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80a63adac6
* 展示指定角色圣遗物及评分计算详情 * 展示新版圣遗物评分逻辑与计算规则 其他一些页面的功能调整及升级
59 lines
1.6 KiB
JavaScript
59 lines
1.6 KiB
JavaScript
import { segment } from "oicq";
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/** 获取角色卡片的原图 */
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export async function getOriginalPicture(e) {
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if (!e.hasReply) {
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return;
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}
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// 引用的消息不是自己的消息
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if (e.source.user_id !== e.self_id) {
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return;
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}
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// 引用的消息不是纯图片
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if (!/^\[图片]$/.test(e.source.message)) {
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return;
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}
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// 获取原消息
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let source;
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if (e.isGroup) {
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source = (await e.group.getChatHistory(e.source.seq, 1)).pop();
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} else {
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source = (await e.friend.getChatHistory(e.source.time, 1)).pop();
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}
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if (source) {
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let imgPath = await redis.get(`miao:original-picture:${source.message_id}`);
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if (imgPath) {
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e.reply([segment.image(process.cwd() + "/plugins/miao-plugin/resources/" + imgPath)]);
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return true;
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}
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if (source.time) {
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let time = new Date();
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// 对at错图像的增加嘲讽...
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if (time / 1000 - source.time < 3600) {
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e.reply([segment.image(process.cwd() + "/plugins/miao-plugin/resources/common/face/what.jpg")]);
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return true;
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}
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}
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}
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e.reply("消息太过久远了,俺也忘了原图是啥了,下次早点来吧~");
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return true;
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}
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/* #敌人等级 */
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export async function enemyLv(e) {
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let selfUser = await e.checkAuth({
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auth: "self"
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})
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if (!selfUser || !e.msg) {
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return true;
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}
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let ret = /(敌人|怪物)等级\s*(\d{1,3})\s*$/.exec(e.msg);
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if (ret && ret[2]) {
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let lv = ret[2] * 1;
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await selfUser.setCfg("char.enemyLv", lv);
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lv = await selfUser.getCfg("char.enemyLv", 91);
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e.reply(`敌人等级已经设置为${lv}`);
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return true;
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}
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return true;
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} |