote,affix')
|
||
}
|
||
let artis = this.artis.toJSON()
|
||
if (!lodash.isEmpty(artis)) {
|
||
ret.artis = artis
|
||
}
|
||
if (!this.mysArtis.isSameArtis(this.artis)) {
|
||
ret.mysArtis = this.mysArtis.toJSON()
|
||
}
|
||
return {
|
||
...ret,
|
||
...this.getData('_source,_time,_update,_talent')
|
||
}
|
||
}
|
||
|
||
getArtisDetail (mysArtis = false) {
|
||
return (mysArtis ? this.mysArtis : this.artis).getDetail()
|
||
}
|
||
|
||
getMaterials () {
|
||
return MysAvatar.getMaterials(this)
|
||
}
|
||
}
|