mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-25 01:21:55 +00:00
300 lines
9.4 KiB
JavaScript
300 lines
9.4 KiB
JavaScript
import ProfileDetail from './ProfileDetail.js'
|
||
import { Data, Common, Format, Cfg } from '#miao'
|
||
import { Button, Character, ProfileRank, ProfileDmg, Player } from '#miao.models'
|
||
import lodash from 'lodash'
|
||
|
||
export async function groupRank (e) {
|
||
const groupRank = Common.cfg('groupRank')
|
||
let msg = e.original_msg || e.msg
|
||
let type = ''
|
||
if (/(排名|排行|列表)/.test(msg)) {
|
||
type = 'list'
|
||
} else if (/(最强|最高|最多|最高分|最牛|第一)/.test(msg)) {
|
||
type = 'detail'
|
||
} else if (/极限/.test(msg)) {
|
||
type = 'super'
|
||
}
|
||
let groupId = e.group_id
|
||
if (!type || (!groupId && type !== 'super')) {
|
||
return false
|
||
}
|
||
let mode = /(分|圣遗物|遗器|评分|ACE)/.test(msg) ? 'mark' : 'dmg'
|
||
mode = /(词条)/.test(msg) ? 'valid' : mode
|
||
mode = /(双爆|双暴)/.test(msg) ? 'crit' : mode
|
||
let name = msg.replace(/(#|星铁|最强|最高分|第一|词条|双爆|双暴|极限|最高|最多|最牛|圣遗物|遗器|评分|群内|群|排名|排行|面板|面版|详情|榜)/g, '')
|
||
let game = e.isSr ? 'sr' : 'gs'
|
||
let char = Character.get(name, game)
|
||
if (!char) {
|
||
// 名字不存在或不为列表模式,则返回false
|
||
if (name || type !== 'list') {
|
||
return false
|
||
}
|
||
} else {
|
||
e.isSr = char.game === 'sr'
|
||
}
|
||
// 对鲸泽佬的极限角色文件增加支持
|
||
if (type === 'super') {
|
||
let player = Player.create(100000000, game)
|
||
if (player.getProfile(char.id)) {
|
||
e.uid = 100000000
|
||
if (!char.isRelease && Cfg.get('notReleasedData') === false) {
|
||
e.reply('未实装角色面板已禁用...')
|
||
return true
|
||
}
|
||
return await ProfileDetail.render(e, char)
|
||
} else {
|
||
return true
|
||
}
|
||
}
|
||
// 正常群排名
|
||
let groupCfg = await ProfileRank.getGroupCfg(groupId)
|
||
if (!groupRank) {
|
||
e.reply('群面板排名功能已禁用,Bot主人可通过【#喵喵设置】启用...')
|
||
return true
|
||
}
|
||
if (groupCfg.status === 1) {
|
||
e.reply('本群已关闭群排名,群管理员或Bot主人可通过【#启用排名】启用...')
|
||
return true
|
||
}
|
||
if (type === 'detail') {
|
||
let uid = await ProfileRank.getGroupMaxUid(groupId, char.id, mode)
|
||
if (uid) {
|
||
e.uid = uid
|
||
return await ProfileDetail.render(e, char)
|
||
} else {
|
||
if (mode === 'dmg' && !ProfileDmg.dmgRulePath(char.name, char.game)) {
|
||
e.reply([`暂无排名:${char.name}暂不支持伤害计算,无法进行排名..`, new Button(e).profile(char)])
|
||
} else {
|
||
e.reply('暂无排名:请通过【#面板】查看角色面板以更新排名信息...')
