mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-22 15:36:27 +00:00
364 lines
8.7 KiB
JavaScript
364 lines
8.7 KiB
JavaScript
/**
|
||
* 用户数据文件
|
||
* 数据存储在/data/UserData/${uid}.json 下
|
||
* 兼容处理面板户数及Mys数据
|
||
*
|
||
*/
|
||
import lodash from 'lodash'
|
||
import Base from './Base.js'
|
||
import { Data } from '#miao'
|
||
import { AvatarData, ProfileRank, Character } from './index.js'
|
||
|
||
import MysAvatar from './player/MysAvatar.js'
|
||
import Profile from './player/Profile.js'
|
||
|
||
Data.createDir('/data/UserData', 'root')
|
||
Data.createDir('/data/PlayerData/gs', 'root')
|
||
Data.createDir('/data/PlayerData/sr', 'root')
|
||
|
||
export default class Player extends Base {
|
||
constructor (uid, game = 'gs') {
|
||
super()
|
||
uid = uid?._mys?.uid || uid?.uid || uid
|
||
if (!uid) {
|
||
return false
|
||
}
|
||
let cacheObj = this._getCache(`player:${game}:${uid}`)
|
||
if (cacheObj) {
|
||
return cacheObj
|
||
}
|
||
this.uid = uid
|
||
this.game = game
|
||
this.reload()
|
||
return this._cache(100)
|
||
}
|
||
|
||
get hasProfile () {
|
||
let ret = false
|
||
lodash.forEach(this._avatars, (avatar) => {
|
||
if (avatar.isProfile) {
|
||
ret = true
|
||
return false
|
||
}
|
||
})
|
||
return ret
|
||
}
|
||
|
||
get _file () {
|
||
if (this.isSr) {
|
||
return `/data/PlayerData/sr/${this.uid}.json`
|
||
} else {
|
||
return `/data/UserData/${this.uid}.json`
|
||
}
|
||
}
|
||
|
||
get faceImgs () {
|
||
let char
|
||
if (this.isGs && this.face) {
|
||
char = Character.get(this.face)
|
||
}
|
||
if (!char) {
|
||
let charId = lodash.keys(this._avatars)[0]
|
||
if (charId) {
|
||
char = Character.get(charId)
|
||
}
|
||
}
|
||
let imgs = char?.imgs || {}
|
||
return {
|
||
face: imgs.face || '/common/item/face.webp',
|
||
banner: imgs.banner || `/meta${this.isSr ? '-sr' : ''}/character/common/imgs/banner.webp`
|
||
}
|
||
}
|
||
|
||
static create (e, game = 'gs') {
|
||
if (e?._mys?.uid || e.uid) {
|
||
// 传入为e
|
||
let player = new Player(e?._mys?.uid || e.uid, (game === 'sr' || e.isSr) ? 'sr' : 'gs')
|
||
player.e = e
|
||
return player
|
||
} else {
|
||
return new Player(e, game)
|
||
}
|
||
}
|
||
|
||
// 获取面板更新服务名
|
||
static getProfileServName (uid, game = 'gs') {
|
||
let Serv = Profile.getServ(uid, game)
|
||
return Serv.name
|
||
}
|
||
|
||
static delByUid (uid, game = 'gs') {
|
||
let player = Player.create(uid, game)
|
||
if (player) {
|
||
player.del()
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 重新加载json文件
|
||
*/
|
||
reload () {
|
||
let data
|
||
data = Data.readJSON(this._file, 'root')
|
||
this.setBasicData(data)
|
||
if (data.chars) {
|
||
this.setAvatars(data.chars)
|
||
}
|
||
this.setAvatars(data.avatars || [])
|
||
if (data._ck) {
|
||
this._ck = data._ck
|
||
}
|
||
if (!data.avatars) {
|
||
this.save()
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 保存json文件
|
||
* @param flag false时暂时禁用保存,true时启用保存,并保存数据
|
||
* @returns {boolean}
|
||
*/
|
||
save (flag = null) {
|
||
if (flag === true) {
|
||
