mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-18 13:35:12 +00:00
190 lines
4.6 KiB
JavaScript
190 lines
4.6 KiB
JavaScript
export default function (step, staticStep) {
|
||
return {
|
||
辰砂之纺锤: {
|
||
title: '元素战技造成的伤害值提高[ePlus]',
|
||
data: {
|
||
ePlus: ({ attr, calc, refine }) => calc(attr.def) * step(40)[refine] / 100
|
||
}
|
||
},
|
||
腐殖之剑: {
|
||
title: '元素战技的伤害增加[eDmg]%,暴击率提高[eCpct]%',
|
||
refine: {
|
||
eDmg: step(16),
|
||
eCpct: step(6)
|
||
}
|
||
},
|
||
降临之剑: {
|
||
title: '旅行者攻击力提高[atkPlus]',
|
||
data: {
|
||
atkPlus: 66
|
||
}
|
||
},
|
||
黑剑: {
|
||
title: '普攻与重击的造成的伤害提升[aDmg]%',
|
||
refine: {
|
||
aDmg: step(20),
|
||
a2Dmg: step(20)
|
||
}
|
||
},
|
||
暗巷闪光: {
|
||
title: '角色造成的伤害提升[dmg]%',
|
||
refine: {
|
||
dmg: step(12),
|
||
phy: step(12)
|
||
}
|
||
},
|
||
宗室长剑: {
|
||
title: '3层Buff下,暴击率提高[cpct]%',
|
||
buffCount: 3,
|
||
refine: {
|
||
cpct: step(8)
|
||
}
|
||
},
|
||
试作斩岩: {
|
||
title: '满Buff提高攻击力及防御力[atkPct]%',
|
||
buffCount: 4,
|
||
refine: {
|
||
atkPct: step(4),
|
||
defPct: step(4)
|
||
}
|
||
},
|
||
匣里龙吟: {
|
||
check: ({ element }) => ['火', '雷'].includes(element),
|
||
title: '对处于火元素或雷元素影响下的敌人,造成的伤害提高[dmg]%',
|
||
refine: {
|
||
dmg: step(20, 4),
|
||
phy: step(20, 4)
|
||
}
|
||
},
|
||
铁蜂刺: {
|
||
title: '满Buff伤害提高[dmg]%',
|
||
buffCount: 2,
|
||
refine: {
|
||
dmg: step(6),
|
||
phy: step(6)
|
||
}
|
||
},
|
||
黑岩长剑: {
|
||
title: '满Buff攻击力提高[atkPct]%',
|
||
buffCount: 3,
|
||
refine: {
|
||
atkPct: step(12)
|
||
}
|
||
},
|
||
飞天御剑: {
|
||
title: '施放元素爆发后,提高[atkPct]%的攻击力',
|
||
refine: {
|
||
atkPct: step(12)
|
||
}
|
||
},
|
||
黎明神剑: {
|
||
title: '生命值高于90%时,暴击率提升[cpct]%',
|
||
refine: {
|
||
cpct: step(14)
|
||
}
|
||
},
|
||
暗铁剑: {
|
||
check: ({ element }) => element === '雷',
|
||
title: '触发雷元素相关反应后攻击力提高[atkPct]%',
|
||
refine: {
|
||
atkPct: step(20)
|
||
}
|
||
},
|
||
冷刃: {
|
||
check: ({ element }) => ['水', '冰'].includes(element),
|
||
title: '对处于水或冰元素影响的敌人伤害提高[dmg]%',
|
||
refine: {
|
||
dmg: step(12),
|
||
phy: step(12)
|
||
}
|
||
},
|
||
笼钓瓶一心: {
|
||
title: '触发效果时攻击力提升[atkPct]%',
|
||
refine: {
|
||
atkPct: step(15)
|
||
}
|
||
},
|
||
波乱月白经津: [{
|
||
title: '元素伤害加成[dmg]%',
|
||
refine: {
|
||
dmg: step(12)
|
||
}
|
||
}, {
|
||
title: '满层提高普攻[aDmg]%',
|
||
buffCount: 2,
|
||
refine: {
|
||
aDmg: step(20)
|
||
}
|
||
}],
|
||
雾切之回光: [{
|
||
title: '元素伤害加成[dmg]%',
|
||
refine: {
|
||
dmg: step(12)
|
||
}
|
||
}, {
|
||
title: '满层获得伤害加成[dmg]%',
|
||
refine: {
|
||
dmg: step(28)
|
||
}
|
||
}],
|
||
苍古自由之誓: [{
|
||
title: '造成的伤害提高[dmg]%',
|
||
refine: {
|
||
dmg: step(10)
|
||
}
|
||
}, {
|
||
title: '触发Buff后提高普攻重击与下落攻击[aDmg]%,攻击力提升[atkPct]%',
|
||
refine: {
|
||
aDmg: step(16),
|
||
a2Dmg: step(16),
|
||
a3Dmg: step(16),
|
||
atkPct: step(20)
|
||
}
|
||
}],
|
||
磐岩结绿: [staticStep('hpPct', 20), {
|
||
title: '基于生命值上限提高攻击力[atkPlus]',
|
||
data: {
|
||
atkPlus: ({ attr, calc, refine }) => calc(attr.hp) * step(1.2)[refine] / 100
|
||
|
||
}
|
||
}],
|
||
斫峰之刃: [{
|
||
title: '护盾强效提升[shield]%',
|
||
refine: {
|
||
shield: step(20)
|
||
}
|
||
}, {
|
||
title: '满Buff提高攻击力[atkPct]%',
|
||
buffCount: 10,
|
||
refine: {
|
||
atkPct: step(4)
|
||
}
|
||
}],
|
||
天空之刃: [staticStep('cpct', 4), {
|
||
title: '普攻与重击的伤害值提高[aPlus]',
|
||
data: {
|
||
aPlus: ({ attr, calc, refine }) => calc(attr.atk) * step(20)[refine] / 100,
|
||
a2Plus: ({ attr, calc, refine }) => calc(attr.atk) * step(20)[refine] / 100
|
||
}
|
||
}],
|
||
风鹰剑: [staticStep('atkPct', 20), {
|
||
title: '攻击力提高[_atkPct]%',
|
||
refine: {
|
||
_atkPct: step(20)
|
||
}
|
||
}],
|
||
原木刀: {
|
||
title: '拾取种识之叶的角色元素精通提升[mastery]',
|
||
refine: {
|
||
mastery: step(60)
|
||
}
|
||
},
|
||
圣显之钥: [staticStep('hpPct', 20), {
|
||
title: '基于生命提升元素精通,满层提升[mastery]',
|
||
data: {
|
||
mastery: ({ attr, calc, refine }) => step(0.36 + 0.2)[refine] * calc(attr.hp) / 100
|
||
}
|
||
}]
|
||
}
|
||
}
|