mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-22 23:51:39 +00:00
326 lines
7.8 KiB
JavaScript
326 lines
7.8 KiB
JavaScript
import Base from './Base.js'
|
||
import { Data, Format, Meta } from '#miao'
|
||
|
||
let weaponSet
|
||
|
||
import lodash from 'lodash'
|
||
|
||
class Weapon extends Base {
|
||
constructor (meta, game = 'gs') {
|
||
if (!meta || !meta.name) {
|
||
return false
|
||
}
|
||
super()
|
||
let cache = this._getCache(`weapon:${game}:${meta.name}`)
|
||
if (cache) {
|
||
return cache
|
||
}
|
||
this.id = meta.id
|
||
this.name = meta.name
|
||
this.meta = meta
|
||
this.type = meta.type
|
||
this.star = meta.star
|
||
this.game = game
|
||
return this._cache()
|
||
}
|
||
|
||
get title () {
|
||
return this.name
|
||
}
|
||
|
||
get img () {
|
||
return `${this.isGs ? 'meta-gs' : 'meta-sr'}/weapon/${this.type}/${this.name}/icon.webp`
|
||
}
|
||
|
||
get abbr () {
|
||
let name = this.name
|
||
let abbr = this.meta?.abbr
|
||
return name.length <= 4 ? name : (abbr || name)
|
||
}
|
||
|
||
get sName () {
|
||
let name = this.name
|
||
let abbr = this.meta?.abbr
|
||
name = name.replaceAll(/[「」]/g, '')
|
||
return name.length <= 8 ? name : (abbr || name)
|
||
}
|
||
|
||
get imgs () {
|
||
if (this.isGs) {
|
||
return {
|
||
icon: `meta-gs/weapon/${this.type}/${this.name}/icon.webp`,
|
||
icon2: `meta-gs/weapon/${this.type}/${this.name}/awaken.webp`,
|
||
gacha: `meta-gs/weapon/${this.type}/${this.name}/gacha.webp`
|
||
}
|
||
} else {
|
||
return {
|
||
icon: `meta-sr/weapon/${this.type}/${this.name}/icon.webp`,
|
||
icon2: `meta-sr/weapon/${this.type}/${this.name}/icon-s.webp`,
|
||
gacha: `meta-sr/weapon/${this.type}/${this.name}/splash.webp`
|
||
}
|
||
}
|
||
}
|
||
|
||
get icon () {
|
||
return this.img
|
||
}
|
||
|
||
get detail () {
|
||
return this.getDetail()
|
||
}
|
||
|
||
get maxLv () {
|
||
return this.star <= 2 ? 70 : 90
|
||
}
|
||
|
||
get maxPromote () {
|
||
return this.star <= 2 ? 4 : 6
|
||
}
|
||
|
||
get materials () {
|
||
return this.getDetail()?.materials || {}
|
||
}
|
||
|
||
get maxAffix () {
|
||
if (this.isSr) {
|
||
return 5
|
||
}
|
||
let data = this.detail?.affixData?.datas || {}
|
||
return (data['0'] && data['0'][4]) ? 5 : 1
|
||
}
|
||
|
||
static isWeaponSet (name) {
|
||
weaponSet = weaponSet || Meta.getMeta('gs', 'weapon', 'weaponSet')
|
||
return weaponSet.includes(name)
|
||
}
|
||
|
||
static get (name, game = 'gs', type = '') {
|
||
let data = Meta.getData(game, 'weapon', name)
|
||
if (data) {
|
||
return new Weapon(data, game)
|
||
}
|
||
|
||
if (type && game === 'gs') {
|
||
const { weaponType } = Meta.getMeta(game, 'weapon')
|
||
let name2 = name + (weaponType[type] || type)
|
||
let data = Meta.getData(game, 'weapon', name2)