this._save = true
|
||
} else if (flag === false || this._save === false) {
|
||
this._save = false
|
||
return false
|
||
}
|
||
let ret = Data.getData(this, 'uid,name,level,word,face,card,sign,info,_info,_mys,_profile')
|
||
ret.avatars = {}
|
||
this.forEachAvatar((avatar) => {
|
||
ret.avatars[avatar.id] = avatar.toJSON()
|
||
})
|
||
if (this._ck) {
|
||
ret._ck = this._ck
|
||
}
|
||
if (this.isSr) {
|
||
Data.writeJSON(`/data/PlayerData/sr/${this.uid}.json`, ret, 'root')
|
||
} else {
|
||
Data.writeJSON(`/data/UserData/${this.uid}.json`, ret, 'root')
|
||
}
|
||
}
|
||
|
||
del () {
|
||
try {
|
||
Data.delFile(this._file, 'root')
|
||
ProfileRank.delUidInfo(this.uid, this.game)
|
||
this._delCache()
|
||
Bot.logger.mark(`【面板数据删除】${this.uid}本地文件数据已删除...`)
|
||
} catch (e) {
|
||
console.log('del error', e)
|
||
}
|
||
return true
|
||
}
|
||
|
||
/**
|
||
* 设置玩家基础数据
|
||
* @param ds
|
||
*/
|
||
setBasicData (ds) {
|
||
this.name = ds.name || this.name || ''
|
||
this.level = ds.level || this.level || ''
|
||
this.word = ds.word || this.word || ''
|
||
this.face = ds.face || this.face || ''
|
||
this.card = ds.card || this.card || ''
|
||
this.sign = ds.sign || this.sign || ''
|
||
this.info = ds.info || this.info || false
|
||
this._avatars = this._avatars || {}
|
||
this._profile = ds._profile || this._profile
|
||
this._mys = ds._mys || this._mys
|
||
this._info = ds._info || this._info
|
||
}
|
||
|
||
// 设置角色列表
|
||
setAvatars (ds) {
|
||
lodash.forEach(ds, (avatar) => {
|
||
this.setAvatar(avatar)
|
||
})
|
||
}
|
||
|
||
// 设置角色数据
|
||
setAvatar (ds, source = '') {
|
||
let avatar = this.getAvatar(ds.id, true)
|
||
avatar.setAvatar(ds, source)
|
||
}
|
||
|
||
// 获取Avatar角色
|
||
getAvatar (id, create = false) {
|
||
let char = Character.get(id)
|
||
let avatars = this._avatars
|
||
if (this.isGs) {
|
||
// 兼容处理旅行者的情况
|
||
if (char.isTraveler && !create) {
|
||
id = avatars['10000005'] ? 10000005 : 10000007
|
||
}
|
||
}
|
||
if (!avatars[id] && create) {
|
||
avatars[id] = AvatarData.create({ id }, this.game)
|
||
}
|
||
return avatars[id] || false
|
||
}
|
||
|
||
// 异步循环角色
|
||
async forEachAvatarAsync (fn) {
|
||
for (let id in this._avatars) {
|
||
let ret = await fn(this._avatars[id], id)
|
||
if (ret === false) {
|
||
return false
|
||
}
|
||
}
|
||
}
|
||
|
||
// 循环Avatar
|
||
forEachAvatar (fn) {
|
||
for (let id in this._avatars) {
|
||
let avatar = this._avatars[id]
|
||
if (avatar && avatar.hasData) {
|
||
let ret = fn(this._avatars[id])
|
||
if (ret === false) {
|
||
return false
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// 获取所有Avatar数据
|
||
getAvatarData (ids = '') {
|
||
let ret = {}
|
||
if (!ids) {
|
||
this.forEachAvatar((avatar) => {
|
||
ret[avatar.id] = avatar.getDetail()
|
||
})
|
||
} else {
|
||
lodash.forEach(ids, (id) => {
|
||
let avatar = this.getAvatar(id)
|
||
if (avatar) {
|
||
ret[id] = avatar.getDetail()
|
||
}
|
||
})
|
||
}
|
||
return ret
|
||
}
|
||
|
||
// 获取指定角色的面板数据
|
||
getProfile (id) {
|
||
