mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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67394bf623
* 可通过命令上传添加指定角色图片,上传至 **resources/character-img/刻晴/upload** * 请将图像与命令一同发送,后续会支持at图像及命令后发送图像 部分功能的页面文案及功能优化
221 lines
5.3 KiB
JavaScript
221 lines
5.3 KiB
JavaScript
import fetch from "node-fetch";
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import lodash from "lodash";
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import Character from "../models/Character.js";
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import moment from "moment";
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import { artiIdx, artiSetMap, attrMap } from "./miao-meta.js";
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import cmeta from "./enka-char.js";
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const url = "http://49.232.91.210/profile";
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let Miao = {
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key: "miao",
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cd: 1,
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async request({ e, uid, avatar = '', config }) {
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let profileApi = config.miaoApi && lodash.isFunction(config.miaoApi) ? config.miaoApi : function ({ uid }) {
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return `http://49.232.91.210/profile/list?uid=${uid}`
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};
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let api = profileApi({ uid, avatar });
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let data;
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let req = await fetch(api);
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data = await req.json();
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if (data.status !== 0) {
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e.reply(data.msg || "请求失败");
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return false;
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}
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if (!data.uidListData || data.uidListData.length === 0) {
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e.reply(`请打开游戏内角色展柜的“显示详情”后,等待5分钟重新获取面板`);
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return false;
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}
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return Miao.getData(uid, data);
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},
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getData(uid, data) {
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let ret = {
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uid,
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chars: {}
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}
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lodash.forEach({
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name: "nickname",
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//avatar: "profilePicture.avatarId",
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lv: "level"
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}, (src, key) => {
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ret[key] = lodash.get(data, src, "");
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})
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lodash.forEach(data.uidListData, (ds) => {
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let char = Miao.getAvatar(ds);
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ret.chars[char.id] = char;
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})
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return ret;
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},
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getAvatar(ds) {
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let char = Character.get(ds.usernameid);
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let now = moment();
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return {
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id: ds.usernameid,
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name: char ? char.name : "",
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dataSource: "miao-pre",
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updateTime: now.format("YYYY-MM-DD HH:mm:ss"),
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lv: ds.level
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};
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},
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async getCharData(uid, ds, saveCharData) {
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if (ds.dataSource !== "miao-pre" || !ds.id) {
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return ds;
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}
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try {
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let api = `${url}/detail?uid=${uid}&avatar=${ds.id}`;
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let req = await fetch(api);
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let data = await req.json();
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if (data.status === 0 && data.uidData) {
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data = Miao.getAvatarDetail(data);
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if (data) {
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saveCharData(uid, data);
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return data;
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}
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}
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return ds;
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} catch (err) {
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console.log(err);
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return ds;
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}
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},
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getAvatarDetail(data) {
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let ds = data.uidData;
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let char = Character.get(ds.id);
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let now = moment();
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return {
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id: ds.id,
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name: char ? char.name : "",
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dataSource: "miao",
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updateTime: now.format("YYYY-MM-DD HH:mm:ss"),
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lv: ds.level,
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fetter: ds.fetterLevel,
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attr: Miao.getAttr(data.uidDataCombatValue),
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weapon: Miao.getWeapon(ds.weapon),
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artis: Miao.getArtifact(data.uidDataByReliquary),
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cons: ds.constellationNum,
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talent: Miao.getTalent(char.id, ds.skill),
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_priority: 10
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};
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},
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getAttr(data) {
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let ret = {};
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lodash.forEach({
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atk: "attack",
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atkBase: "baseATK",
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hp: "health",
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hpBase: "baseHP",
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def: "defense",
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defBase: "baseDEF",
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mastery: "elementMastery",
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cRate: {
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src: "critRate",
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pct: true
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},
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cDmg: {
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src: "critDamage",
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pct: true
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},
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hInc: {
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src: "heal",
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pct: true
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},
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recharge: {
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src: "recharge",
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pct: true
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}
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}, (cfg, key) => {
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if (!lodash.isObject(cfg)) {
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cfg = { src: cfg };
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}
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let val = data[cfg.src] || 0;
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if (cfg.pct) {
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val = val * 100
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}
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ret[key] = val;
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})
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let maxDmg = 0, hurt = data.addHurt || {};
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lodash.forEach("fire,elec,water,grass,wind,rock,ice".split(","), (key) => {
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maxDmg = Math.max(hurt[key] * 100, maxDmg);
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});
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ret.dmgBonus = maxDmg;
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ret.phyBonus = hurt.physical * 100;
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return ret;
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},
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getWeapon(weapon) {
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return {
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name: weapon.name,
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star: weapon.rank,
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level: weapon.level,
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promote: weapon.promoteLevel,
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affix: (weapon.affixLevel || 0) + 1
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}
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},
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getArtifact(data) {
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let ret = {};
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let get = function (d) {
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if (!d) {
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return [];
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}
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let name = d.name;
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name = name.replace("FIGHT_PROP_", "");
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if (!attrMap[name]) {
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return [];
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}
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let value = d.value;
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if (value && value < 1) {
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value = value * 100;
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}
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return [attrMap[name], value];
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}
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lodash.forEach(data, (ds) => {
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let sub = ds.appendAffix || [];
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let idx = artiIdx[ds.type];
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if (!idx) {
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return;
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}
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ret[`arti${idx}`] = {
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name: ds.name,
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set: artiSetMap[ds.name] || "",
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level: ds.level,
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main: get(ds.mainAffix),
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attrs: [
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get(sub[0]),
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get(sub[1]),
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get(sub[2]),
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get(sub[3])
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]
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}
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})
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return ret;
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},
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getTalent(charid, data = {}) {
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let cm = cmeta[charid] || {};
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let cn = cm.Skills || {};
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let idx = 1;
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let idxMap = { 0: 'a', 1: 'e', 2: 'q', 'a': 'a', 's': 'e', 'e': 'q' };
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lodash.forEach(cn, (n, id) => {
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let nRet = /skill_(\w)/.exec(n.toLowerCase());
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idxMap[id] = nRet && nRet[1] ? idxMap[nRet[1]] : idxMap[idx];
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idx++;
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});
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let ret = {};
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lodash.forEach(data, (ds) => {
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let key = idxMap[ds.id];
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ret[key] = {
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level_original: ds.level,
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level_current: ds.level
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}
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})
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return ret;
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},
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}
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export default Miao; |