|
||
if (data) {
|
||
return new Weapon(data, game)
|
||
}
|
||
}
|
||
return false
|
||
}
|
||
|
||
static async forEach (fn, type = '', game = 'gs') {
|
||
Meta.forEach(game, 'weapon', async (ds, id) => {
|
||
let w = Weapon.get(ds.name)
|
||
if (!w || (type && type !== w.type)) {
|
||
return true
|
||
}
|
||
return await fn(w)
|
||
})
|
||
}
|
||
|
||
getDetail () {
|
||
if (this._detail) {
|
||
return this._detail
|
||
}
|
||
const path = this.isGs ? 'resources/meta-gs/weapon' : 'resources/meta-sr/weapon'
|
||
try {
|
||
this._detail = Data.readJSON(`${path}/${this.type}/${this.name}/data.json`, 'miao')
|
||
} catch (e) {
|
||
console.log(e)
|
||
}
|
||
return this._detail
|
||
}
|
||
|
||
/**
|
||
* 计算武器主属性
|
||
* @param level 武器等级
|
||
* @param promote 武器突破
|
||
* @returns {{atkBase: number, attr: {value: *, key: *}}|{}|boolean}
|
||
*/
|
||
calcAttr (level, promote = -1) {
|
||
let metaAttr = this.detail?.attr
|
||
if (!metaAttr) {
|
||
return false
|
||
}
|
||
if (this.isSr) {
|
||
let lvAttr = metaAttr[promote]
|
||
let ret = {}
|
||
lodash.forEach(lvAttr.attrs, (v, k) => {
|
||
ret[k] = v * 1
|
||
})
|
||
lodash.forEach(this.detail?.growAttr, (v, k) => {
|
||
ret[k] = ret[k] * 1 + v * (level - 1)
|
||
})
|
||
return ret
|
||
}
|
||
|
||
let lvLeft = 1
|
||
let lvRight = 20
|
||
let lvStep = [1, 20, 40, 50, 60, 70, 80, 90]
|
||
let currPromote = 0
|
||
for (let idx = 0; idx < lvStep.length - 1; idx++) {
|
||
if (promote === -1 || (currPromote === promote)) {
|
||
if (level >= lvStep[idx] && level <= lvStep[idx + 1]) {
|
||
lvLeft = lvStep[idx]
|
||
lvRight = lvStep[idx + 1]
|
||
break
|
||
}
|
||
}
|
||
currPromote++
|
||
}
|
||
let wAttr = this?.detail?.attr || {}
|
||
let wAtk = wAttr.atk || {}
|
||
let valueLeft = wAtk[lvLeft + '+'] || wAtk[lvLeft] || {}
|
||
let valueRight = wAtk[lvRight] || {}
|
||
let atkBase = valueLeft * 1 + ((valueRight - valueLeft) * (level - lvLeft) / (lvRight - lvLeft))
|
||
let wBonus = wAttr.bonusData || {}
|
||
valueLeft = wBonus[lvLeft + '+'] || wBonus[lvLeft]
|
||
valueRight = wBonus[lvRight]
|
||
let stepCount = Math.ceil((lvRight - lvLeft) / 5)
|
||
let valueStep = (valueRight - valueLeft) / stepCount
|
||
let value = valueLeft + (stepCount - Math.ceil((lvRight - level) / 5)) * valueStep
|
||
return {
|
||
atkBase,
|
||
attr: {
|
||
key: wAttr.bonusKey,
|
||
value
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 获取武器精炼描述
|
||
* @param affix 精炼
|
||
* @returns {{name, desc: *}|{}}
|
||
*/
|
||
getAffixDesc (affix = 1) {
|
||
if (this.isGs) {
|
||
let { text, datas } = this.detail?.affixData || {}
|
||
let { descFix } = Meta.getMeta('gs', 'weapon')
|
||
let reg = /\$\[(\d)\]/g
|
||
let ret
|
||
let desc = descFix[this.name] || text || ''
|
||
