mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-25 01:21:55 +00:00
381 lines
14 KiB
HTML
381 lines
14 KiB
HTML
{{extend elemLayout}}
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{{block 'css'}}
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<link rel="stylesheet" type="text/css" href="{{_res_path}}/character/profile-detail.css"/>
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{{/block}}
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{{set weapon = data.weapon}}
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{{set dataSource = data.dataSource}}
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{{set talentMap = game === 'sr' ? {a: '普攻', e: '战技', t:'天赋', q: '爆发'} : {a: '普攻', e: '战技', q: '爆发'} }}
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{{set {imgs, costumeSplash} = data }}
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{{set imgs = imgs || {} }}
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{{set gameHash = game === 'gs' ? '#':'*' }}
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{{block 'main'}}
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<div class="profile-cont game-{{game}}">
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<div class="basic">
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<div class="main-pic" style="background-image:url({{_res_path}}{{costumeSplash||imgs?.splash}})"></div>
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<div class="detail">
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<div class="char-name">{{data.name}}</div>
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<div class="char-lv">UID {{uid}} - Lv.{{data.level}}
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<span class="cons cons-{{data.cons}}">{{data.cons}}命</span></div>
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<div>
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{{if mode !== 'weapon'}}
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{{if game === 'gs'}}
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<div class="char-talents">
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{{each talentMap tName key}}
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{{set talent = data.talent[key] || {} }}
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<div class="talent-item">
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<div class="talent-icon
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{{talent.level > talent.original ? `talent-plus`:``}}
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{{talent.original >= 10 ? `talent-crown`:``}}">
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<div class="talent-icon-img"
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style="background-image:url({{_res_path}}{{imgs[key]}})"></div>
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<strong>{{talent.level}}</strong>
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</div>
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</div>
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{{/each}}
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</div>
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{{/if}}
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<ul class="char-attr">
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{{set attrMap = game === 'sr' ? {
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hp:'生命值',atk:'攻击力',def:'防御力',speed:'速度',cpct:'暴击率',cdmg:'暴击伤害',dmg:'伤害加成',stance:'击破特攻',effPct:'效果命中',effDef:'效果抵抗',
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heal:'治疗加成'
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}:{
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hp:'生命值',atk:'攻击力',def:'防御力',mastery:'元素精通',cpct:'暴击率',cdmg:'暴击伤害',recharge:'元素充能',dmg:'伤害加成'
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} }}
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{{set cw = artisDetail?.charWeight || {} }}
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{{each attrMap title key}}
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<li>
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<div class="icon"><i class="i-{{key}}"></i></div>
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<div class="title">{{title}}</div>
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<div class="weight">
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{{if cw[key]}}
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<span class="{{cw[key]>=80?'gold':'normal'}}">{{cw[key]}}</span>
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{{/if}}
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</div>
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<div class="value">
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{{attr[key]}}
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</div>
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<div class="value2">
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<span class="base {{attr[key+'Base'] === '0.0%' ? 'zero':''}}">{{attr[key+'Base']}}</span>
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<span class="plus">+{{attr[key+'Plus']}}</span>
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</div>
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</li>
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{{/each}}
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</ul>
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{{else}}
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<div class="char-weapon">
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<div class="img" style="background-image:url({{_res_path}}{{weapon.img}})"></div>
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<div class="head">
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<strong>{{weapon.sName || weapon.name}}</strong>
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<div class="star star-{{weapon.star}}"></div>
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<span><span class="affix affix-{{weapon.affix}}">精{{weapon.affix}}</span> Lv.{{weapon.leve || weapon.level}} </span>
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</div>
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</div>
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{{/if}}
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</div>
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</div>
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<div class="char-cons">
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{{set cons = [1,2,3,4,5,6]}}
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{{each cons idx}}
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<div class="cons-item">
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<div class="talent-icon {{idx * 1 > data.cons * 1 ? 'off' : '' }}">
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<div class="talent-icon-img" style="background-image:url({{_res_path}}{{imgs[`cons${idx}`]}})"></div>
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</div>
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</div>
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{{/each}}
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</div>
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<div class="data-info">
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{{if data.dataSource}}