|
||
}
|
||
}
|
||
} else if (type === 'list') {
|
||
if (mode === 'dmg' && char && !ProfileDmg.dmgRulePath(char.name, char.game)) {
|
||
e.reply([`暂无排名:${char.name}暂不支持伤害计算,无法进行排名..`, new Button(e).profile(char)])
|
||
} else {
|
||
let uids = []
|
||
if (char) {
|
||
uids = await ProfileRank.getGroupUidList(groupId, char ? char.id : '', mode)
|
||
} else {
|
||
uids = await ProfileRank.getGroupMaxUidList(groupId, mode, game)
|
||
}
|
||
if (uids.length > 0) {
|
||
return renderCharRankList({ e, uids, char, mode, groupId })
|
||
} else {
|
||
if (e.isSr) {
|
||
e.reply(['暂无排名:请通过【*面板】查看角色面板以更新排名信息...', new Button(e).profile(char)])
|
||
} else {
|
||
e.reply(['暂无排名:请通过【#面板】查看角色面板以更新排名信息...', new Button(e).profile(char)])
|
||
}
|
||
}
|
||
}
|
||
return true
|
||
}
|
||
}
|
||
|
||
export async function resetRank (e) {
|
||
let groupId = e.group_id
|
||
if (!groupId) {
|
||
return true
|
||
}
|
||
if (!e.isMaster) {
|
||
e.reply('只有管理员可重置排名')
|
||
return true
|
||
}
|
||
let game = e.isSr ? 'sr' : 'gs'
|
||
let msg = e.original_msg || e.msg
|
||
let name = msg.replace(/(#|星铁|重置|重设|排名|排行|群|群内|面板|详情|面版)/g, '').trim()
|
||
let charId = ''
|
||
let charName = '全部角色'
|
||
let char
|
||
if (name) {
|
||
char = Character.get(name, game)
|
||
if (!char) {
|
||
e.reply(`重置排名失败,角色:${name}不存在`)
|
||
return true
|
||
}
|
||
charId = char.id
|
||
charName = char.name
|
||
}
|
||
await ProfileRank.resetRank(groupId, charId, game)
|
||
e.reply([`本群${charName}排名已重置...`, name ? new Button(e).profile(char) : ''])
|
||
}
|
||
|
||
/**
|
||
* 刷新群排名信息
|
||
* @param e
|
||
* @returns {Promise<boolean>}
|
||
*/
|
||
export async function refreshRank (e) {
|
||
let groupId = e.group_id || ''
|
||
if (!groupId) {
|
||
return true
|
||
}
|
||
if (!e.isMaster && !this.e.member?.is_admin) {
|
||
e.reply('只有主人及群管理员可刷新排名...')
|
||
return true
|
||
}
|
||
e.reply('面板数据刷新中,等待时间可能较长,请耐心等待...')
|
||
let game = e.isSr ? 'sr' : 'gs'
|
||
await ProfileRank.resetRank({ groupId, game })
|
||
let uidMap = await ProfileRank.getUserUidMap(e, game)
|
||
let count = 0
|
||
for (let uid in uidMap) {
|
||
let { qq, type } = uidMap[uid]
|
||
let player = new Player(uid, game)
|
||
let profiles = player.getProfiles()
|
||
// 刷新rankLimit
|
||
await ProfileRank.setUidInfo({ uid, profiles, qq, uidType: type })
|
||
let rank = await ProfileRank.create({ groupId, uid, qq })
|
||
for (let id in profiles) {
|
||
let profile = profiles[id]
|
||
if (!profile.hasData) {
|
||
continue
|
||
}
|
||
await rank.getRank(profile, true)
|
||
}
|
||
if (rank.allowRank) {
|
||
count++
|
||
}
|
||
}
|
||
e.reply(`本群排名已刷新,共刷新${count}个UID数据...`)
|
||
}
|
||
|
||
export async function manageRank (e) {
|
||
let groupId = e.group_id
|
||
if (!groupId) {
|
||
return true
|
||
}
|
||
let isClose = /(关闭|禁用)/.test(e.msg)
|
||
if (!e.isMaster && !this.e.member?.is_admin) {
|
||
e.reply(`只有主人及群管理员可${isClose ? '禁用' : '启用'}排名...`)
|
||
return true
|
||
}
|
||
await ProfileRank.setGroupStatus(groupId, isClose ? 1 : 0)
|
||
if (isClose) {
|
||
e.reply('当前群排名功能已禁用...')
