miao-plugin/models/player/MysAvatar.js
2023-03-08 01:52:11 +08:00

333 lines
8.8 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import lodash from 'lodash'
import moment from 'moment'
import { Data } from '#miao'
import { chestInfo } from '../../resources/meta/info/index.js'
const MysAvatar = {
needRefresh (time, force = 0, forceMap = {}) {
if (!time || force === 2) {
return true
}
if (force === true) {
force = 0
}
let duration = (new Date() * 1 - time * 1) / 1000
if (isNaN(duration) || duration < 0) {
return true
}
let reqTime = forceMap[force] === 0 ? 0 : (forceMap[force] || 60)
return duration > reqTime * 60
},
checkForce (player, force) {
let e = player?.e
let mys = e?._mys
if (!e || !mys || !mys.isSelfCookie) {
return force
}
let ck = mys?.ckInfo?.ck
if (!ck || player._ck === ck) {
return force
}
player._info = 0
player._mys = 0
lodash.forEach(player._avatars, (ds) => {
ds._talent = 0
})
return 2
},
/**
* 更新米游社角色信息
* @param player
* @param mys
* @param force
* @returns {Promise<boolean>}
*/
async refreshMysDetail (player, force = 0) {
let e = player.e || {}
let mys = e?._mys
if (!mys) {
return false
}
if (!MysAvatar.needRefresh(player._mys, force, { 0: 60, 1: 2, 2: 0 })) {
return false
}
let charData = await mys.getCharacter()
MysAvatar.setMysCharData(player, charData)
},
/**
* 更新米游社统计信息
* @param player
* @param force
* @returns {Promise<boolean>}
*/
async refreshMysInfo (player, force = 0) {
let mys = player?.e?._mys
if (!mys) {
return false
} // 不必要更新
if (!MysAvatar.needRefresh(player._info, force, { 0: 60, 1: 2, 2: 0 })) {
return false
}
let infoData = await mys.getIndex()
if (!infoData || !infoData.role) {
return false
}
MysAvatar.setMysInfo(player, infoData)
},
/**
* 根据已有Mys CharData更新player
* @param player
* @param charData
*/
setMysCharData (player, charData) {
if (charData && charData.avatars) {
let role = charData.role || {}
player.setBasicData({
level: role.level,
name: role.nickname
})
let charIds = {}
lodash.forEach(charData.avatars, (ds) => {
let avatar = Data.getData(ds, 'id,level,cons:actived_constellation_num,fetter')
avatar.elem = ds.element.toLowerCase()
// 处理时装数据
let costume = (ds?.costumes || [])[0]
if (costume && costume.id) {
avatar.costume = costume.id
}
avatar.weapon = Data.getData(ds.weapon, 'name,star:rarity,level,promote:promote_level,affix:affix_level')
// 处理圣遗物数据
let artis = {}
lodash.forEach(ds.reliquaries, (re) => {
const posIdx = { 生之花: 1, 死之羽: 2, 时之沙: 3, 空之杯: 4, 理之冠: 5 }
if (re && re.name && posIdx[re.pos_name]) {
artis[posIdx[re.pos_name]] = {
name: re.name,
level: re.level
}
}
})
avatar.artis = artis
player.setAvatar(avatar, 'mys')
charIds[avatar.id] = true
})
// 若角色数据>8检查缓存删除错误缓存的数据
if (lodash.keys(charIds).length > 8) {
player.forEachAvatar((avatar) => {
if (!charIds[avatar.id] && !avatar.isProfile) {
delete player._avatars[avatar.id]
}
})
}
}
if (player._avatars && !lodash.isEmpty(player._avatars)) {
player._mys = new Date() * 1
player.save()
}
},
setMysInfo (player, infoData) {
let role = infoData.role
// 设置角色信息
let homeLevel = ((infoData?.homes || [])[0])?.level
if (role) {
player.setBasicData({
level: role.level,
name: role.nickname
})
}
// 设置角色数据
lodash.forEach(infoData?.avatars || [], (ds) => {
let avatar = Data.getData(ds, 'id,level,cons:actived_constellation_num,fetter')
avatar.elem = ds.element.toLowerCase()
player.setAvatar(avatar, 'mys')
})
let stats = {}
lodash.forEach(infoData?.stats || [], (num, key) => {
key = key.replace('_number', '')
if (key !== 'spiral_abyss') {
stats[lodash.camelCase(key)] = num