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<span>数据源:{{ {change:"面板变换"}[data.dataSource]||data.dataSource }}</span>
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{{/if}}
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{{if data.updateTime}}
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<span class="time">{{data.updateTime}}</span>
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{{/if}}
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</div>
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</div>
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{{if changeProfile}}
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<div class="cont">
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<div class="cont-footer dmg-desc">
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<strong>该面板为非实际数据。当前替换命令:</strong> {{changeProfile}}
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</div>
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</div>
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{{/if}}
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<!-- 【 武器+圣遗物列表】 -->
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<div class="profile-detail">
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{{if game === 'sr'}}
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<!-- 【 星铁 天赋+行迹 】 -->
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<div class="sr-talent">
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<div class="char-talents">
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{{each talentMap tName key}}
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{{set talent = data.talent[key] || {} }}
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<div class="talent-item">
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<div class="talent-icon
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{{talent.level > talent.original ? `talent-plus`:``}}
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{{talent.original >= 10 ? `talent-crown`:``}}">
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<div class="talent-icon-img" style="background-image:url({{_res_path}}{{imgs[key]}})"></div>
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<strong>{{talent.level}}</strong>
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<span>{{tName}}</span>
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</div>
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</div>
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{{/each}}
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</div>
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<div class="char-talents char-trees">
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{{each data.treeData tCfg}}
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{{if tCfg?.type === 'talent' }}
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<div class="talent-item">
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<div class="talent-icon {{tCfg.value ? '':'off'}}">
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<div class="talent-icon-img" style="background-image:url({{_res_path}}{{tCfg.img}})"></div>
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</div>
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</div>
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{{else}}
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<div class="tree-item">
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{{each tCfg tIdx}}
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<div class="talent-icon {{tIdx.value ? '':'off'}}">
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<div class="talent-icon-img" style="background-image:url({{_res_path}}{{tIdx.img}})"></div>
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</div>
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{{/each}}
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</div>
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{{/if}}
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{{/each}}
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</div>
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</div>
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{{if weapon && weapon.name}}
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<!-- 【 星铁 武器 】 -->
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<div class="sr-weapon">
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<div class="weapon-img" style="background-image:url({{_res_path}}{{weapon.splash}})"></div>
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<div class="weapon-info">
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<div class="weapon-title">
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<strong>{{weapon.name}}</strong>
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<span>Lv.{{weapon.level}}</span>
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<span>叠影{{weapon.affix}}阶</span>
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</div>
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<div class="weapon-attr">
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{{set a = weapon.attrs}}
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<div class="attr i-hp"><span>生命</span>{{a.hp}}</div>
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<div class="attr i-atk"><span>攻击</span>{{a.atk}}</div>
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<div class="attr i-def"><span>防御</span>{{a.def}}</div>
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</div>
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<div class="weapon-desc">
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{{@weapon.desc?.desc}}
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</div>
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</div>
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</div>
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{{/if}}
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{{/if}}
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{{if mode === "profile"}}
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{{set ad = artisDetail}}
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<div class="cont arti-mark-cont">
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<div class="arti-stat">
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<div class="arti-stat-ret">
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<div><span>圣遗物总分</span><strong>{{ad.mark}}</strong></div>
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<div><span>圣遗物评级</span><strong class="mark-{{ad.markClass}}">{{ad.markClass}}</strong></div>
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</div>
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<div class="arti-class-title">评分规则:{{ad.classTitle}}</div>
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</div>
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<div class="arti-info">
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<div class="arti-all-attr">
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<ul class="detail attr arti-attr">
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{{set sTitle = {暴击率:'暴击',暴击伤害:'爆伤',充能效率:'充能',元素精通:'精通',效果命中:'命中',效果抵抗:'抵抗',击破特攻:'击破',
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大生命:'生命',大攻击:'攻击',大防御:'防御',小生命:'生命',小攻击:'攻击',小防御:'防御'}
