miao-plugin/tools/char-init.js
yoimiya-kokomi 89769be51a 增加扩散、感电的计算逻辑,感谢 **@49631073**的逻辑梳理
伤害计算增加 万叶ⁿᵉʷ、久岐忍ⁿᵉʷ,温迪增加扩散伤害计算
部分角色评分权重微调
2022-06-21 06:55:08 +08:00

149 lines
4.2 KiB
JavaScript

import Data from "../components/Data.js";
import lodash from "lodash";
import { Character } from "../components/models.js";
import fs from "fs";
import { roleId, abbr } from "../../../config/genshin/roleId.js";
let roleIdMap = {};
lodash.forEach(roleId, (names, id) => {
roleIdMap[names[0]] = id;
})
let _root = process.cwd();
let characterMeta = [];//Data.readJSON("./plugins/miao-plugin/components/meta", "characters.json");
let characters = {};
let pathName = process.cwd() + "/plugins/miao-plugin/resources/meta/character/";
// 获取指定角色的Meta信息
const getMetaData = function (name) {
if (!characterMeta[name]) {
return {};
}
const metaCfg = { lowerFirstKey: true },
meta = characterMeta[name];
// 处理基础信息
let ret = Data.getData(meta, "Name,Key,Title,desc:Description,astro:AstrolabeName", metaCfg);
ret.star = /4star/.test(meta.Star) ? 4 : 5;
let weaponid = /s_(\d*).png$/.exec(meta.Weapon);
if (weaponid) {
ret.weapon = {
233101: "长柄武器",
33101: "单手剑",
43101: "法器",
163101: "双手剑",
213101: "弓"
}[weaponid[1]]
}
// 处理图像信息
//ret.img = Data.getData(meta, "Weapon,Element,City,Profile,GachaCard,GachaSplash,Source", metaCfg);
// 处理元素
let elemRet = /([^\/]*).png$/.exec(meta.Element);
console.log(elemRet[1]);
if (elemRet && elemRet[1]) {
ret.elem = elemRet[1];
ret.element = elemName[ret.elem];
}
// 处理属性
ret.stat = Data.getData(meta, "hp:BaseHP,atk:BaseATK,def:BaseDEF,growStat:AscensionStat,growValue:AscensionStatValue", metaCfg);
ret.lvStat = lodash.map(meta.CharStat, (d) => Data.getData(d, "Name,Values", metaCfg));
if (/Mende/.test(meta.City)) {
ret.city = "蒙德"
} else if (/Liyue/.test(meta.City)) {
ret.city = "璃月";
} else if (/Daoqi/.test(meta.City)) {
ret.city = "稻妻";
}
// 处理材料
let itemKey = lodash.map("talent,boss,gemStone,Local,monster,weekly".split(","), (a) => `${a}:${lodash.upperFirst(a)}.Name`);
ret.item = Data.getData(meta, itemKey, metaCfg)
// 处理天赋
ret.talent = {
a: getTalentData(meta.NormalAttack),
e: getTalentData(meta.TalentE),
q: getTalentData(meta.TalentQ),
};
// 处理其他天赋
ret.passive = lodash.map(meta.PassiveTalents, (d) => Data.getData(d, "Name,desc:Description", metaCfg))
// 处理命座信息
let cons = {};
lodash.forEach(meta.Constellation, (data, key) => {
cons[key.replace("Constellation", "")] = Data.getData(data, "Name,desc:Description", metaCfg);
})
ret.cons = cons;
return ret;
}
// 获取Meta中的天赋信息
const getTalentData = function (data) {
let ret = Data.getData(data, "Name,desc:Description", { lowerFirstKey: true });
let attr = [], table = [], tableKeys;
lodash.forEach(data.Table, (tr) => {
let tmp = { name: tr.Name }, isTable = true, isDef = false, lastVal;
// 检查当前行是否是表格数据
lodash.forEach(tr.Values, (v) => {
// 如果为空则退出循环
if (v === "") {
isTable = false;
return false;
}
if (typeof (lastVal) === "undefined") {
// 设定初始值
lastVal = v;
} else if (lastVal != v) {
// 如果与初始值不一样,则标记退出循环
isDef = true;
return false;
}
});
if (isTable && isDef) {
if (!tableKeys) {
tableKeys = lodash.keys(tr.Values);
}
tmp.value = lodash.map(tableKeys, (k) => tr.Values[k])
table.push(tmp);
} else {
tmp.value = lastVal;
attr.push(tmp)
}
})
ret.attr = attr;
ret.table = table;
ret.tableKeys = tableKeys;
return ret;
}
lodash.forEach(characterMeta, (c) => {
let meta = Character.getMetaData(c.Name);
let data = {
id: roleIdMap[meta.name],
key: meta.key,
name: meta.name,
abbr: abbr[meta.name] || meta.name,
city: meta.city
};
lodash.defaults(data, meta)
Data.createDir(pathName, data.name)
fs.writeFileSync(`${pathName}${data.name}/data.json`, JSON.stringify(data, "", "\t"));
characters[data.id] = { id: data.id, key: data.key, name: meta.name };
})
fs.writeFileSync(`${pathName}index.json`, JSON.stringify(characters, "", "\t"));