}
})
let exploration = {}
lodash.forEach(infoData?.world_explorations || [], (ds) => {
let { name } = ds
if (name === '层岩巨渊') {
return true
}
exploration[name === '层岩巨渊·地下矿区' ? '层岩巨渊' : name] = ds.exploration_percentage
})
player.info = {
homeLevel,
stats,
exploration
}
player._info = new Date() * 1
player.save()
},
/**
* 获取当前角色需要更新天赋的角色ID
* @param player
* @param ids 角色列表,若传入则查询指定角色列表,不传入查询全部
* @param force
* @returns {*[]}
*/
getNeedRefreshIds (player, ids, force = 0) {
let ret = []
if (!ids) {
ids = lodash.keys(player._avatars)
} else if (!lodash.isArray(ids)) {
ids = [ids]
}
lodash.forEach(ids, (id) => {
let avatar = player.getAvatar(id)
if (!avatar) {
return true
}
let needMap = { 0: avatar.hasTalent ? 60 * 48 : 60 * 3, 1: 60, 2: 0 }
if (MysAvatar.needRefresh(avatar._talent, force, needMap)) {
ret.push(avatar.id)
}
})
return ret
},
/**
* 使用MysApi刷新指定角色的天赋信息
* @param player
* @param ids
* @param force
* @returns {Promise<boolean>}
*/
async refreshTalent (player, ids, force = 0) {
let e = player?.e
let mys = e?._mys
if (!e || !mys || !mys.isSelfCookie) {
return false
}
force = MysAvatar.checkForce(player, force)
let needReqIds = MysAvatar.getNeedRefreshIds(player, ids, force)
if (needReqIds.length > 0) {
if (needReqIds.length > 8) {
e && e.reply('正在获取角色信息,请稍候...')
}
let failCount = 0
// 并发5请求天赋数据
await Data.asyncPool(5, needReqIds, async (id) => {
let avatar = player.getAvatar(id)
if (!avatar) {
return false
}
if (failCount > 5) {
avatar.setTalent(false, 'original', true)
return false
}
let ret = await MysAvatar.refreshAvatarTalent(avatar, mys)
if (ret === false) {
failCount++
}
})
}
player.save()
return true
},
async refreshAvatarTalent (avatar, mys) {
if (mys && mys.isSelfCookie) {
let char = avatar.char
if (!char) {
return false
}
let id = char.id
let talent = {}
let talentRes = await mys.getDetail(id)
// { data: null, message: '请先登录', retcode: -100, api: 'detail' }
if (talentRes && talentRes.skill_list) {
let talentList = lodash.orderBy(talentRes.skill_list, ['id'], ['asc'])
for (let val of talentList) {
let { max_level: maxLv, level_current: lv } = val
if (val.name.includes('普通攻击')) {
talent.a = lv
continue
}
if (maxLv >= 10 && !talent.e) {
talent.e = lv
continue
}
if (maxLv >= 10 && !talent.q) {
talent.q = lv
}
}
}
let ret = char.getAvatarTalent(talent, avatar.cons, 'original')
avatar.setTalent(ret, 'original', true)
return !!ret
}
return false
},
getDate (time) {
return time ? moment(new Date(time)).format('MM-DD HH:mm') : ''
},
getInfo (player) {
let chestMap = []
Data.eachStr('common,exquisite,precious,luxurious,magic', (key) => {
chestMap.push({
key: `${key}Chest`,
...chestInfo[key]
})
})
let ret = {
...(player.info || {}),
chestMap
}
let stats = ret.stats || {}
if (stats?.activeDay) {
let num = stats?.activeDay
let year = Math.floor(num / 365)
let month = Math.floor((num % 365) / 30.41)
let day = Math.floor((num % 365) % 30.41)
let msg = ''
if (year > 0) {
msg += year + '年'
}
if (month > 0) {
msg += month + '个月'
}
if (day > 0) {
msg += day + '天'
}
ret.activeDay = msg
}
let avatarCount = 0
let avatar5Count = 0
let goldCount = 0
player.forEachAvatar((avatar) => {
avatarCount++
if (avatar.star === 5) {
avatar5Count++
if (!avatar.char?.isTraveler) {
goldCount += (avatar.cons || 0) + 1
}
}
let w = avatar.weapon
if (w && w.star === 5) {
goldCount += w.affix * 1
}
})
stats.avatar = Math.max(stats.avatar, avatarCount)
stats.goldCount = goldCount
stats.avatar5 = avatar5Count
ret.stats = stats
return ret
}
}
export default MysAvatar