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}}
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{{each ad.allAttr attr}}
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{{if attr && attr.key}}
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<li class="{{ad.charWeight[attr.key]*1 > 79.9 ?`great`:(ad.charWeight[attr.key]*1>0 ? `useful`:`nouse`)}}">
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<span class="title">{{if attr.eff}}<i class="eff">{{attr.eff || ''}}</i>{{/if}} {{sTitle[artisKeyTitle[attr.key]] || artisKeyTitle[attr.key]}}</span>
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<span class="val">+{{attr.value}}</span>
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</li>
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{{else}}
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<li></li>
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{{/if}}
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{{/each}}
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</ul>
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</div>
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<div class="dmg-desc arti-notice">
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评分为<strong>喵喵版规则</strong>,仅供参考与娱乐。可使用<strong>{{gameHash}}{{data.abbr}}圣遗物</strong>来查看评分详情
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</div>
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</div>
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</div>
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<div class="artis">
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{{ if game === 'gs' }}
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<div class="artis-weapon">
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<div class="item weapon">
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<div class="img" style="background-image:url({{_res_path}}{{weapon.img}})"></div>
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<div class="head">
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<strong>{{weapon.sName || weapon.name}}</strong>
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<span class="info"><span
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class="affix affix-{{weapon.affix}}">精{{weapon.affix}}</span> Lv.{{weapon.leve || weapon.level}} </span>
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<div class="weapon-attr">
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<div><span>攻击</span> +{{weapon.attrs.atkBase}}</div>
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{{each weapon.attrs v k}} {{if k!== 'atkBase' }}
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{{ set titleMap = {atkPct:'攻击',mastery:'精通',dmg:'伤害',hpPct:'生命',defPct:'防御',
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cpct:'暴击', cdmg:'爆伤', phy:'物伤', recharge:'充能', heal:'治疗', shield:'护盾'} }}
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<div><span>{{ titleMap[k] }}</span> +{{v}}</div>
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{{/if}} {{/each}}
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</div>
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</div>
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<div class="weapon-desc-cont">
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<div class="weapon-desc">{{@weapon.desc?.desc}}</div>
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</div>
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</div>
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</div>
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{{/if}}
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{{each ad.artis ds idx}}
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<div class="item arti arti-class-{{ds.markClass}}">
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{{if ds && ds.name && ds.main && ds.main.key && ds.main.key!="undefined"}}
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<div class="arti-icon">
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<div class="img" style="background-image:url({{_res_path}}{{ds.img}})"></div>
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<span>+{{ds.level}}</span>
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</div>
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<div class="head">
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<strong>{{ds.abbr || ds.name}}</strong>
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<span class="mark mark-{{ds.markClass}}"><span>{{ds.mark}}分</span> - {{ds.markClass}}</span>
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</div>
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<ul class="detail attr">
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<li class="arti-main"><span class="title">{{artisKeyTitle[ds.main?.key]}}</span><span class="val">+{{ds.main.value}}</span>
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</li>
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{{each ds.attrs attr}}
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{{if attr && attr.key}}
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<li class="{{ad.charWeight[attr.key]*1 > 79.9 ?`great`:(ad.charWeight[attr.key]*1>0 ? `useful`:`nouse`)}}">
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<span class="title">{{if attr.eff}}<i class="eff">{{attr.eff || ''}}</i>{{/if}}{{if attr.upNum}}<i
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class="up-num up-{{attr.upNum}}"></i>{{/if}}{{artisKeyTitle[attr.key] || attr.key}}</span>
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<span class="val">+{{attr.value}}</span>
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</li>
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{{/if}}
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{{/each}}
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</ul>
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{{/if}}
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</div>
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{{/each}}
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</div>
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{{/if}}
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</div>
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<!-- 【 伤害表格 】 -->
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{{ set {dmgRet, dmgCfg, enemyLv, enemyName, dmgMsg, dmgData, createdBy} = dmgCalc }}
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<div>
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{{if dmgData?.length > 0}}
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<div class="dmg-cont dmg-list cont">
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<div class="cont-title">
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伤害计算
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<span class="not-dmg-mode dmg-desc">使用<strong>{{gameHash}}{{data.abbr}}伤害</strong>命令可以查看伤害详情</span>
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</div>
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<div class="cont-table">
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<div class="tr thead">
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<div class="title dmg-idx">#</div>
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<div class="title dmg-title">伤害类型</div>
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<div>暴击伤害</div>
