miao-plugin/resources/meta/character/可莉/calc_auto.js
2023-03-14 21:14:31 +08:00

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export const details = [{
title: 'E后带火花重击',
params: { q: false, team: false },
dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
}, {
title: 'E后带火花重击蒸发',
params: { q: false, team: false },
dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'vaporize')
}, {
title: '单次轰轰火花伤害',
params: { team: false },
dmg: ({ talent }, dmg) => dmg(talent.q['轰轰火花伤害'], 'q')
}, {
title: '可莉三火E后火花重击',
params: { q: false, team: true },
dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
}, {
title: '可莉三火轰轰火花伤害',
params: { team: true },
dmg: ({ talent }, dmg) => dmg(talent.q['轰轰火花伤害'], 'q')
},{
title: '可莉三火可莉一轮总伤',
params: { q: 1, team: true },
dmg: ({ talent }, dmg) => {
let ta = dmg(talent.a['一段伤害'] , 'a')
let tz = dmg(talent.a['重击伤害'] , 'a')
let tz2 = dmg(talent.a['重击伤害'] , 'a2')
let tejump = dmg(talent.e['技能伤害'] , 'e')
let tebomb = dmg(talent.e['技能伤害'] , 'e')
let tq = dmg(talent.q['轰轰火花伤害'] , 'q')
return {
dmg: ta.dmg * 8 + tz.dmg * 4 + tz2.dmg * 2 + tejump.dmg * 3 + tebomb.dmg * 8 + tq.dmg * 16,
avg: ta.avg * 8 + tz.avg * 4 + tz2.avg * 2 + tejump.avg * 3 + tebomb.avg * 8 + tq.avg * 16
}
}
}
]
export const defDmgIdx = 5
export const mainAttr = 'atk,cpct,cdmg,mastery'
export const defParams = {
team: true
}
export const buffs = [{
title: '可莉天赋爆裂火花使重击伤害提升50%',
data: {
a2Dmg: 50
}
}, {
title: '可莉2命蹦蹦炸弹的诡雷会使敌人的防御力降低23%',
cons: 2,
data: {
enemyDef: 23
}
}, {
title: '可莉6命释放轰轰火花后获得10%火元素伤害加成',
cons: 6,
data: {
dmg: ({ params }) => params.q === false ? 0 : 10
}
}, {
check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
sort: 9,
data: {
atkPct: 20,
atkPlus: 1202.35
}
}, {
check: ({ params }) => params.team === true,
title: '香菱6命增加[dmg]%火伤',
sort: 9,
data: {
dmg: 15
}
}, {
check: ({ cons, params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
sort: 9,
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 40,
atkPct: 20,
kx: 40
}
}, {
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
sort: 9,
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 48,
atkPct: 20,
kx: 40,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons >= 6 && params.team === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
sort: 9,
data: {
aDmg: 32,
a2Dmg: 32,
a3Dmg: 32,
dmg: 48,
atkPct: 40,
kx: 40,
mastery: 200
}
}, 'vaporize']