while ((ret = reg.exec(desc)) !== null) {
|
||
let idx = ret[1]
|
||
let value = datas?.[idx]?.[affix - 1]
|
||
desc = desc.replaceAll(ret[0], `<nobr>${value}</nobr>`)
|
||
}
|
||
return {
|
||
name: '',
|
||
desc
|
||
}
|
||
}
|
||
let skill = this.detail.skill
|
||
let { desc, tables } = skill
|
||
let reg = /\$(\d)\[(i|f1|f2)\](\%?)/g
|
||
let ret
|
||
while ((ret = reg.exec(desc)) !== null) {
|
||
let [txt, idx, format, pct] = ret
|
||
let value = tables?.[idx]?.[affix - 1]
|
||
if (pct === '%') {
|
||
value = Format.pct(value, format === 'f2' ? 2 : 1)
|
||
} else {
|
||
value = Format.comma(value)
|
||
}
|
||
desc = desc.replaceAll(txt, value)
|
||
}
|
||
return {
|
||
name: skill.name || '',
|
||
desc
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 获取当前武器Buff配置
|
||
* @returns {*|boolean}
|
||
*/
|
||
getWeaponBuffs () {
|
||
let { game } = this
|
||
let { weaponBuffs } = Meta.getMeta(game, 'weapon')
|
||
let buffs = weaponBuffs[this.id] || weaponBuffs[this.name]
|
||
if (!buffs) {
|
||
return false
|
||
}
|
||
if (lodash.isPlainObject(buffs) || lodash.isFunction(buffs)) {
|
||
buffs = [buffs]
|
||
}
|
||
return buffs
|
||
}
|
||
|
||
/**
|
||
* 获取武器精炼 Buff
|
||
* @param affix
|
||
* @param isStatic
|
||
* @returns {*[]}
|
||
*/
|
||
getWeaponAffixBuffs (affix, isStatic = true) {
|
||
let buffs = this.getWeaponBuffs()
|
||
let ret = []
|
||
let self = this
|
||
let { detail } = this
|
||
|
||
let tables = {}
|
||
lodash.forEach(detail?.skill?.tables || {}, (ds, idx) => {
|
||
tables[idx] = ds[affix - 1]
|
||
})
|
||
|
||
lodash.forEach(buffs, (ds) => {
|
||
if (lodash.isFunction(ds)) {
|
||
ds = ds(tables)
|
||
}
|
||
if (!!ds.isStatic !== !!isStatic) {
|
||
return true
|
||
}
|
||
|
||
// 静态属性
|
||
if (ds.isStatic) {
|
||
let tmp = {}
|
||
// 星铁武器格式
|
||
if (ds.idx && ds.key) {
|
||
if (!ds.idx || !ds.key) return true
|
||
if (!tables[ds.idx]) return true
|
||
tmp[ds.key] = tables[ds.idx]
|
||
}
|
||
if (ds.refine) {
|
||
lodash.forEach(ds.refine, (r, key) => {
|
||
tmp[key] = r[affix - 1] * (ds.buffCount || 1)
|
||
})
|
||
}
|
||
if (!lodash.isEmpty(tmp)) {
|
||
ret.push({
|
||
isStatic: true,
|
||
data: tmp
|
||
})
|
||
}
|
||
return true
|
||
}
|
||
|
||
// 自动拼接标题
|
||
if (!/:/.test(ds.title)) {
|
||
ds.title = `${self.name}:${ds.title}`
|
||
}
|
||
ds.data = ds.data || {}
|
||
// refine
|
||
if (ds.idx && ds.key) {
|
||
if (!ds.idx || !ds.key) return true
|
||
if (!tables[ds.idx]) return true
|
||
ds.data[ds.key] = tables[ds.idx]
|
||
} else if (ds.refine) {
|
||
|
||
lodash.forEach(ds.refine, (r, key) => {
|
||
ds.data[key] = ({ refine }) => r[refine] * (ds.buffCount || 1)
|
||
})
|
||
}
|
||
|
||
ret.push(ds)
|
||
})
|
||
|
||
return ret
|
||
}
|
||
}
|
||
|
||
export default Weapon
|