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<div>期望伤害</div>
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</div>
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{{each dmgData dmg idx}}
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<div class="dmg tr">
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<div class="title dmg-idx">{{idx+1}}</div>
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<div class="title dmg-title">{{dmg.title}}</div>
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{{if !dmg.dmg || dmg.dmg === "NaN"}}
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<div class="value value-full">{{dmg.avg}}{{dmg.unit}}</div>
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<div class="value value-none"></div>
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{{else}}
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<div class="value">{{dmg.dmg}}{{dmg.unit}}</div>
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<div class="value">{{dmg.avg}}{{dmg.unit}}</div>
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{{/if}}
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</div>
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{{/each}}
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</div>
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<div class="cont-footer dmg-desc">
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<span>目标为{{enemyLv}}级{{enemyName||'小宝'}}{{if game==='gs'}},使用<strong>#敌人等级{{enemyLv}}</strong>命令可指定等级{{/if}}</span>
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{{if createdBy}}
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<!-- 优先展示calc.js中 返回的createdBy字段,用于展示伤害计算作者-->
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<span class="dmg-created-by">伤害计算来源:<strong>{{createdBy}}</strong></span>
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{{/if}}
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</div>
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</div>
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{{/if}}
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</div>
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<!-- 【 伤害变化详情 】 -->
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<div>
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{{if mode === "dmg"}}
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{{if dmgCfg && dmgCfg.attr && dmgCfg.attr.length>0 && dmgRet}}
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<div class="dmg-calc dmg-cont cont">
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<div class="cont-title">
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词条伤害计算<span>{{gameHash}}{{data.abbr}}伤害{{dmgCfg.userIdx+1}}: 当前计算为[{{dmgCfg.title}}]</span>
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</div>
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<div class="cont-table">
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<div class="tr thead ">
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<div class="td">词条变化</div>
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{{each dmgCfg.attr attr}}
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<div class="td">
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<strong>{{attr?.title}}</strong>
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<span>+{{attr?.text}}</span>
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</div>
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{{/each}}
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</div>
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{{each dmgRet row rowIdx}}
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<div class="tr">
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<div class="title">
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<strong>{{dmgCfg.attr[rowIdx].title}}</strong>
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<span>-{{dmgCfg.attr[rowIdx].text}}</span>
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</div>
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{{each row cell colIdx}}
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{{if cell.type === "na"}}
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<div class="td na">
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<strong>-</strong>
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<span>{{dmgCfg.basicRet.avg}}{{(dmgCfg.basicRet.dmg&&dmgCfg.basicRet.dmg!="NaN")?`/${dmgCfg.basicRet.dmg}`:''}}</span>
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</div>
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{{else}}
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<div class="td {{cell.type}}">
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<strong>{{cell.val}}</strong>
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<span>{{cell.avg}}{{cell.dmg!="NaN"?`/${cell.dmg}`:''}}</span>
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</div>
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{{/if}}
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{{/each}}
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</div>
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{{/each}}
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</div>
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<div class="cont-footer dmg-desc">
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<ul>
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<li>
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大数字的含义为圣遗物副词条置换后<strong>平均伤害</strong>的变化,下方的详情数字为<strong>平均伤害</strong>/<strong>暴击伤害</strong>。
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</li>
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<li>关于<strong>平均伤害</strong>:是将暴击率计算在内的伤害期望,能反映综合的输出能力,不等于实际伤害数字。</li>
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<li>可用于评估当前面板下圣遗物副词条的侧重方向。实际游戏情况更加复杂,结果供参考~</li>
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<li>如需更换计算的伤害类型,可使用命令 <strong>{{gameHash}}{{data.abbr}}伤害+序号</strong>来切换,序号参见伤害计算板块</li>
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</ul>
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</div>
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</div>
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{{/if}}
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<div class="dmg-cont dmg-msg cont">
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<div class="cont-title">Buff列表<span>部分Buff的触发条件以及层数可能影响实际伤害结果</span></div>
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<div class="cont-table">
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{{each dmgMsg msg}}
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<div class="tr">
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<div class="th">{{msg[0]}}</div>
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<div class="td">{{msg[1]}}</div>
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</div>
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{{/each}}
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</div>
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</div>
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{{/if}}
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</div>
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</div>
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{{/block}}
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