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https://github.com/yoimiya-kokomi/miao-plugin.git
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80 lines
2.0 KiB
JavaScript
80 lines
2.0 KiB
JavaScript
export default function (staticIdx, keyIdx) {
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return {
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余生的第一天: [
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staticIdx(1, 'defPct')
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],
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制胜的瞬间: [
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staticIdx(1, 'defPct'),
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staticIdx(2, 'effPct'),
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keyIdx('受到攻击时,防御力提高[defPct]%', 'defPct', 3)
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],
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宇宙市场趋势: [
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staticIdx(1, 'defPct')
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],
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开疆: [],
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戍御: [],
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我们是地火: [],
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朗道的选择: [],
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琥珀: [
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staticIdx(1, 'defPct'),
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keyIdx('生命值小于50%时,防御力提高[defPct]%', 'defPct', 2)
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],
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记忆的质料: [
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staticIdx(1, 'effDef')
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],
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'这就是我啦!': [
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staticIdx(1, 'defPct'),
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(tables) => {
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return {
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title: '基于防御力提高终结技伤害值[qInc]',
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data: {
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qInc: ({ calc, attr }) => calc(attr.def) * tables[2] / 100
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}
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}
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}
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],
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她已闭上双眼: [
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staticIdx(1, 'hpPct'),
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staticIdx(2, 'recharge'),
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keyIdx('装备者生命降低时,使我方全体造成的伤害提高[dmg]%', 'dmg', 3)
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],
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何物为真: [
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staticIdx(1, 'stance')
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],
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织造命运之线: [
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staticIdx(1, 'effDef'),
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(tables) => {
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return {
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title: '基于防御力提高造成的伤害[dmg]%',
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data: {
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dmg: ({ calc, attr }) => Math.min(calc(attr.def) * tables[2] / 100, 32)
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}
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}
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}
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],
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命运从未公平: [
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staticIdx(1, 'defPct'),
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(tables) => {
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return {
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title: '装备者为我方提供护盾时,暴击伤害提高[cdmg]%。追击命中敌方时,使敌方目标受到伤害提高[enemydmg]%',
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data: {
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cdmg: tables[2],
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enemydmg: tables[4]
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}
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}
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}
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],
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两个人的演唱会: [
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staticIdx(1, 'defPct'),
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(tables) => {
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return {
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title: '基于场上持有护盾的角色数目,提高装备者造成的伤害[dmg]%',
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data: {
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dmg: tables[2] * 4
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}
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}
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}
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]
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}
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}
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