mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-22 23:51:39 +00:00
346 lines
8.2 KiB
JavaScript
346 lines
8.2 KiB
JavaScript
/**
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* 用户数据文件
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* 数据存储在/data/UserData/${uid}.json 下
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* 兼容处理面板户数及Mys数据
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*
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*/
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import lodash from 'lodash'
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import Base from './Base.js'
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import { Data } from '#miao'
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import { AvatarData, ProfileRank, Character } from './index.js'
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import MysAvatar from './player/MysAvatar.js'
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import Profile from './player/Profile.js'
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Data.createDir('/data/UserData', 'root')
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Data.createDir('/data/PlayerData/gs', 'root')
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Data.createDir('/data/PlayerData/sr', 'root')
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export default class Player extends Base {
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constructor (uid, game = 'gs') {
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super()
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uid = uid?._mys?.uid || uid?.uid || uid
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if (!uid) {
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return false
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}
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let cacheObj = this._getCache(`player:${game}:${uid}`)
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if (cacheObj) {
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return cacheObj
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}
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this.uid = uid
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this.game = game
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this.reload()
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return this._cache(100)
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}
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get hasProfile () {
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let ret = false
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lodash.forEach(this._avatars, (avatar) => {
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if (avatar.isProfile) {
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ret = true
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return false
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}
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})
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return ret
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}
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get _file () {
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if (this.isSr) {
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return `/data/PlayerData/sr/${this.uid}.json`
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} else {
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return `/data/UserData/${this.uid}.json`
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}
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}
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static create (e, game = 'gs') {
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if (e?._mys?.uid || e.uid) {
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// 传入为e
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let player = new Player(e?._mys?.uid || e.uid, (game === 'sr' || e.isSr) ? 'sr' : 'gs')
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player.e = e
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return player
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} else {
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return new Player(e, game)
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}
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}
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// 获取面板更新服务名
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static getProfileServName (uid, game = 'gs') {
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let Serv = Profile.getServ(uid, game)
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return Serv.name
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}
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static delByUid (uid, game = 'gs') {
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let player = Player.create(uid, game)
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if (player) {
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player.del()
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}
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}
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/**
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* 重新加载json文件
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*/
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reload () {
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let data
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data = Data.readJSON(this._file, 'root')
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this.setBasicData(data)
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if (data.chars) {
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this.setAvatars(data.chars)
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}
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this.setAvatars(data.avatars || [])
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if (data._ck) {
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this._ck = data._ck
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}
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if (!data.avatars) {
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this.save()
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}
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}
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/**
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* 保存json文件
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* @param flag false时暂时禁用保存,true时启用保存,并保存数据
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* @returns {boolean}
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*/
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save (flag = null) {
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if (flag === true) {
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this._save = true
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} else if (flag === false || this._save === false) {
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this._save = false
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return false
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}
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let ret = Data.getData(this, 'uid,name,level,word,face,card,sign,info,_info,_mys,_profile')
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ret.avatars = {}
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this.forEachAvatar((avatar) => {
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ret.avatars[avatar.id] = avatar.toJSON()
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})
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if (this._ck) {
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ret._ck = this._ck
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}
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if (this.isSr) {
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Data.writeJSON(`/data/PlayerData/sr/${this.uid}.json`, ret, 'root')
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} else {
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Data.writeJSON(`/data/UserData/${this.uid}.json`, ret, 'root')
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}
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}
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del () {
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try {
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Data.delFile(this._file, 'root')
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ProfileRank.delUidInfo(this.uid, this.game)
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this._delCache()
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Bot.logger.mark(`【面板数据删除】${this.uid}本地文件数据已删除...`)
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} catch (e) {
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console.log('del error', e)
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}
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return true
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}
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/**
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* 设置玩家基础数据
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* @param ds
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*/
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setBasicData (ds) {
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this.name = ds.name || this.name || ''
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this.level = ds.level || this.level || ''
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this.word = ds.word || this.word || ''
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this.face = ds.face || this.face || ''
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this.card = ds.card || this.card || ''
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this.sign = ds.sign || this.sign || ''
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this.info = ds.info || this.info || false
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this._avatars = this._avatars || {}
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this._profile = ds._profile || this._profile
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this._mys = ds._mys || this._mys
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this._info = ds._info || this._info
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}
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// 设置角色列表
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setAvatars (ds) {
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lodash.forEach(ds, (avatar) => {
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this.setAvatar(avatar)
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})
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}
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// 设置角色数据
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setAvatar (ds, source = '') {
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let avatar = this.getAvatar(ds.id, true)
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avatar.setAvatar(ds, source)
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}
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// 获取Avatar角色
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getAvatar (id, create = false) {
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let char = Character.get(id)
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let avatars = this._avatars