let avatar = this.getAvatar(id)
|
||
return avatar ? avatar.getProfile() : false
|
||
}
|
||
|
||
// 获取所有面板数据
|
||
getProfiles () {
|
||
let ret = {}
|
||
lodash.forEach(this._avatars, (avatar) => {
|
||
let profile = avatar.getProfile()
|
||
if (profile) {
|
||
ret[profile.id] = profile
|
||
}
|
||
})
|
||
return ret
|
||
}
|
||
|
||
getUpdateTime () {
|
||
let ret = {}
|
||
if (this._profile) {
|
||
ret.profile = MysAvatar.getDate(this._profile)
|
||
}
|
||
if (this._mys) {
|
||
ret.mys = MysAvatar.getDate(this._mys)
|
||
}
|
||
return ret
|
||
}
|
||
|
||
getInfo () {
|
||
return MysAvatar.getInfo(this)
|
||
}
|
||
|
||
// 更新面板
|
||
async refreshProfile (force = 2) {
|
||
return await Profile.refreshProfile(this, force)
|
||
}
|
||
|
||
// 更新米游社数据
|
||
/**
|
||
* 更新米游社数据
|
||
* @param force: 0:不强制,长超时时间 1:短超时时间 2:无视缓存,强制刷新
|
||
* @returns {Promise<boolean>}
|
||
*/
|
||
async refreshMysDetail (force = 0) {
|
||
return MysAvatar.refreshMysDetail(this, force)
|
||
}
|
||
|
||
async refreshMysInfo (force = 0) {
|
||
return await MysAvatar.refreshMysInfo(this, force)
|
||
}
|
||
|
||
// 通过已有的Mys CharData更新
|
||
setMysCharData (charData) {
|
||
MysAvatar.setMysCharData(this, charData)
|
||
}
|
||
|
||
// 使用MysApi刷新指定角色的天赋信息
|
||
async refreshTalent (ids = '', force = 0) {
|
||
return await MysAvatar.refreshTalent(this, ids, force)
|
||
}
|
||
|
||
async refresh (cfg) {
|
||
this.save(false)
|
||
try {
|
||
if (cfg.index || cfg.index === 0) {
|
||
await this.refreshMysInfo(cfg.index)
|
||
}
|
||
if (cfg.detail || cfg.detail === 0) {
|
||
await this.refreshMysDetail(cfg.detail)
|
||
}
|
||
if (cfg.talent || cfg.talent === 0) {
|
||
await this.refreshTalent(cfg.ids, cfg.talent)
|
||
}
|
||
if (cfg.profile || cfg.profile === 0) {
|
||
await this.refreshProfile(cfg.profile)
|
||
}
|
||
} catch (e) {
|
||
Bot.logger.mark(`刷新uid${this.uid}数据遇到错误...`)
|
||
console.log(e)
|
||
}
|
||
this.save(true)
|
||
}
|
||
|
||
async refreshAndGetAvatarData (cfg) {
|
||
await this.refresh(cfg)
|
||
|
||
let rank = false
|
||
let e = this.e
|
||
if (cfg.rank === true && e && e.group_id) {
|
||
rank = await ProfileRank.create({ group: e.group_id, uid: this.uid, qq: e.user_id })
|
||
}
|
||
|
||
let avatarRet = {}
|
||
this.forEachAvatar((avatar) => {
|
||
let { talent } = avatar
|
||
let ds = avatar.getDetail()
|
||
ds.aeq = talent?.a?.original + talent?.e?.original + talent?.q?.original || 3
|
||
avatarRet[ds.id] = ds
|
||
|
||
let profile = avatar.getProfile()
|
||
if (profile) {
|
||
let mark = profile.getArtisMark(false)
|
||
ds.artisMark = Data.getData(mark, 'mark,markClass,names')
|
||
if (rank) {
|
||
rank.getRank(profile)
|
||
}
|
||
}
|
||
})
|
||
if (cfg.retType !== 'array') {
|
||
return avatarRet
|
||
}
|
||
avatarRet = lodash.values(avatarRet)
|
||
if (cfg.sort) {
|
||
let sortKey = 'level,star,aeq,cons,weapon.level,weapon.star,weapon.affix,fetter'.split(',')
|
||
avatarRet = lodash.orderBy(avatarRet, sortKey)
|
||
avatarRet = avatarRet.reverse()
|
||
}
|
||
return avatarRet
|
||
}
|
||
}
|