|
||
} else {
|
||
e.reply('当前群排名功能已启用...\n如数据有问题可通过【#刷新排名】命令来刷新当前群内排名')
|
||
}
|
||
}
|
||
|
||
async function renderCharRankList ({ e, uids, char, mode, groupId }) {
|
||
let list = []
|
||
for (let ds of uids) {
|
||
let uid = ds.uid || ds.value
|
||
let player = Player.create(uid, e.isSr ? 'sr' : 'gs')
|
||
let avatar = player.getAvatar(ds.charId || char.id)
|
||
if (!avatar) {
|
||
continue
|
||
}
|
||
let profile = avatar.getProfile()
|
||
|
||
if (profile) {
|
||
let profileRank = await ProfileRank.create({ groupId, uid })
|
||
let data = await profileRank.getRank(profile, true)
|
||
let mark = data?.mark?.data
|
||
let tmp = {
|
||
uid,
|
||
isMax: !char,
|
||
...avatar.getData('id,star,name,sName,level,fetter,cons,weapon,elem,talent,artisSet,imgs'),
|
||
artisMark: Data.getData(mark, 'mark,markClass,valid,crit')
|
||
}
|
||
let dmg = data?.dmg?.data
|
||
if (dmg && dmg.avg) {
|
||
let title = dmg.title
|
||
// 稍微缩短下title
|
||
if (title.length > 10) {
|
||
title = title.replace(/[ ·]*/g, '')
|
||
}
|
||
title = title.length > 10 ? title.replace(/伤害$/, '') : title
|
||
let tmpAvg = dmg.type !== 'text' ? Format.comma(dmg.avg, 1) : dmg.avg
|
||
tmp.dmg = {
|
||
title,
|
||
avg: tmpAvg,
|
||
rank: data.dmg.rank
|
||
}
|
||
}
|
||
if (uid) {
|
||
let userInfo = await ProfileRank.getUidInfo(uid)
|
||
try {
|
||
if (userInfo?.qq && e?.group?.pickMember) {
|
||
let member = e.group.pickMember(userInfo.qq)
|
||
if (member?.getAvatarUrl) {
|
||
let img = await member.getAvatarUrl()
|
||
if (img) {
|
||
tmp.qqFace = img
|
||
}
|
||
}
|
||
}
|
||
} catch (e) {
|
||
// console.log(e)
|
||
}
|
||
}
|
||
|
||
if (mode === 'crit') {
|
||
tmp._mark = mark?._crit * 6.6044 || 0
|
||
} else if (mode === 'valid') {
|
||
tmp._mark = mark?._valid || 0
|
||
} else {
|
||
tmp._mark = mark?._mark || 0
|
||
}
|
||
tmp._formatmark = Format.comma(tmp._mark, 1)
|
||
tmp._dmg = (0 - tmp.dmg?.rank) || 0
|
||
tmp._star = 5 - tmp.star
|
||
list.push(tmp)
|
||
}
|
||
}
|
||
let title
|
||
if (char) {
|
||
let modeTitleMap = {}
|
||
if (e.isSr) {
|
||
modeTitleMap = {
|
||
dmg: '',
|
||
mark: '遗器评分',
|
||
crit: '双爆副词条',
|
||
valid: '加权有效词条'
|
||
}
|
||
} else {
|
||
modeTitleMap = {
|
||
dmg: '',
|
||
mark: '圣遗物评分',
|
||
crit: '双爆副词条',
|
||
valid: '加权有效词条'
|
||
}
|
||
}
|
||
|
||
// 特殊处理开拓者的情况
|
||
let titleName = {
|
||
穹·毁灭: '开拓者·毁灭',
|
||
星·毁灭: '开拓者·毁灭',
|
||
穹·存护: '开拓者·存护',
|
||
星·存护: '开拓者·存护',
|
||
穹·同谐: '开拓者·同谐',
|
||
星·同谐: '开拓者·同谐'
|
||
}
|
||
if (titleName[char.name]) {
|
||
title = `${e.isSr ? '*' : '#'}${titleName[char.name]}${modeTitleMap[mode]}排行`
|
||
} else {
|
||
title = `${e.isSr ? '*' : '#'}${char.name}${modeTitleMap[mode]}排行`
|
||
}
|
||
list = lodash.sortBy(list, mode === 'dmg' ? '_dmg' : '_mark').reverse()
|
||
} else {
|
||
title = `${e.isSr ? '*' : '#'}${mode === 'mark' ? '最高分' : '最强'}排行`
|
||
list = lodash.sortBy(list, ['uid', '_star', 'id'])
|
||
}
|
||
|
||
const rankCfg = await ProfileRank.getGroupCfg(groupId)
|
||
// 渲染图像
|
||
return e.reply([await Common.render('character/rank-profile-list', {
|
||
save_id: char.id,
|
||
game: e.isSr ? 'sr' : 'gs',
|
||
list,
|
||
title,
|
||
elem: char.elem,
|
||
bodyClass: `char-${char.name}`,
|
||
rankCfg,
|
||
mode,
|
||
pageGotoParams: { waitUntil: 'networkidle2' }
|
||
}, { e, scale: 1.4, retType: 'base64' }), new Button(e).profile(char)])
|
||
}
|