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if (this.isGs) {
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// 兼容处理旅行者的情况
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if (char.isTraveler && !create) {
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id = avatars['10000005'] ? 10000005 : 10000007
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}
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}
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if (!avatars[id] && create) {
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avatars[id] = AvatarData.create({ id }, this.game)
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}
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return avatars[id] || false
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}
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// 异步循环角色
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async forEachAvatarAsync (fn) {
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for (let id in this._avatars) {
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let ret = await fn(this._avatars[id], id)
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if (ret === false) {
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return false
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}
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}
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}
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// 循环Avatar
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forEachAvatar (fn) {
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for (let id in this._avatars) {
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let avatar = this._avatars[id]
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if (avatar && avatar.hasData) {
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let ret = fn(this._avatars[id])
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if (ret === false) {
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return false
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}
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}
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}
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}
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// 获取所有Avatar数据
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getAvatarData (ids = '') {
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let ret = {}
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if (!ids) {
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this.forEachAvatar((avatar) => {
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ret[avatar.id] = avatar.getDetail()
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})
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} else {
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lodash.forEach(ids, (id) => {
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let avatar = this.getAvatar(id)
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if (avatar) {
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ret[id] = avatar.getDetail()
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}
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})
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}
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return ret
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}
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// 获取指定角色的面板数据
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getProfile (id) {
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let avatar = this.getAvatar(id)
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return avatar ? avatar.getProfile() : false
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}
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// 获取所有面板数据
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getProfiles () {
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let ret = {}
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lodash.forEach(this._avatars, (avatar) => {
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let profile = avatar.getProfile()
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if (profile) {
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ret[profile.id] = profile
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}
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})
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return ret
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}
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getUpdateTime () {
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let ret = {}
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if (this._profile) {
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ret.profile = MysAvatar.getDate(this._profile)
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}
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if (this._mys) {
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ret.mys = MysAvatar.getDate(this._mys)
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}
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return ret
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}
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getInfo () {
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return MysAvatar.getInfo(this)
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}
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// 更新面板
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async refreshProfile (force = 2) {
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return await Profile.refreshProfile(this, force)
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}
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// 更新米游社数据
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/**
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* 更新米游社数据
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* @param force: 0:不强制,长超时时间 1:短超时时间 2:无视缓存,强制刷新
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* @returns {Promise<boolean>}
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*/
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async refreshMysDetail (force = 0) {
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return MysAvatar.refreshMysDetail(this, force)
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}
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async refreshMysInfo (force = 0) {
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return await MysAvatar.refreshMysInfo(this, force)
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}
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// 通过已有的Mys CharData更新
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setMysCharData (charData) {
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MysAvatar.setMysCharData(this, charData)
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}
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// 使用MysApi刷新指定角色的天赋信息
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async refreshTalent (ids = '', force = 0) {
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return await MysAvatar.refreshTalent(this, ids, force)
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}
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async refresh (cfg) {
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this.save(false)
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try {
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if (cfg.index || cfg.index === 0) {
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await this.refreshMysInfo(cfg.index)
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}
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if (cfg.detail || cfg.detail === 0) {
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await this.refreshMysDetail(cfg.detail)
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}
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if (cfg.talent || cfg.talent === 0) {
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await this.refreshTalent(cfg.ids, cfg.talent)
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}
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if (cfg.profile || cfg.profile === 0) {
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await this.refreshProfile(cfg.profile)
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}
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} catch (e) {
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Bot.logger.mark(`刷新uid${this.uid}数据遇到错误...`)
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console.log(e)
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}
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this.save(true)
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}
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async refreshAndGetAvatarData (cfg) {
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await this.refresh(cfg)
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let rank = false
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let e = this.e
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if (cfg.rank === true && e && e.group_id) {
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rank = await ProfileRank.create({ group: e.group_id, uid: this.uid, qq: e.user_id })
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}
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let avatarRet = {}
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this.forEachAvatar((avatar) => {
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let { talent } = avatar
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let ds = avatar.getDetail()
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ds.aeq = talent?.a?.original + talent?.e?.original + talent?.q?.original || 3
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avatarRet[ds.id] = ds
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let profile = avatar.getProfile()
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if (profile) {
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let mark = profile.getArtisMark(false)
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ds.artisMark = Data.getData(mark, 'mark,markClass,names')
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if (rank) {
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rank.getRank(profile)
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}
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}
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})
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if (cfg.retType !== 'array') {
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return avatarRet
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}
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avatarRet = lodash.values(avatarRet)
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if (cfg.sort) {
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let sortKey = 'level,star,aeq,cons,weapon.level,weapon.star,weapon.affix,fetter'.split(',')
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avatarRet = lodash.orderBy(avatarRet, sortKey)
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avatarRet = avatarRet.reverse()
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}
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return avatarRet
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}
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}
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